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  3. Zacker

Posts by Zacker

  • Arbogast

    • Zacker
    • August 1, 2005 at 9:43 PM

    Surprisingly great visuals considering that this is the first time you release pictures of your first HL2 map!

  • new Job: le menkey and klein at ubi!

    • Zacker
    • August 1, 2005 at 5:03 PM

    Congrats!!!~~

  • Pre rendered high resolution shadows

    • Zacker
    • August 1, 2005 at 5:02 PM

    HL renders lighting in a lightmap and not in the texture itself?

  • Landed Myself a Job!

    • Zacker
    • August 1, 2005 at 4:56 PM

    Congrats Chris! I do not really understand what you job is about though.

  • Best Soundtrack Ever?!

    • Zacker
    • July 23, 2005 at 8:13 PM

    I love the Augustus Gloop one by Danny Elfman, it is damn cool:)

  • Latest videogame rating scandal

    • Zacker
    • July 23, 2005 at 4:26 PM

    That guy is for sure sick in his head.

  • Shaders / Specular Maps

    • Zacker
    • July 23, 2005 at 4:18 PM
    Quote from |FRITZ|

    How was that not constructive.:roll: He clearly ask how to create shaders.

    Didn't ask how to use them. So If he didn't get the hint. He needs to learn c.

    C is for sure not the language to learn for shaders, you are maybe thinking of Cg?

    Quote

    afaik, shaders are written in hlsl, half-life shader language. i think theres also cg, which is nvidias shader language.

    Yes shaders can be written in HLSL, but it stands for High Level Shader Language:)

  • New Unreal 3 Screenshot O_O

    • Zacker
    • July 22, 2005 at 1:18 PM
    Quote from Grin

    Oh yeah, a new unreal game. That's like, un-fucking-interesting..Does that 2007 stand for the number of Unreal games they've made?"I love beating this dead horse"

    UT2K4 is a damn great game even though that it is the latest one.

  • Shaders / Specular Maps

    • Zacker
    • July 22, 2005 at 10:24 AM

    Learn the DX9 SDK and the HLSL language, then you should be able to do it.

    http://msdn.microsoft.com/library/defau ... rkshop.asp

    http://msdn.microsoft.com/library/defau ... haders.asp

  • WIP in WIP, post your level screenshots!

    • Zacker
    • July 21, 2005 at 10:47 PM

    Looks as great as expected KFS! It is visible that this is the D3 engine, but I like what you did to not make it look like a clone. The textures and not so dark lighting fits it well.

    Regarding the almost pitch black ceiling, I do not really like that. It is not that bad here, but in D3 there was really a bunch of places which were just pitch black and looking disgusting. Just as the cables in HL2, they are also pitch black which also sucks big time.

  • New Unreal 3 Screenshot O_O

    • Zacker
    • July 21, 2005 at 10:33 PM

    Is it normal that they include game engine technology in the console SDKs?

  • ESRB CONCLUDES INVESTIGATION INTO GTA: SAN ANDREAS

    • Zacker
    • July 20, 2005 at 10:23 PM

    Ohh man, this is not logical. When I heard of that the ESRB was going to investigate it, I just thought that this was yet another one of these crazy american law suits which they never are going to win. Appearently this is one of those crazy american law suits which they actually win.

  • Designer/Scripter

    • Zacker
    • July 20, 2005 at 9:44 PM

    http://www.digitalartistmanagement.com <--- try that one

  • Studio Seeks Level Designer

    • Zacker
    • July 20, 2005 at 9:43 PM

    http://www.digitalartistmanagement.com <--- a little more info there. I have not heard of them before, but their list of clients is impressive.

  • Google Earth - Mapcore Members

    • Zacker
    • July 20, 2005 at 7:48 PM
    Quote from TomWithTheWeather

    http://%7boption%7d

    So I was right! It is actually a cheese.

  • what are the best hl1 compile tools?

    • Zacker
    • July 20, 2005 at 7:41 PM

    This effect is however already activated as standard. The default smoothing value is 50, which I don't see any need for changing. The -smooth parameter is just for changing this value.

  • totally random texture thread

    • Zacker
    • July 20, 2005 at 11:35 AM

    Last one looks better for sure. They both need less repetition and more colour shifts and other detail. A slight twirl maybe?

  • Interplay is alive?

    • Zacker
    • July 20, 2005 at 11:31 AM

    http://n3dst4.com/network/domainwhois?d ... online.com

  • Well... didn't see this one coming.

    • Zacker
    • July 20, 2005 at 11:28 AM

    PHL comments are always there for a good laugh:)

  • what are the best hl1 compile tools?

    • Zacker
    • July 20, 2005 at 11:24 AM

    What about trying another compiler build? The many last releases of ZHLT have been more or less bugged. We want Merl or Sean back, they could code proper compilers:)

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