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Posts by Zacker

  • Gmax: Material not showing up in viewport

    • Zacker
    • September 4, 2005 at 5:39 PM

    Which way is the easiest to get rid of a problem like this?

    [Blocked Image: http://thefuture.dk/1/gmax_problem2.jpg]

  • What happend to.........

    • Zacker
    • September 4, 2005 at 5:13 PM

    Uhm to me the video looked like an advert for some Nintendo DS game?!

  • question about hl2

    • Zacker
    • September 4, 2005 at 4:14 PM

    http://www.primagames.com/strategy/book/6534/

    http://www.amazon.com/exec/obidos/tg/de ... 125846803/

  • You will play this HL2 single-player expansion.

    • Zacker
    • September 4, 2005 at 4:09 PM

    Of course it's quality when the creator is Adam Foster:) I have yet to try it myself, but the screens look fine enough.

  • WIP in WIP, post your level screenshots!

    • Zacker
    • September 4, 2005 at 10:27 AM

    The first picture is indeed very empty and the arch in the second doesn't fit in. Besides that it looks fine.

  • POST NUMBER 2000!!!

    • Zacker
    • September 4, 2005 at 10:22 AM

    Congratz!~~

  • Open Source Pack #2

    • Zacker
    • September 3, 2005 at 10:10 PM

    This is indeed cool! And yep, dm_odin is really nice:)

  • Gmax: Material not showing up in viewport

    • Zacker
    • September 3, 2005 at 5:27 PM

    Yay thx, that worked! Applying an UVW map modifer made the material show up:)

    It does however still not look very nice as it is somewhat pixelated and some places it is just over-stretched:/

  • A third portfolio :F

    • Zacker
    • September 3, 2005 at 11:00 AM

    Great portfolio yes, but you don't seem to have too much to show of each section.

  • metal wall sign thingy

    • Zacker
    • September 3, 2005 at 10:44 AM

    Your texture is ok, but it does for sure not look like most metal does. Those highlights/scratches or whatever they are, they are nice but I got no idea of what they are doing there.

  • Gmax: Material not showing up in viewport

    • Zacker
    • September 3, 2005 at 10:41 AM

    I can't get my materials to show up in the viewport in Gmax. The "show in viewport" thingy has been enabled and the material has been applied to the object.

    [Blocked Image: http://thefuture.dk/1/gmax_problem.jpg]

  • Next-gen headache

    • Zacker
    • September 2, 2005 at 8:25 PM
    Quote from Defrag

    I think it's good that Gabe talks so openly about how Steam basically sucked from a technical standpoint when it was introduced. In many cases, I am still very dismissive of the technology for one reason: Overhead.....

    I just wanted to say that I agree as you got a lot of good points there:)

  • Seven Studios seeks full time Game Scripters

    • Zacker
    • September 2, 2005 at 8:16 PM

    Do they mean coder/programmer?

  • Portfolio!

    • Zacker
    • September 1, 2005 at 7:44 PM

    Yep, level design, models and textures all seem to be really well made!

  • Savage2: A Tortured Soul Announced

    • Zacker
    • August 31, 2005 at 5:30 PM

    It does indeed look great!

  • Another portfolio site...

    • Zacker
    • August 30, 2005 at 9:01 PM

    I have always really loved that creative design:)

  • The 'Core Sketch Thread!?

    • Zacker
    • August 28, 2005 at 9:09 PM

    Lol yeah a such map would be quite cool!

  • UT2 DM-Redkin

    • Zacker
    • August 28, 2005 at 9:08 PM

    Lol @ 2d-chris, you thread bumper!

    But yeah, this map is indeed well made, so it does kinda deserve a bump as ReNo said.

  • So who else is waiting for DoD:S

    • Zacker
    • August 28, 2005 at 4:42 PM

    The detail props going through brushes, overbended roofs and the missing texture alignment on the wall in the back are all annoying to look at:/

  • What areas should I focus on as a game dev?

    • Zacker
    • August 27, 2005 at 9:33 PM

    Thanks a lot for all the posts guys, it really made a lot of things much clearer!

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