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  3. Zacker

Posts by Zacker

  • Last Transit

    • Zacker
    • October 11, 2005 at 12:11 PM

    In general it looks a bit boring. The theme is not too exciting, especially not when you have used the same brick texture so much.

    Nice to include contact info though:)

  • Blizzard is up to something

    • Zacker
    • October 10, 2005 at 6:55 PM
    Quote from skdr

    That's quite true Mojo. But we need Starcraft 2!!

    Indeed we do! The prequal was of an incredible quality.

  • Long shot perhaps..

    • Zacker
    • October 9, 2005 at 5:00 PM

    I had a 300mhz until 1-1½ year ago:) You never forgot to think of performance when mapping:D

  • Your portfolio repels jobs

    • Zacker
    • October 8, 2005 at 11:09 AM

    Thanks for pointing out this article! It was good reading for sure, I learned a lot.

  • Cars.

    • Zacker
    • October 6, 2005 at 6:42 PM

    Quite a bunch of cars you have owned! I haven't bought a car yet as I can just borrow my parents Mazda 626:)

  • Quake 4 site actually updated!

    • Zacker
    • October 6, 2005 at 6:04 PM

    Really a bummer that it doesn't work in Firefox...

  • Abdulla City [bf2]

    • Zacker
    • October 6, 2005 at 6:03 PM
    Quote from Captain P

    My thoughts exactly.

    Yeah, does it always look like this in the editor? Or is it his hardware? Or the mapping?

  • ArchiCad Work: Classroom

    • Zacker
    • October 5, 2005 at 8:54 PM

    The picture looks a little low res and blurred, but it seems like the modelling work itself is good work.

  • Weapon Model

    • Zacker
    • October 5, 2005 at 5:26 PM

    Looks really good!

  • Forum Redux

    • Zacker
    • October 4, 2005 at 6:39 PM

    I prefer that we stick with phpbb, in most situations it works like a forum should do.

    Over at CSB we made the switch from Invision Burning Board or something to a custom coded forum system. This has far from been a succes and the new forum is still majorly bugged and lacks features big time. The coder has implented plenty of crap features, but he haven't even managed to keep regular users from reading and replying in the admin forum...

  • F.E.A.R. MP demo out!

    • Zacker
    • September 29, 2005 at 8:01 PM
    Quote from Hipshot

    You know, you don't have to sign every post you make. We know its you, there's a name on top of the avatar you see.Hipshot

    Ohh no, not this discussion again:D

  • Nomoreroominhell Recruiting

    • Zacker
    • September 29, 2005 at 8:00 PM

    I love the general attitude of many classifieds threads...

  • "Hey man, you got a job!"

    • Zacker
    • September 28, 2005 at 3:29 PM

    That's really cool! Congratz:)

  • job announcement

    • Zacker
    • September 28, 2005 at 3:27 PM

    Cool that you got a job again after Namco:)

  • Sands of War 2 beta 1 released!

    • Zacker
    • September 26, 2005 at 8:23 AM

    We know that this is an early version of the game and far from final. We doesn't have to wait 3-4 years and then released a game like proffesional game developers do. We are a mod and want to release early and often so that the community can follow the development.

    Quote

    No sprites work, damage is unrealistic, flip a car and you fall through the terrain, open the console and just read every line as some kind of error saying "cant find some kind of CS assest because we didnt take the time to remove all the references", no object sounds, skills dont work, maps look incomplete, stall on all weapons animations, and a cs maplist.

    Could you please be a little more constructive? Which sprites? Which dmg? Yes if you turn console on there are some errors in there, but haven't given those high priority as they doesn't affect the gameplay.

    Cs maplist? I am pretty sure we had shifted that one out, I will need to check that when I get home.

    Yes there is a lot of CS content in SoW2, but we thought that people should be able to check out the gameplay while we get some more art done.

    Generally I don't think that it is that bad as some of you say. We have gone through milestones, alphas and release candidates to weed out bugs.

    We also got 2 gameplay modes in our first release, not many mods got that.

    Anyways, if any of you can improve our mod in any way(models, textures, maps, etc.) then you are very welcome on the team.

  • Sands of War 2 beta 1 released!

    • Zacker
    • September 25, 2005 at 8:22 PM

    The Sands of War team is proud to announce that the first public version of Sands of War 2 has been released! You can now download the mod and play it as soon as there are server up.

    You can grab the 30MB release over at our download section:

    http://%7boption%7d

    We are still looking for a few more mirrors. If you can mirror the file, then please do so and tell us the url so we can add it.

    We need servers big time, so if you can host a server then please do so! A linux build is currently in the works and will be ready soon.

    This is just the very first beta of SoW2. There is still much work to be done on the mod and we got quite a bunch of ideas for future releases. Do not expect a perfect game but rather a good base to build further releases on.

    If you got any talent for game development(texturing, level design, coding, etc.) then do not hesitate to contact us!

    While downloading you can enjoy some screenshots from two of the maps in beta 1:

    [Blocked Image: http://sandsofwar.net/screenshots/thumb/6517_1127651729.jpg] [Blocked Image: http://sandsofwar.net/screenshots/thumb/4226_1127651729.jpg]

    [Blocked Image: http://sandsofwar.net/screenshots/thumb/4480_1127651730.jpg] [Blocked Image: http://sandsofwar.net/screenshots/thumb/1173_1127651730.jpg] [Blocked Image: http://sandsofwar.net/screenshots/thumb/7352_1127651730.jpg]

  • The Ascendancy - Excellent Maps for HL2DM

    • Zacker
    • September 25, 2005 at 6:33 PM

    Seems like a good site!

    Quote from Hipshot

    Oh, how strange, was going to make a similar site but with CSS, got a domain and all, never started though since my friend moved to france for studys (I was going to make it with him). This is what happend with the adresshttp://www.sourceengine.org/

    LOL!

  • Sands of War 2 beta 1 done!

    • Zacker
    • September 25, 2005 at 6:24 PM

    Yes still we use a lot of CS content, way too much imo. It's not good for the style, but it's the only solution we had:/

    Percolos0: Beware of that you aren't going to see Insurgency quality work, we are still far far from that.

  • Sands of War 2 beta 1 done!

    • Zacker
    • September 25, 2005 at 1:10 PM

    The Sands of War team is proud to announce that the first public version of Sands of War 2 is done. It will be released Sunday the 25th at 2000 GMT.

    We are currently spreading the file to the mirrors and looking for more mirrors. If you can host the file, then please contact us.

    We are also going to be needing some servers after the release. If you can host a SoW2 server, then please do so as soon as possible after the release.

    This is just the very first beta of SoW2. There is still much work to be done on the mod and we got quite a bunch of ideas for future releases. Do not expect a perfect game but rather a good base to build further releases on.

    If you got any talent for game development(texturing, level design, coding, etc.) then do not hesitate to contact us!

    Here are some screenshots of two of the maps in beta 1:

    [Blocked Image: http://sandsofwar.net/screenshots/thumb/6517_1127651729.jpg] [Blocked Image: http://sandsofwar.net/screenshots/thumb/4226_1127651729.jpg]

    [Blocked Image: http://sandsofwar.net/screenshots/thumb/4480_1127651730.jpg] [Blocked Image: http://sandsofwar.net/screenshots/thumb/1173_1127651730.jpg] [Blocked Image: http://sandsofwar.net/screenshots/thumb/7352_1127651730.jpg]

  • F.E.A.R Level Design Article

    • Zacker
    • September 24, 2005 at 10:28 PM

    I don't think that article was that exciting. Section_Ei8ht: I think the maps looked pretty good, only downside was that they killed my machine:D But yes, there is a good bunch of places in the HL2 maps which have no detail.

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