1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Zacker

Posts by Zacker

  • New red hot chili peppers album!!! stadium arcadium

    • Zacker
    • May 26, 2006 at 1:21 PM

    The 1st single is cool enough, but the rest have not impressed me yet. I haven't listened a lot to the other numbers yet though, so it is possible that I will like them later.

  • Rockstar Vienna closed

    • Zacker
    • May 26, 2006 at 12:52 PM

    I find it incredible that you still close down studios in that way today...

  • High Moon Studios after hours

    • Zacker
    • May 25, 2006 at 7:07 PM

    They seem to be having fun over there at the High Moon Studios, check out the video on the frontpage:

    http://www.highmoonstudios.com/

  • Rockstar Vienna closed

    • Zacker
    • May 25, 2006 at 6:46 PM
    Quote

    "This morning, as I came into work, I was greeted by security guards. It turned out Take-Two has closed their Rockstar Vienna office, effective immediately, "due to the challenging environment facing the video game business and our Company during this platform transition"."

    http://www.gamasutra.com/php-bin/news_i ... story=9276

  • Building my Portfolio (Image heavy) I need a job!

    • Zacker
    • May 25, 2006 at 6:42 PM

    I just checked out your reel and it looks pretty good. The level design is not of super quality, but that doesn't matter as it does its job and the overall ambience and attention to detail is nice. You have made everything, maps, models and textures yourself, aye?

  • [WIP]: [CS:S] de_shrooms (not psycadelic) **update**

    • Zacker
    • May 25, 2006 at 4:09 PM

    Rule one when making school maps is not to make them exactly as it is IRL. If you do it will ruin the gameplay and fps and none will care how exact a replica it is anyways.

  • WIP in WIP, post your level screenshots!

    • Zacker
    • May 22, 2006 at 1:32 PM

    I agree, a little bloom around some edges to work as nice AA is always good:)

  • Publisher Interested in Brutal (HL2 mod) - Help needed!

    • Zacker
    • May 22, 2006 at 1:31 PM

    The topic does indeed make me a little suspecius due to how you have written it, but your later posts explain some more.

    TorQueMoD has always been good at publicity, so this can easily be true. Remember he was the guy who got written about all over the net because of a method to make rain in the HL engine without lag. As far as I remember it just moved the lag from sprites to geometry though and killed the fps just as much or more than the usual sprite based rain:D

  • WoW: Burning Crusade

    • Zacker
    • May 20, 2006 at 5:46 PM

    The patch 1.11 notes also just got released today along with the test realms. Lots of good changes and additions there.

  • Hammer / CSS

    • Zacker
    • May 20, 2006 at 1:05 PM

    Materials with specular shaders rely on the cubemaps to provide them with data about what to reflect.

  • I've got a proper job!

    • Zacker
    • May 20, 2006 at 12:57 PM

    Congrats!

  • Carmack on MegaTexturing

    • Zacker
    • May 20, 2006 at 12:54 PM

    Sorry for the bump, but I found some documents about a technique which does the same as Megatexturing, this was just invented 10 years ago. That Carmack guy is appearently not that groundbreaking.

    http://www.sgi.com/products/software/pe ... _intro.pdf

    http://www.cs.virginia.edu/~gfx/Courses ... lipmap.pdf

  • WIP in WIP, post your level screenshots!

    • Zacker
    • May 18, 2006 at 8:18 PM

    You can improve the transition between fog and sky a lot in the first picture. Take a look at the buildings in the background, you will never see anything like this.

  • Turok for xbox 360 *gasps*

    • Zacker
    • May 12, 2006 at 10:13 PM

    The original Turok run on a Vodoo 2 accelerated machine just looked so frikkin nice!

  • E3 COVERAGE - RAINBOW SIX: VEGAS [media inside]

    • Zacker
    • May 10, 2006 at 4:17 PM

    Just watched the first trailer and it was certainly very nice. A little more content would have been cool though.

  • He's back!

    • Zacker
    • May 8, 2006 at 7:33 PM

    There is not really...that guy is just sick.

  • Carmack on MegaTexturing

    • Zacker
    • May 8, 2006 at 4:10 PM

    I don't really think that this matters a lot. A properly made texture with the right size and scale does not give any tiling issues today. So far the ground textures in QW does not look impressive at all.

    Hourences, I think the point of the system would be that it would not require a lot of ram. As I read it it, the system would automaticly split it up and load the pieces in a dynamic way.

  • de_sidewalk

    • Zacker
    • May 7, 2006 at 6:45 PM

    I see that you only got one or two rooftops with the nodraw texture on. Unless all of those others are really visible, then you should really consider to apply a nodraw texture.

  • Post here and i will DRAW you an avatar !!!

    • Zacker
    • May 7, 2006 at 6:42 PM

    Very nice work KoKo5oVaR, it is really hard not to love most of them:) Your ability to create vastly different avatars yet sharing the same style is quite amazing.

    Curman and d3ads, chill please - the thread is not in the EOT anymore.

  • Post Your Desktop 2006~~~

    • Zacker
    • May 7, 2006 at 6:40 PM
    Quote from Minotauro

    Why do 90% of you use the win 98 theme ?

    a) The standard win xp theme got more fancy colors than your average rainbow

    b) It sucks a lot of my computer power which I prefer to use for the things I actually got my computer for, the programs and games.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Radu
    October 1, 2026 at 7:05 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™