1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Zacker

Posts by Zacker

  • IT University Game Development 2008 project videos

    • Zacker
    • June 2, 2008 at 1:03 PM

    For the past 4-5 months I have been TA on a master degree course(4th year though, so this is not their final project) in Game Development at the IT University of Copenhagen. The students have developed 3d games in groups of 6. All groups, except for Man In The Middle, used the Unreal engine, as that was the officially supported engine for the course. Below is a few vids, the last one is from the XNA group.

    The Chronicles of Steel-O Mall:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Cubes of Serenity:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    KATAMA:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Blackstone:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Man In The Middle:

    http://catalog.xna.com/GameDetails.aspx?releaseId=33

    The course is a part of the Media Technology and Games degree, which has two lines: Design and Analysis and Technology. The first is about game design and the second about programming which means that the games should not be judged too much on the visuals as there were no real artists.

  • Far Cry 2

    • Zacker
    • May 28, 2008 at 11:44 AM

    It looks pretty good.

  • MapCore Job Census

    • Zacker
    • May 28, 2008 at 11:42 AM

    Damn sad with Zeitguyz, they had quite some talent there and a really promising game in the works. Also I knew most of them personally..:/

  • 3dsMax or Maya?

    • Zacker
    • May 26, 2008 at 8:27 PM

    What's up with the gravedigging?

  • Age Of Conan MMORPG

    • Zacker
    • May 26, 2008 at 3:48 PM

    http://community.ageofconan.com/wsp/con ... nc_id=2421

    Looks pretty similar to WoW?

  • dod_palermo

    • Zacker
    • May 26, 2008 at 3:38 PM

    Congrats Insta!

  • Indiana Jones 4 (Spoilers inside)

    • Zacker
    • May 24, 2008 at 2:01 PM

    I was not too impressed. In general it was too fast paced for my taste, I needed some more relaxed moments in order to really be able to enjoy the action scenes.

    An a lot of the scenes were way too unrealistic. I usually don't mind crazy stuff, but this was simply just too much in many places.

    The ending was kinda boring. Too much alien shit, too much cg and too much romance. The vortex was taken straight out of some tech demo. The wedding was totally useless.

  • Age Of Conan MMORPG

    • Zacker
    • May 23, 2008 at 9:00 AM

    AOC does indeed look like it could very well be the next big MMO! I will most certainly try it out at some point, but that is probably going to be in a few months when the worst rush on the game and the servers has worn off.

  • GTA IV PC!!!

    • Zacker
    • May 22, 2008 at 8:50 AM

    Woah that's kickass man! In particular with FF;)

  • Crap artist can't get job, whines about it

    • Zacker
    • May 20, 2008 at 9:16 AM

    Yeah I think he was pretty honest about the the lack of quality in his work.

  • mesh smoothing with brushes

    • Zacker
    • May 19, 2008 at 8:18 AM

    Are you talking about mesh smoothing as in subdividing it such as the meshsmooth modifier does? I don't think this feature exists in max, but could indeed be a good idea.

    If you are looking for just smoothing the existing polygons however, then the paint deformation relax does the job nicely.

  • Need a side project, what to do??

    • Zacker
    • May 16, 2008 at 7:01 PM
    Quote from hessi

    whut? you are serious? that would be a reason for me to give my employer the finger. i want to do what i want in my spare time.

    What? We are allowed to have whatever we want of sparetime projects at IOI! I even have a spare-time job(TA in a Game Development course) which IO is fine with:)

  • dod_kolsch on television

    • Zacker
    • May 13, 2008 at 3:50 PM
    Quote from hessi

    made some screenshots from the video stream [Blocked Image: http://thomashess.net/giga/2.jpg]

    You are Anakin Skywalker!

    [Blocked Image: http://news.bbc.co.uk/olmedia/1960000/images/_1960624_anakin.jpg]

  • DODS - Europes Heroes Announced (A Mini-Series)

    • Zacker
    • May 13, 2008 at 3:46 PM
    Quote from jaboo224

    http://www.sandsoffire.com/ take a look at these guys work. They are doing it right.

    That was pretty cool indeed.

  • Breaking News: Doom 4 announced!

    • Zacker
    • May 8, 2008 at 8:49 AM

    How can anyone actually be excited about this after Doom 3? That game was one of the most over hyped, over rated and incredible repetitive games ever.

  • Mirror's Edge

    • Zacker
    • May 7, 2008 at 2:25 PM

    This still looks interesting and I am still loving the lighting model:)

  • How hard have you pushed yourself because of your work?

    • Zacker
    • May 1, 2008 at 6:32 PM

    Wow that sounds bad KFS!

    Here at IO we are treated in a very fair way. There is crunch at the end of projects but far from to a degree where it's damaging peoples bodies. Outside of the crunchtimes we have a very relaxed schedule.

    One thing is for sure, working here is an a lot less stressfull than back when I was trying to both do high school and manage a mod project at the same time. That was some really stressing years and it took it's toll on my physical and mental condition.

  • SCi fires all business people

    • Zacker
    • May 1, 2008 at 5:35 PM

    As much as this sucks for the people involved, I am afraid that it was badly needed. It should be said that this is not so much about the Warner Bros deal as much as it's about the plan for cutting 25% of the expenses.

    We here in IO are going to be mostly untouched and if anything there will be people from Wimbledon moving in here as PR and marketing will now be done more in-house.

    The company currently taking care of most of the Warner Bros licensed games is Deadline. They currently have 10 small games in production(with assistance from an outsourcing studio) based on those properties.

  • New 3Dmark Vantage

    • Zacker
    • May 1, 2008 at 5:28 PM

    Worst looking 3Dmark edition ever. The space scenes are okay, but the rest sucks major balls.

  • dod_kolsch on television

    • Zacker
    • May 1, 2008 at 5:27 PM

    This sounds like great fun guys!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™