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Posts by aPantomimeHorse

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • aPantomimeHorse
    • January 2, 2005 at 6:50 PM

    well, I looked at the sdk sample map for phys_torque, which cleared things up, but I still don't really get the spawnflags. Orient locally doesn't really seem to do anything because it SEEMS the axis of rotation is ALWAYS local (going through the center of mass). Nor can I see any difference between having force and torque both checked, force only checked, and torque only checked. (but both unchecked makes the phys_torque do nothing).

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • aPantomimeHorse
    • January 1, 2005 at 7:56 AM

    anyone figure this one out? I tried everything with the spawnflags, but in all my experiments, I couldn't really predict the result. The phys_torque helper should control the axis of torque, but how exactly? It works when the object first starts, but then it's like it gets confused. And, yes, I've tried it with both 'local orientation' on and off, but this doesn't seem to work as it should either.

    What I have in mind is a sphere that the phys_torque spins in one direction (and always the same direction no matter which way the sphere spins or where it goes).

    I'm thinking that the subtlety has to do with the position of the phys_torque, not just its helper, has some sort of consequence, but I can't figure out what exactly.

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