They actualy fixed AC:U. By the time i was playing it (january) it was almost bug free from my perspective. Had maybe two crashes and a dozen minor glitches in all the hours i played.
Posts by Steppenwolf
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I'm sort of looking forward to this. Not even a big fan of AC but AC:U was just such an inspiring game for me as an environment artist. I must have spent 40-50 hours in the game just looking at things.
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That's handy. Now everything can look like it's covered in a thin layer of wax.
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If i had 2b $ everyone could kiss my sweet ass.
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I'm glad that they stopped it for now. I wasn't happy with that implementation both as a content creator and as a gamer/consumer. At the same time i feel ambivalent, almost a bit sad that a potential source of income was run into the ground so quickly but i blame this more on Valve/Bethesda then the internet mob. I think the strong reaction has highlighted a much bigger issue and that is gamers being close to a breaking point with regards to feeling ripped off. Ther's just so much shit going on with smartphone apps, DLC's, microtransactions, failed kickstarters etc.
This initiative was perhaps rightly so, seen as just another scheme to part people from ever more of their money for small slices of additional content and fun. It ended with this frustration being channelled into this loud outcry.
I think the industry at large needs to get real about how its treats its customers. Big AAA producers in their DLC frenzy as much as the small guys that flood the market with useless crap. I sometimes wonder if a bubble is about to burst soon. And the scary thing about it is that we as the small artists and designers in this big machinery are the first who will suffer for it.
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Problem isn't Jack. The problem is Valve not giving a Shit about quality standards. This will just end up like mobile gaming and Greenlight. Mountains of shit with some (potentialy stolen) gems in it.
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Dean Hall's argument for the 25% cut actualy makes a lot of sense when i think about it. The games are a platform that is already succesful. The modders wouldn't sell shit without this platform.
The thing is tho with this argumentation we don't talk about mods anymore. The modder is effectively a third party employee for Bethesda/Valve creating endless stream of DLC's. This is only acceptable to me if these studios then also take full responsibility of these products with regards to legality, QA, refunds. But even then for the players it's probably gonna be a raw deal with exception of subtantial quality mods/total conversions that actualy warrant their price tag and wouldn't be made otherwise.
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What i'm a bit afraid of is that it will suck the fun out of using mods for some games. Say the modders for Cities: Skylines start asking 10 cents for every little roundabout that would just go on my nerves.
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The 25% cut is bs. The dev studio shouldn't get almost double that for other people fixing/improving/keeping alive their game.
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This will be the end of modding as we know it. Everyone will try to sell their turds for moniez. But on the bright side this could well bring some high quality content from professionals who didn't bother with modding before.
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It's been a while since last i used Cryengine. Working with UE4 now for some time the only thing that i'm missing what CE had is decent road tools.
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Quote from holiestcows
Quick question, I have a gtx 980 4gb, im on high settings, 1080p, I get a solid 80~ fps but I get random stutters and fps spikes? Could that be some setting I have on thats fucking it up or the drivers? Ive heard different things so im curious.
Do you have the 60Hz bug? I had some stutters when my monitor was set to 60 but only had 50 and 59 to choose from in the graphics settings. Setting the monitor to 59 fixed that for me. Same card as you btw.
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I have a problem with missing 60hz option. Have to set my monitor to 59hz. That seems to have made the keyboard driving a bit better but it's still not very good. The game looks and runs pretty well tho with a bit of tweaking. The fov for driving in first person is way too low and there doesnt seem to be an option for that. Also wondered about the strange choice for some of the default key bindings. I hope they will fix the little things soon.
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I didn't think the keyboard/mouse combo would feel that bad but it's really horrible. Just tested with X360 controller and it feels so much better, especially the driving.
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Think i'm gonna play this with controller. The keyboard controls don't feel good while driving.
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Gotta watch the leaked episodes before spoilers and memes are all over my FB.
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I have preordered this. The trailer and discount on steam convinced me. I so hope i can get into this unlike the first two. I will give Witcher 2 another chance beforehand in preparation after i had my GTA V PC fix.
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I remember when i played GTAV on PS3 long time ago. Was a good game.
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You can also make the game a bit harder by setting some different objectives for yourself. For instance my first city that i posted in this thread. I also started a new map yesterday with the 25 tiles mod and all milestones unlocked (necessary so you have enough starting capital to buy all the tiles). My goal is to to make many small villages and towns apart from each other instead of one big city and that is a bit of a challenge because you need to spent more on infrastructure per citizen.
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I saw the trailer today and read the pdf brochure from the guy behind it. Most pretentious shit i've came across in recent times. Made me cringe so hard to read this.