Congrats man, awesome! ![]()
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Congrats man, awesome! ![]()
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Quote from twizWat? That is alpha, pre-release... So it isn't a commercial product yet. Nothing wrong with it until they try to sell it, IMO. Showing vid of it wasn't smart, but I have to imagine it wasn't intentional.If I understand the response correctly, it sounds like it was modeled based on NS2 concept art by a "freelance" artist looking to flesh out his portfolio... kinda like what you did with that ME2 concept art...
I can totally see somewhere in early production, someone saying "hey we need a resupply box" and this guy saying, "well I modeled one ages ago from NS2 art..." "throw it in and lets playtest!"
I really don't see this as a big deal pre-alpha.
It's a commercial product in development. Stuff from competitors games has no place in there at any point period. I don't buy into the whole mistake story given the history that i have with this guy. And shame on him blaming the freelancer and telling his name when it is his responsibility to keep his game clean from this stuff and he probably even requested it.
And no what i did with this ME scene is not comparable because its strictly for portfolio and will never be used during the production of a commercial game.
Just imagine if Dice would use MW assets and concepts for the production of BF3. It's not so hard to comprehend why it's wrong.
There are people here who defend this shit? It's one thing to take inspiration from something. It's a completely different story to reverse engineer it and put it in a commercial game without permission.
That's really fucked up. But how could i be surprised?
I remember that their leader stole some of my Insurgency tree props back when the game was still a HL2 mod called Incoming.
Before i risk to get sued for such a claim, the proof is still out there:
Disappointed that it is not honest to the original. I don't know what this fps craze is all about. fps is the new ww2 fps lol.
It's by Starbreeze tho so it will probably not suck.
That looks awesome indeed. Is the chromatic aberration a post effect or did you add that in photoshop?
Looks like a lot of people who play the beta like the game. Positive previews and youtube videos popping up.
Here is one that gives a good overview over the game:
Enter The Void was my personal movie of the year 2010.
r_DisplayInfo=0 in the console
This is just wrong.
You should have seen the toilets when the castle was still intact ![]()
It reminds me of Fallout 3 knj.
Thanks for the heads up. That's really cool that it gets some attention outside of where i posted it.
Some good points guys. I'll do a final pass when i find the time.
Quote from ChimerayThe first season of Game of Thrones, damn awesome! Got me glued to the screen, watched it all in one weekend and I'm usually no sucker for series.Almost like watching a very very long movie! Looking forward to season2!
Your next stop should be Rome.
Game of Thrones is like the fantasy version of it. The levels of intrigues, sex and gore are identical.
Some fresh screens. Not sure if i'll be doing more with it. Will be busy with work in the coming weeks and also would like to do something different for a change.
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Looks awesome. Digging the clean texture style. How did you manage to have the light emmit in the shape of the lamps? I try to figure that out for my Mass Effect 2 scene: viewtopic.php?f=57&t=16463
Could you post some of your texture sheets and maybe a screenshot of your material settings? That would help me to get a better understanding of how it's properly done in CE3.
Quote from Jake GillaAlso, I tried once again to watch Madmen, am I really the only person that thinks this show is as boring as dirt. I watched the first 4 or 5 episodes when it aired originally, but this time I only made it through the second episode. Sure the acting and cinematography are great, but nothing ever seems to happen.
I was hooked from episode 1. Maybe it just isn't for you.
Hey guys thx for the positive replies so far! Lighting isn't finalized and i haven't touched post processing effects yet. The concept is somewhat desaturated. This should be easy to accomplished but i haven't made up my mind yet if i go the "as close to concept as possible"-route or the "as nice looking as possible"-route. I kinda like the blueish lighting.
As for the normal seam i haven't completely figured it out. I tried to follow warby's tutorial but it just made the edge more visible. Perhaps next time i do something similar i shouldn't have a slight cone shape towards the center of the low poly. However fading out the spec map towards the inner edge pretty much fixed it. Also keep in mind that i used a very high gloss setting for the "naked" screenshot. This exaggerates every normal/spec issue.