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  3. Steppenwolf

Posts by Steppenwolf

  • Managing one's time to better enjoy life and learnings

    • Steppenwolf
    • September 27, 2014 at 7:12 PM

    Play less games. Gaming is the biggest time waste. As Feng Zhu says in his videos student's shouldn't be playing games even when they strive for working in games.

    Takes a lot of discipline to spent that time with learning and practicing instead but that's just how it is.

  • What have you watched recently?

    • Steppenwolf
    • September 20, 2014 at 6:41 PM

    P&R is good but suffers quite heavily from becoming a insufferable parody of itself in later seasons.

  • What have you watched recently?

    • Steppenwolf
    • September 20, 2014 at 5:04 PM

    Watched House of Cards and Orange is the New Black recently. Both shows are excellent. Can't wait for the next seasons.

  • Metal Gear Solid 5

    • Steppenwolf
    • September 19, 2014 at 3:07 PM

    He said the character may not be cosplayable. But what the hell does he know. Polygon and Kotaku have figured this all out.

  • FF15

    • Steppenwolf
    • September 19, 2014 at 2:11 AM
    Quote from 0kelvin

    This game has a strong modern Super Sentai vibe (super sentai = power rangers).


    [Blocked Image: http://i.imgur.com/xgT5DF7.jpg]

  • What have you watched recently?

    • Steppenwolf
    • September 18, 2014 at 9:51 PM

    Who's gonna pay 6.5m for a house where everyone can see you taking a shit?

  • FF15

    • Steppenwolf
    • September 18, 2014 at 9:42 PM

    Shit man this must be the worst group of male video game characters that i've ever seen. Anita was right all along.


    I feel excluded and violated even as a man.

  • (UE4) Sci-fi Colony Bunk Room

    • Steppenwolf
    • September 17, 2014 at 2:22 PM

    The small tweaks to the color scheme worked out great.

  • GTA V

    • Steppenwolf
    • September 12, 2014 at 5:41 PM

    Nooooooooooooooooooooooo!!!!!!!!!!!

  • Minesoft...Microcraft...you decide

    • Steppenwolf
    • September 10, 2014 at 9:50 PM
    Quote from Thurnip

    What's the difference from 500 million to 2bi?


    1.5 billion


    if had only 500m i would buy a nice house and travel the world. If i had 2b i would buy an F1 team or a football club for a hobby.

  • (UE4) Sci-fi Colony Bunk Room

    • Steppenwolf
    • September 8, 2014 at 2:51 AM

    I like the color scheme and the wood. The only problem with it in my humble opinion is that ther's just too much of the wood eveyrwhere. Think it would look better if the plastic would dominate more.


    And maybe you could add another color tone to add more variation. Look at these ugly ass 70's patterns. That green would fit for example or some more yellows and oranges, tho the lighting already does a good job with that.


    [Blocked Image: http://i.imgur.com/ecnGdJg.png]


    [Blocked Image: http://i.imgur.com/rnUW1No.jpg]

  • Sony releases open-source Level Editor dev tool

    • Steppenwolf
    • September 3, 2014 at 3:15 PM

    I don't get it. Maybe it's a glorified Marmoset but for whole Environments?

  • 1080p discussion

    • Steppenwolf
    • August 20, 2014 at 2:12 PM

    Resolution is important. For the OR consumer version you are probably looking at 1440p at 90 fps and that actualy will be very important to allow proper gameplay in the first place. Consoles will not even stand a chance to play a role in that market. Times are changing. 5 years from now we will talk about 4k for PC gaming and the discrepancy between console and PC level gfx will be larger then ever before. Xbone and PS4 are not future proof. I think that's the biggest issue.

  • Oculus Rift

    • Steppenwolf
    • August 20, 2014 at 2:01 PM

    Cardboard has no head tracking. It's only good for watching some 3d movies/pictures. Enjoy your motion sickness trying to play something on it.

  • Oculus Rift

    • Steppenwolf
    • August 19, 2014 at 4:18 PM

    Nah nothing to do with strenght and dexterity. it's just that my sense of balance gets all messed up. Can't tell if i'm standing straight or tipping over.

  • Oculus Rift

    • Steppenwolf
    • August 19, 2014 at 2:52 PM

    I can't play standing with the Rift. Makes my legs shaky.

  • Kickstarter, how and what to do?

    • Steppenwolf
    • August 18, 2014 at 2:08 PM

    Video should catch my attention within first ten seconds or i click it away.

  • Learning UE4

    • Steppenwolf
    • August 16, 2014 at 1:41 PM

    Good point there about the parameters and recompile. Didn't thought about that. It's a new way of thinking about how to texture my stuff after having worked for so long on source engine and only briefly on cryengine.

    I read on Unreal forum they plan to raise the texture input limit to 32. That would solve most of my problems.

  • Learning UE4

    • Steppenwolf
    • August 16, 2014 at 1:39 AM

    Yes you can tweak pretty much everything in parameters. Don't really see what's the point. It's not like you will reuse that material a hundred times in the same level. The reverse engineering is pretty difficult because the material is so complex that it takes a minute to recompile after every change. That whole material setup feels like it's going a bit against the trend of making things easier for artists. I mean i've spent a couple days now already to work out a workflow from world machine to ue4 and i'm still kinda stuck at the basics inside ue4. I don't remember exactly but how long did it take me to figure out terrain layering in cryengine. 1 hours, 2 hours maybe? Granted there is a shitload of control in UE4. It's just that in my opinion it's complete overkill for basic stuff.


    Quote from 2d-chris

    does the material editor not have presets for basic material types like terrain blends? even when I used UDK i had to make the basic shader graph for a terrain setup, surely this could be a preset of some kind.


    It's easy to set up a very basic terrain layering. The fun starts when it gets a little more complex. I managed to get my layers in from WM and the albedos also blend well from a distance. But on close up there was just one normal for everything. Adding more meant i went over the 16 texture input limits. So now i first have to scale down from WM. Reduce it to 3 maybe 4 layer outputs. Then figure out in UE4 how to blend everything nice and crisp on closeup, make different materials for close and near distance using the same texture inputs and also how to create a couple more diverse extra layers for level designers to work with (also via the same texture inputs and magic).

  • Learning UE4

    • Steppenwolf
    • August 15, 2014 at 10:42 PM

    The material setup for this new landscape demo is just nuts. Wish the material system was a bit more straight forward and intuitive. Or at least if the nodes had tool tips or the demos were commented properly

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