Quote from von*ferretget max 8 and utilize their hair tools.I think your eyes look a little sharp. But to give good feed back we'd need to see wireframes and a picture of your face. Geometry looks pretty nice. if its all in quads i'd suggest throwing it into zbrush to sculpt fine details for an effecient normal map.
I know that modeling in quads is important for characters. However i had the biggest problems with that yet. A lack of experience i assume. I'm sure i will improove that skill in the future when i have more experience in modeling organics.
The two sides of the face arn't stitched together yet. I will work on modeling assymetries later.
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