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  3. Steppenwolf

Posts by Steppenwolf

  • My head

    • Steppenwolf
    • May 10, 2006 at 8:55 PM
    Quote from von*ferret

    get max 8 and utilize their hair tools.I think your eyes look a little sharp. But to give good feed back we'd need to see wireframes and a picture of your face. Geometry looks pretty nice. if its all in quads i'd suggest throwing it into zbrush to sculpt fine details for an effecient normal map.

    I know that modeling in quads is important for characters. However i had the biggest problems with that yet. A lack of experience i assume. I'm sure i will improove that skill in the future when i have more experience in modeling organics.

    The two sides of the face arn't stitched together yet. I will work on modeling assymetries later.

    [Blocked Image: http://img65.imageshack.us/img65/2038/headwires1md.jpg]

    [Blocked Image: http://img132.imageshack.us/img132/8914/headphotos2oe.jpg]

  • My head

    • Steppenwolf
    • May 10, 2006 at 8:18 PM

    [Blocked Image: http://img115.imageshack.us/img115/8118/myheadwip19as.jpg]

    I work on this currently. It's my own head. I can recognize me so i assume it is not too bad for a first try in organic/character modeling.

    I need crits and comments on that. Also links to good tutorials for unwrapping and skinning would be appreciated. I also need to know how to apply hair and beard in 3dsmax 7 on this model. I want to make it as realistic as possible.

  • Carmack on MegaTexturing

    • Steppenwolf
    • May 10, 2006 at 7:27 PM

    I believe that in the future most level textures will be procedural and only unique stuff like signs and skins of important stuff like characters and vehicles will be handmade.

    I have this plugin for 3dmax that has hundrets of procedural textures. A lot of them look awesome and very realistic. The technique has improoved a lot over the last few years. Anyone remember the shitty "texture generators" of the first generation?

  • hessi's tree thread

    • Steppenwolf
    • May 9, 2006 at 10:04 PM

    Nice trees. You should spent some more time on tweaking the directions of the leaf planes tho. They look a bit weird and unnatural in some spots. I know thats the hardest part of modeling trees. I modeled a dozen trees myself yet.

    Also you should tweak the uvmap by hand on the planes where the thick ends of the branches seem to begin in mid air. just unwrap these planes so that only the leafes are visible.

  • a logo design

    • Steppenwolf
    • May 6, 2006 at 10:09 AM

    Thanks for the crits. Could be that i play around with it a little more.

    Quote from -Stratesiz-

    Looks cool, but how would that work in a document in paper-form?

    [Blocked Image: http://img77.imageshack.us/img77/4571/hurricane8uc.jpg]

    This should work on paper. Also it shouldn't be much work to make a simplified or a 2d version for other purposes.

    Quote

    t's nice for a fancy logo though often logos need to be simpler

    You are right. I often create simple logos. However i want to break into the market of fancy 3d logos too If someone likes this kind of stuff i want to be able to design and create it for him.

  • a logo design

    • Steppenwolf
    • May 5, 2006 at 11:51 PM

    the company is pure fantasy. just a piece for portfolio or something:

    [Blocked Image: http://img55.imageshack.us/img55/9340/hurricane25kr.jpg]

    ~1 hour of work. 3dsmax, vray + photoshop

  • Post here and i will DRAW you an avatar !!!

    • Steppenwolf
    • May 3, 2006 at 8:35 PM

    omg the avatars look awesome! can you draw one for me too, please??

    can you draw me a version of the steppenwolf cover (the head with the wulf only) in your style?

    [Blocked Image: http://www.people.cornell.edu/pages/ap282/steppenwolf.jpg]

  • Lamest drug you ever taken ?

    • Steppenwolf
    • May 1, 2006 at 11:07 AM

    Hawaiian Baby Woodrose. Gave me a cramping attack and my buddy thought i would die

    Also it tastes just disgusting. Don't do it!

  • Party Photography (cellphone)

    • Steppenwolf
    • April 30, 2006 at 8:23 PM

    Your uncle owns this club??

    I really like Hawtin and Magda. I hope you enjoyed it. Minimal isn't for everybody tho.

  • Party Photography (cellphone)

    • Steppenwolf
    • April 30, 2006 at 8:05 PM

    Cool shit. I think i have heard about that club. Which DJ's played on that evening?

  • my kitchen in 3D [WIP]

    • Steppenwolf
    • April 30, 2006 at 8:01 PM

    30 minutes or so. Quality Settings are on low. I believe the final render in better quality and higher resolution will render half a day on my pc.

  • my kitchen in 3D [WIP]

    • Steppenwolf
    • April 30, 2006 at 6:55 PM

    a little update:

    [Blocked Image: http://img278.imageshack.us/img278/480/kitchenwip27vq.jpg]

  • WMI art-test ww2 berlin (unreal)

    • Steppenwolf
    • April 30, 2006 at 6:35 PM

    It looks nice but i have a few crits:

    - the mix of photorealistic and cartoon style looks a bit weird in some places. You should make a decission in which direction you want to go.

    - Berlins streets are not hilly. The city is build on almost flat ground. Check out more ref pics from the real thing.

    - Streetlights don't burn in a war city. There are other options to provide light in a war city (fires, search lights, flak fire etc.). U use all this stuff in your map already. Why not use it completely for the lighting?

    - streets aren't clean in a bombed city. Everything should be covered by dirt and debris. Don't even think about to map a street or a sidewalk in such a city. begin straight with terrain to fill the place between buildings

    - A lot of the destruction and its surrunding doesn't make sense. For example holes in walls without debris around it.

    Thats a lot of crits, i know but i hope it helps in future projects of you.

  • Swedish muslims want sharia law

    • Steppenwolf
    • April 29, 2006 at 7:46 PM

    Yea it's ridicoulous and these bastards start to piss me off more and more. They should just go back if they don't like it in europe and leave us alone.

  • totally random texture thread

    • Steppenwolf
    • April 29, 2006 at 2:06 AM

    awesome stuff PhilipK! Looks pretty realistic and interesting.

  • The low poly challenge for May!

    • Steppenwolf
    • April 27, 2006 at 7:41 PM

    Ok, here is my try of a Red Baron!

    [Blocked Image: http://img196.imageshack.us/img196/4903/redbaron17ty.jpg]

    [Blocked Image: http://img259.imageshack.us/img259/475/redbaron24kn.jpg]

    [Blocked Image: http://img196.imageshack.us/img196/6929/redbaron43uu.jpg]

    [Blocked Image: http://img281.imageshack.us/img281/9408/redbaron37fm.jpg]

    248 triangles. One less then peris'

    edit: WTF where do all the planes come from??? havent seen them yesterday!

    I got to model something different.

  • GRAW PC Demo released!

    • Steppenwolf
    • April 27, 2006 at 5:59 PM
    Quote from Minotauro

    My PC can't run this baby

    mine too

  • The low poly challenge for May!

    • Steppenwolf
    • April 27, 2006 at 5:28 PM
    Quote from Pericolos0

    Mine is done , if only i could fly it around on a nintendo ds game or so[Blocked Image: http://insurgencymod.net/team/upload/Users/Pericolos0/personal/ww1/redbaron1.gif]

    WTF Peris you stole my idea! I modeled a red baron today

    Lets see which one comes out cooler

  • The low poly challenge for May!

    • Steppenwolf
    • April 26, 2006 at 10:03 PM

    I will try to come up with something.

    For the next challenge i would suggest a 256 rule btw. 256 triangles, 256x256 diffuse.

  • my kitchen in 3D [WIP]

    • Steppenwolf
    • April 26, 2006 at 9:09 PM
    Quote from Squirrelly

    Hawtsechs. Wireframe please?

    [Blocked Image: http://img270.imageshack.us/img270/3250/kitchenwire1qr.jpg]

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