I would have to agree that prodigy is one of the most beautiful pieces of level design I've ever witnessed. It's just a shame the rest of the CS:S maps (except Aztec) look rather plain compared to it.
I'm having real problems getting acquainted to the Source lighting system. With HL1 I could create any mood I desired and accentuate certain architectural features. Now I seem to always have a pitch dark room with very bright lights that only light up small portions of the room. I've tried fiddling with various entities and values, ambient lighting settings and more.
Can anyone suggest any good values to get me started? My geometry is looking grand, but it's hard to appreciate it when my lighting looks like it was put together by Marilyn Manson.