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  3. Defrag

Posts by Defrag

  • Just a quick head I'm working on

    • Defrag
    • October 5, 2005 at 10:48 PM

    Yeah I'm planning on getting into zbrush soon (time permitting) more for fun than any other reason

  • Modeled my first vehicle ever! And it's a volvo 300 oh god

    • Defrag
    • October 5, 2005 at 10:46 PM

    Nice

  • Just a quick head I'm working on

    • Defrag
    • October 5, 2005 at 10:12 PM

    Came back to this after a (long) while and added some stuff, fixed the lips, changed the bone structure (nose is thicker and added the bit under the eye as suggested) aaaaaaaand just learning.. stuff. Yeah. I think it's a lot better than it was, mainly thanks to the suggestions here Started on the ear as well, but it's touuuuuuuuuuugh.

    Wireframe:

    http://img374.imageshack.us/img374/4382/wireface3cz.jpg

    Smoothed:

    http://img374.imageshack.us/img374/6638 ... ets1ud.jpg

    Quick Renders:

    http://img383.imageshack.us/my.php?image=facelol3rh.jpg

    http://img383.imageshack.us/my.php?imag ... ol25py.jpg

  • de_corse

    • Defrag
    • October 3, 2005 at 3:38 PM

    This stuff (map and models) is looking awesome, great job

  • "Hey man, you got a job!"

    • Defrag
    • October 2, 2005 at 9:14 PM

    Cool shit

  • The Weapons of Quake4

    • Defrag
    • October 2, 2005 at 9:10 PM

    Looks ace.

  • Final Fight Streetwise

    • Defrag
    • September 27, 2005 at 9:22 PM

    Final Fight was ace, I wasted so much money on that arcade machine.

    Oh and... "Your fist is the only thing you can rely on" ... heh, someone didn't do their research. What do you think the most common bones broken in fights are? I'll let you guess.

  • WIP in WIP, post your level screenshots!

    • Defrag
    • September 26, 2005 at 1:21 AM

    Looks nice

  • CryEngine2 techdemo

    • Defrag
    • September 19, 2005 at 3:47 PM

    Sweet. Loved the day/night cycle.

  • WIP in WIP, post your level screenshots!

    • Defrag
    • September 18, 2005 at 5:39 PM
    Quote

    Adjust it to what? now its grey, with some slight blue..

    The rough colour of where the landscape hits the sky, so it blends into the skybox.

  • WIP in WIP, post your level screenshots!

    • Defrag
    • September 18, 2005 at 7:07 AM

    Insta, that's lookin' really tight

  • Street Light

    • Defrag
    • September 17, 2005 at 11:03 AM

    Considering you can make a nice character model with ~3.5k tris, I'd say 2.4 for a street light is excessive

    You barely notice the high detail parts ingame anyway, especially when you can't get close to them (the player will never spend much time face to face with the bulb part of the street light, for example). Have a look at some of the valve props and check out the polycounts for ballpark figures, if unsure.

  • WIP in WIP, post your level screenshots!

    • Defrag
    • September 17, 2005 at 7:35 AM

    Oh and FF is recruiting a level designer & texture artist(s), and we'd love to hear from you mapcorians

  • WIP in WIP, post your level screenshots!

    • Defrag
    • September 17, 2005 at 7:33 AM

    Push is a lot of fun, particularly because it doesn't contain any grens. It's a refreshing change if you're bummed out on CTF -- it's also important to make sure we've got all of the main game modes covered, a lot of people just seem to think TF is CTF when it's so much more flexible & varied. I can understand reservations toward push having a more realistic grounding, but hunted? Hunted was always quasi-realistic (well, as realistic as HL1 could get), but now it's a place that is a lot more alive and has continuity between areas

  • Hull-Breach Job Opening

    • Defrag
    • September 14, 2005 at 11:56 PM

    Yeah the mod looks very interesting GL

  • 3dsmax Grid: Reconfigure to Valve Hammer Editor

    • Defrag
    • September 14, 2005 at 11:18 PM

    It's still a pain in the arse to position models :/

  • Incoming Source - Re-Birth [09/14/05]

    • Defrag
    • September 14, 2005 at 11:11 PM

    Uh, so you basically admit the post's accusation is true and then call it a "silly post"? Not trying to derail, but hey. Some of those renders are nice, but it just looks a bit too familiar for my tastes (and yes, you can see the irony considering the mod I work on ), I've seen enough m4s and mp5s for a lifetime. Some new and original weapons would be a great boon. I think 90% of mods seem to have the same weapons, and it bores people to see it, no matter how well executed.

  • WIP in WIP, post your level screenshots!

    • Defrag
    • September 14, 2005 at 11:08 PM

    Someone join us as a texture artist then! D:

  • Damn it's cold

    • Defrag
    • September 14, 2005 at 7:01 PM

    It's pretty mild here, but dull. Scotland is generally like this

  • WIP in WIP, post your level screenshots!

    • Defrag
    • September 14, 2005 at 5:26 PM

    I should have more stuff up next week, time permitting. Polishing stuff up takes ages >_

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