Quote from ReNoLove that second shot man, looks hot.The first one I'm not so impressed by, mostly due to the rockwork along the top. Reminds me a bit of HL1 style rockwork - just a big, long, continuous cliff and the displacements aren't too believable or natural looking. Maybe try and spice that up a little with some towering outcrops or something. The big flat concrete wall between the cliff and the rest of the building is also pretty bland and doesn't help matters. The building itself is quite cool but has some awkward looking angles about it. The bit with the window on the left hand side for instance, doesn't look quite right to me.
I totally agree with you, but the problem with the cliffs is simply that the FR sits directly behind them, so there's very little room to manoeuvre. The yard was knocked up in a day or so, so I'm sure I can come up with something better or get more creative to solve it. /me puts thinking cap on.
QuoteBy the way, did you go to that games industry job fair yesterday? I did but didn't stay for long - just walked around a few of the companies, chatted a bit, and forced my CV down their throats
Shame there weren't more traditional games developers there, the only ones that were particularly well known were Real Time Worlds (upcoming games "Crackdown" and "All Points Bulletin") and DC Studios ("State of Emergency 2"), though a couple of lesser known ones were worth a look such as Outerlight (made "The Ship" mod for HL1 as a prototype for their Source engine version of the game due out next month) and Cohort Studios (lots of the now-closed Visual Science team started this one up).
Yeah I was there. Firstly, whose idea was it to stage the event in Fat Sam's? Fucking hell. Worst venue ever. Sticky carpets and a horrible smell. Hardly E3 was it?
I enjoyed the "ask the panel" stuff (other than the cocky git that was chairing it and kept interrupting people mid-sentence), but the rest of the things they laid on were pretty boring ![]()