1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Defrag

Posts by Defrag

  • WIP in WIP, post your level screenshots!

    • Defrag
    • January 23, 2007 at 7:38 AM

    JeanPaul: That's some awesome stuff. I'm jealous that I can't throw that sort of polycount at MP maps due to BSP limits (nothing like dropping in the second base and getting hit with a MAX_MAP_BRUSHSIDES error, then spending a few days systematically destroying what you've created).

  • Heading for Starbreeze this friday!

    • Defrag
    • January 23, 2007 at 7:32 AM

    You are one versatile and talented dude, so I'm sure it'll go swimmingly!

  • Recall to Hell

    • Defrag
    • December 13, 2006 at 10:56 AM

    Stonking stuff.

  • The Hows And Whys of Level Design - Released!

    • Defrag
    • December 9, 2006 at 9:15 PM

    This will be mine.

  • German minister wants to imprison gamers??

    • Defrag
    • December 9, 2006 at 9:11 PM

    I always do wonder what these guys smoke. Do they ever stop to ask themselves about the figures relating to amount of game sales versus amount of murders (dubiously) attributed to video games? More to the point, how many rulings have been made in the courts that show concrete proof of video games causing murders? I can't think of one. How many spurious, flimsy court actions regarding video games (mostly brought about or represented by the venerable Jack Thompson...) have been thrown out of court? Plenty.

    99.9% of it is media or politician induced. It used to be Ozzy's fault, then it was video nasties and now it's video games. They'll find some other easy target to blame soon enough, no doubt. I always get a chuckle out of the average media commentator's hysterical ramblings about doom being a "murder simulator" that trains people to kill. I hope Billy learns that he can look up and down when aiming a gun in the real world!

    In reality, the fact is that many parents aren't bringing up their children properly and it's a much deeper rooted problem than some impressionable kid being taught to kill stuff by video games. Adolescent males have watched violent films and played violent games (not necessarily video games) since.. forever. Cowboys and Indians, British Bulldogs, wrestling etc. etc. I hate to quote Eminem lyrics to make a point but he's right when he points out the absolute hypocrisy displayed when dealing with different types of media:

    Quote

    “And last week, I seen a Schwarzenegger moviewhere he's shootin all sorts of these motherfuckers with a uzi

    I see three little kids, up in the front row,

    screamin' "Go," with their 17-year-old Uncle

    I'm like, "Guidance - ain't they got the same moms and dads

    who got mad when I asked if they liked violence?"

    When the suits in the media and the parents cannot relate to something new and shocking, it soon becomes all too easy to blame.

    Can violent video games have negative effects on people who are either too young to understand or have mental deficiencies? Probably, but if that is the case then:

    A: They will likely find 'inspiration' from other sources. People didn't start murdering just because new forms of media came into being.

    B: The parents of these people should know their children's problems and actively monitor what they're doing.

    On a different note, my mother has been a special needs teacher for two decades and many of the people she has taught have been abused (physically and mentally) or have huge behavioural problems for other reasons. Some of these pupils are just totally unhinged to the point where it is just a matter of time before they offend seriously. It's either down to the environment they're brought up in or severe mental problems. Occasionally my mum will open the local newspaper and spot an ex-pupil in a story regarding a serious assault or worse. It's very sad, but that's the reality of the situation. If someone plays video games and does something shocking, it's all too easy to blame the game, whereas video games are on the periphery of the reasons for committing these crimes. Do they honestly believe that someone wants to kill because of some pixels moving around on a tv screen and, more to the point, do they also believe that had that person not played video games they wouldn't be at risk of committing similar crimes?

    I always end up scratching my head. To this date there has been no concrete link proven between games and violent behaviour. Try telling the media that.

  • WIP in WIP, post your level screenshots!

    • Defrag
    • December 6, 2006 at 1:04 AM

    It really needs some high contrast lighting -- everything is dark and undefined as a result of the dull lighting.

  • Congrats garry!

    • Defrag
    • December 3, 2006 at 8:00 PM

    People that want to have random sandbox fun with HL2 objects for 10 bucks?

  • First tidbit of NS2...

    • Defrag
    • December 2, 2006 at 4:47 PM
    Quote from Campaignjunkie

    I wonder how they do it... Any insights? Also - it would be cool if the creep pulsates too, like if it's alive or something.

    If I were to guess, I'd say it's something similar to a pathing mesh being generated

  • Black Mesa Source is back

    • Defrag
    • December 2, 2006 at 4:45 PM

    Yeah, HDR triples the size of the lightmaps from what I remember.

  • First tidbit of NS2...

    • Defrag
    • December 1, 2006 at 11:07 PM

    I'm in the s'th and I want some s'p!

    Cool video. Very cool.

  • Black Mesa Source is back

    • Defrag
    • November 30, 2006 at 10:22 PM

    I don't think the performance of higher resolution lightmaps is bad per se, it just takes up a lot more memory and will makes levels slower to load. As long as people use them sparingly it shouldn't be too bad.

    Mod is looking great btw

  • Congrats garry!

    • Defrag
    • November 30, 2006 at 2:21 PM
    Quote

    Your feedback is valuable to me. I don't mean that in the usual bullshit "it's the players that make the game" way that most real game companies say it, because, frankly, 90% of you are complete idiots.

    I'm really offended by this. Well actually, I thought it was pretty god damn funny.

  • Scott Miller: Steam should not be a part of valve

    • Defrag
    • November 30, 2006 at 2:17 PM

    That's not really their point; their point is that Valve gains access to all their sales information & probably some other stuff too. What R_Yell is saying is basically what I think, though. It's just another form of a similar situation that exists in publishing already.

  • Scott Miller: Steam should not be a part of valve

    • Defrag
    • November 30, 2006 at 11:58 AM

    I'm still waiting to see the savings that were meant to be passed down to the consumer. Right now I'd say it isn't happening for a few reasons, namely the fact that most games on steam also have publishing deals with traditional publishers. I'm guessing that the existing deals guarantee the publisher x% of the sales revenue regardless of the distribution method, so after valve takes its cut, the consumer is still paying as much, if not more, compared to buying a boxed copy. I had a quick look through the steam games list and googled/froogled some prices and found pretty much all of the games like CoD2 & Civ were found cheaper on web sites that offer boxed copies. It was the same deal when HL2 was released, you could buy the bronze version in the shops for less than the bronze download package. Until I actually save some money via downloading, I'm not going to use Steam regularly. Right now my solitary steam purchase was HL2 silver which worked out to be £37. Not bad, but not great.

    The great thing about steam is the indie and/or small developer stuff. Innovative & fun games like the ship probably would never have been released, or if they were, a lot more of the money would end up in the hands of the publisher.

    The bad thing about steam is simply that it is becoming saturated (I used to leave my news updates on so I could see information about valve updates, but now I'm spammed with 29764 messages about some columns clone that costs £4.34... I don't care) and, as others have pointed out, it is not independent of Valve. I'm not sure what people are getting at when they say that Steam should be an independent company -- it'd just be like having Rupert Murdoch owning Myspace and Sky News. The two companies aren't under the same banner, but they have a common interest. If people mean that they would like to see a new and independent company taking steam's position as the market leader in digital distribution, I'd agree that'd be kinda good, but then again, who's to say that we won't end up with another publisher situation? Valve has a ridiculously sharp business operation (considering how urm.. naive a lot of games companies are -- it's still a very young industry) and it's fair to say they're doing the best for themselves, though others are benefiting. It's giving people options they didn't have before, but yes, it could be better. I'd be cautious about wishing it were replaced by a company unconnected with developing games, though.

    Right now I bet the majority of the larger games companies (particularly EA ) are kicking themselves and saying "why didn't we think of that first?"

    From what I've read, the people who get the best deal out of Steam = Valve & small developers without existing publishing deals who would have trouble releasing their game or would barely receive much revenue from the sales. For the rest, I think they're probably just jumping aboard because there's nothing better out there and, if they don't punt it via steam, they won't make any more money once the game falls down the retail charts.

  • SVN directory's ? TortoiseSVN

    • Defrag
    • November 30, 2006 at 12:02 AM

    you can exclude the material directories (mirv wrote us a little program to go through all of our FF directories and add the excludes to the hammer config automatically), but there's nothing you can do about the props & sounds afaik.

    It's been reported to valve's bugzilla and is now assigned to Mike Durand, so hopefully it'll be sorted out eventually: http://developer.valvesoftware.com/cgi- ... g.cgi?id=3

  • Gangsta models

    • Defrag
    • November 22, 2006 at 6:51 AM

    "Meanwhile, dead-cert for number one this week has got to be 'Just Got Offed', that's Puffa Fat's tribute to himself recorded before he pumped 30 bullets into his own head in a studio last month in what many say was a gang-motivated attack"

    Chris Morris is the man.

  • totally random texture thread

    • Defrag
    • November 21, 2006 at 7:08 PM

    Goddamn that is amazing, Teddy

  • aim_nexuz_2k7

    • Defrag
    • November 21, 2006 at 7:06 PM

    What's up with the heavy concrete wall being supported by corrugated metal?

  • Left 4 Dead

    • Defrag
    • November 21, 2006 at 7:05 PM

    Looks very interesting!

  • aynone ever used an ambient_generic in counterstrike source?

    • Defrag
    • November 20, 2006 at 4:29 PM

    Yeah, soundscapes are best for sounds that are constant / random, whereas ambient_generics are better for sounds that are triggered by specific events.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™