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Posts by jediyoshi

  • Rif_Raf (single player)

    • jediyoshi
    • January 10, 2005 at 8:07 AM

    First maps aren't known to be anything other than ugly.

    Rest assure, the map is far dead.

  • Rif_Raf (single player)

    • jediyoshi
    • December 19, 2004 at 1:02 AM
    Quote from DUFFY

    so you're a chick?

    [Blocked Image: http://img92.exs.cx/img92/4742/dotdotdot2hy.gif]

  • Rif_Raf (single player)

    • jediyoshi
    • December 19, 2004 at 12:34 AM

    [Blocked Image: http://img140.exs.cx/img140/251/rifrafbeta100080hs.jpg]

    Meh, decided to start mapping a couple of days ago (read), this is pretty close to what I'll be finishing off that particular room in. By now I've added some light effects under the bridge type thing and added some more lights around the wall the door is on.

    The rest of the map is somewhat bare compared to this one, so it's not too prop_whore full.

    [Blocked Image: http://img157.exs.cx/img157/1082/test040100027rg.jpg]

    Pretty early screenie showing some of the basic geometry. A lot of it is retextured and alyx isn't actually in the map D:|

    [Blocked Image: http://img140.exs.cx/img140/6011/test040100084bx.jpg]

    Another one for posterity. The building texture in the back is aligned by now. There's a pretty big thing missing from this build of the map though.

    Hooray for displacement maps (buggy starts in the cargo)

    [Blocked Image: http://img28.exs.cx/img28/2634/rifrafbeta100183ur.jpg]

    physics bridge of doom and undriveable terror (boosting = nono)

    [Blocked Image: http://img28.exs.cx/img28/1351/rifrafbeta100147qc.jpg]

    I meant to add rails, but I'm not sure how to make new physboxes come together as one. It's supposed to be a kind of unfinished bridge, so I'm about to add some warning signs on the end of it.

    and a kind of ingame shot (civies don't usually take the turret)

    [Blocked Image: http://img28.exs.cx/img28/4259/rifrafbeta100202zm.jpg]

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