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Posts by Low

  • Your thought about a good level editor

    • Low
    • July 15, 2010 at 8:58 AM

    I think a successful level editor requires a very strong graphically designed GUI. You need to have a solid layout. Establish a good hierarchy with different tools and what they do. Keep it simple, make it very functional and to the point. Try to develop a simple GUI that anyone could use, a 10 year old or your grand-mother for example.

    It doesn't matter how many cool features you have, If people can't intuitively and functionally use it, due to poor layout, it won't be as successful as it could be.

  • What have you purchased recently?

    • Low
    • February 24, 2010 at 5:54 PM

    [Blocked Image: http://img94.imageshack.us/img94/286/pace35101012dt.jpg]

    Just bought this super cheap ($140) shower stall. I'm going to use it as a washout booth for my screen printing endeavors.

  • Sid Meier's Civilization V

    • Low
    • February 22, 2010 at 2:53 PM

    Let's hope they bring back Leonard Nimoy to do more narrating.

    [Blocked Image: http://img51.imageshack.us/img51/3964/leonardnimoy.jpg]

    "You have discovered paper."

  • Splinter Cell: Conviction

    • Low
    • January 19, 2010 at 4:03 PM

    My friend was telling me the game was delayed till 2011 because they wanted to work on co-op further, which made me very sad at the time. However! Upon further research, looks like the game is only delayed till about April:

    http://%7boption%7d

  • Borderlands E3 walkthrough

    • Low
    • October 28, 2009 at 5:24 PM

    A friend of mine just recently purchased this for xbox 360 and we've been playing co-op. I think we're both about level 20 now. I really enjoy the character class upgrading and looting aspects of the game. The game mostly has you going on a bunch of forgettable quests to obtain experience and items. It's a pretty repetitive game, but it's rewarding and fun to see your character progress and become better. Other than the RPG elements, it pretty much plays like your standard FPS, although there is some strategy involved when planning your next move. The fire fights and fast moving desert monsters can get intense from time to time.

    However, I'm not a huge fan of the fact that while playing a splitscreen co-op game with a friend, the character menus don't fit inside your frame of view. You literally have to scroll around an over-sized menu with the right joystick and then select things with the left joystick. It's mostly annoying when trying to compare items or shopping... actually pretty much anything. I have however gotten used to this unfortunate design after a few hours of play and moved on. (To be honest though, I haven't checked for any split screen video options. )

    Overall, it's a pretty solid game. If you're really into Diablo and stylized first person shooters, this is the game for you. I think this game would be really fun to play with 4 people all filling the role of an individual character class, as it's already a lot of fun with just one other person. Preferably, I'd rather play this on PC, but when you're playing it for free it isn't so bad.

    yup

  • Gamer (Movie)

    • Low
    • September 9, 2009 at 4:55 PM
    Quote from Pampers

    go watch children of men

    I agree, children of men is a great film based on the long cuts and cinematography alone.

  • Diablo 3

    • Low
    • August 21, 2009 at 7:33 PM

    *bump*

    http://www.joystiq.com/2009/08/21/new-d ... zard-site/

  • What have you purchased recently?

    • Low
    • July 15, 2009 at 3:44 PM

    [Blocked Image: http://img263.imageshack.us/img263/5226/chulahomathesongsofjuni.jpg]

    Chulahoma - The Black Keys

    Some fresh 12" vinyl, for the excellent price of only $13 currencies

  • Rumour: Mass layoffs hit Grin?!!

    • Low
    • May 28, 2009 at 7:54 PM

    Losing your job is very unfortunate, I've been a victim twice now, although both were not game studios (not my career path, I'm focusing on web/graphic design). Best of luck to those dealing with this recent setback.

    Hypothetical side note: I was thinking Mapcore could/should come together and make a professional game design studio... called... um... er... Mapcore? :roll:

  • What have you purchased recently?

    • Low
    • May 11, 2009 at 9:52 PM

    My friend has a Gigabyte motherboard and has often had problems with his RAM not working properly. I think we narrowed it down to one of the RAM slots being bad, but I can't quite remember. Basically when a stick of RAM was installed in the slot, the computer wouldn't boot or work properly.

    But, that's all I really know. He may have just received a faulty motherboard. I'm not sure if this is a common problem with Gigabyte motherboards, but it maybe something worth looking into. Good luck.

  • What have you purchased recently?

    • Low
    • May 2, 2009 at 10:22 PM
    Quote from Sindwiller

    Ibanez Soundgear SR705 5 string neck-thru bass

    very cool

  • What have you purchased recently?

    • Low
    • April 29, 2009 at 1:18 AM

    Just recently added these to the vinyl collection:

    Beck - Sea Change

    Interpol - Antics

    The Clash - Combat Rock

    [Blocked Image: http://img520.imageshack.us/img520/1268/recentvinyl.jpg]

  • Limbo of the lost

    • Low
    • April 28, 2009 at 1:48 AM
    Quote from Wikipedia

    In the early 1990s Limbo of the Lost Creative/Project Director Steve Bovis and Tim Croucher developed the initial idea for the game. Bovis and Croucher created a demo of graphical text adventure game for the Atari ST. The duo showed the demo to publishers who were only interested if the game was finished. After unsuccessfully trying to expand the development team the project was shelved because publishers were no longer interested in making games for the Atari ST. In 1995 Bovis, Croucher and new team member Laurence Francis began working on the game again this time as a point and click adventure for the Amiga A500. Grandslam Entertainment owned publisher Rasputin Software agreed to publish the game and Limbo of the Lost was ported to the Amiga 1200 and Amiga CD32. However, Limbo of the Lost was never published since games for the Amiga 1200 and CD32 were no longer in demand. Evidence suggests that the Amiga version of the game pulled art content from other products

  • Left 4 Dead

    • Low
    • April 17, 2009 at 3:30 PM

    It's about time this came out.

  • a visit to id software, 1993

    • Low
    • April 9, 2009 at 6:03 PM

    And let's not forget the awesome 90's era clothing and haircuts, just fantastic.

  • What have you purchased recently?

    • Low
    • March 30, 2009 at 9:35 AM

    [Blocked Image: http://img21.imageshack.us/img21/858/farcry2x.jpg]

    Bought it off of steam for only $15 and having a fantastic time.

  • What have you purchased recently?

    • Low
    • March 23, 2009 at 2:25 AM

    [Blocked Image: http://netgamer.3dn.ru/g7_1.jpg]

  • Wolfenstein

    • Low
    • March 18, 2009 at 5:18 AM

    Oh, how I miss playing Enemy Territory online.

  • What have you purchased recently?

    • Low
    • March 14, 2009 at 8:48 PM

    The Fender Jazz Bass is hands down my favorite when it comes to bass guitars; it's very cool you happen to own one.

  • TF2 Scout Update Announced

    • Low
    • February 25, 2009 at 8:11 AM

    Excellent additions, I must say:

    • [*:wksgiq0j]Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
      [*:wksgiq0j]Spies disguised as enemy team can now see player IDs for enemies

    My buddy and I have been wanting this for some time now.

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