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  3. Lee3dee

Posts by Lee3dee

  • got contracted!

    • Lee3dee
    • June 17, 2005 at 10:36 PM

    thx guys . Its a duck hunting game, like deer hunter except with ducks, marshes, swamps and water. LOL It's for PC first then maybe consoles later i think. The programmers are using the Torque engine so exporting from Maya is really easy

  • valves new steam update

    • Lee3dee
    • June 17, 2005 at 7:58 PM

    Eclipse - holy @#$% this is HL2 mod! looks awesome in the screen shots

  • Beast WIP

    • Lee3dee
    • June 17, 2005 at 5:32 PM

    that green eye is bugging me compared to the rest of the texturing, it seems out of place. maybe adding burning it abit in photoshop, to give it a bit of definition as an eye. Just a thought, otherwise looks great!

  • got contracted!

    • Lee3dee
    • June 17, 2005 at 5:29 PM

    Finally got a contract job working on a hunting game for a local company for 2 months I'll be creating the games enviroments which will be placed into the torque engine. I'm also creating the box art as well. So, im pretty psyched thought id share my news

  • Beast WIP

    • Lee3dee
    • June 16, 2005 at 7:22 AM

    dude, that texturing is awesome! add a little highlight for specular on the skin and metal areas and ure good .

  • Battlefield 2 Demo System Specs And Settings

    • Lee3dee
    • June 14, 2005 at 11:22 PM

    game system: dual 1.4 athlon

    1GB 1600 ram

    nvidida 6800 GT

    settings: 1024x768, medium and low

    frames per second: 10-15 in a firefight

    Knowing when its time to upgrade: PRICELESS

  • Battlefield 2 Demo is OUT!

    • Lee3dee
    • June 13, 2005 at 4:45 AM

    seems to be very unstable for me . Definately time to upgrade soon . Was it me, or did the helicopter and aircraft seem hard to control?

  • Beast WIP

    • Lee3dee
    • June 11, 2005 at 7:56 AM

    hey capone_adam,

    the model looks great! I agree with everyone that normal mapping your character would look kick ass! Looks like your using 3dsmax for modeling. If its version 7, the normal baking render is included.

    Since, your already familiar with 3dsmax, i'd work on the model until ure happy with it, and then start cranking up the details. Add lots of new geometry where needed, make a really high detailed model.

    Then follow this tutorial that got me learning normal mapping

    http://www.cgchat.com/forum/showthread. ... tid=196134

  • working freelance tips and suggestions

    • Lee3dee
    • June 11, 2005 at 4:46 AM

    I received an offer to work on a game for a small local dev studio, but since I've always been salary, I never had any experience with freelance/contract. Anyone have any experience in this area, tips and tricks

    thx

    Lee

  • fucking ATI

    • Lee3dee
    • June 11, 2005 at 4:42 AM

    i love my nvidia 6800 the ATI drivers always seemed buggy as early as the Rage 3D chipset

  • Battlefield 2 Demo is OUT!

    • Lee3dee
    • June 11, 2005 at 4:40 AM
    Quote from Zyndrome

    Le Mirrors : http://bf2.mindfeeder.net/I'm on 90% , sucks....

    u da man! 1 hour download for me using DAP and 8 connections

  • Space Industrial Platform Scene thing

    • Lee3dee
    • June 5, 2005 at 5:02 PM

    interesting design, whats it for? or just for fun

  • How about alittle Desktop thread ?

    • Lee3dee
    • June 4, 2005 at 6:17 AM

    damm ReNo, I like the new windows interface!

  • Final Fantasy Advent Children New Trailer

    • Lee3dee
    • June 3, 2005 at 2:25 PM

    hahaha i have no idea , They will probably release a US version soon with subtitles. The story follows events after Final Fantasy 7 on PS1.

  • Final Fantasy Advent Children New Trailer

    • Lee3dee
    • June 3, 2005 at 6:22 AM

    http://www.apple.com/jp/quicktime/trail ... large.html

    OMG, just release the film already, sept 14 is so far away . CG looks so sweet!

  • How about alittle Desktop thread ?

    • Lee3dee
    • June 2, 2005 at 6:33 PM

    damm i thought my desktop was messy with 2 rows of icons. LOL Then again, my quick menu is big

  • How about alittle Desktop thread ?

    • Lee3dee
    • June 2, 2005 at 5:21 AM

    [Blocked Image: http://www.lee3dee.com/desktop.jpg]

    My contribution

  • Reel - modeling and texturing (game artist)

    • Lee3dee
    • June 2, 2005 at 5:01 AM

    i love your art style, but i have a few crits Is that Ecco the Dolphin soundtrack?

    in the beginning you show the merry-go-round from wireframe to shade, that looks great! instead of a static shot next, I would like to see a close up of the object rotating, so we can see your detail work. I'm not a fan of the static screen shots.

    I'd take out the words about hand painted. Mainly because the person in the pic has a digital camera and "could" of taken photos to use as textures.

    I would also take out the video in the corner of the screen and place the texture instead. My eye went straight to the video and not to you character designs

  • Destroyed Panzer III - Normal Mapped

    • Lee3dee
    • May 19, 2005 at 6:50 AM

    thx No game, just working on my portfolio

  • Where's waldo?

    • Lee3dee
    • May 19, 2005 at 12:25 AM

    do you know anybody here --->

    [Blocked Image: http://image.com.com/gamespot/images/2005/news/05/18/gsnews1_screen001.jpg]

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