Warby: It's pretty easy to get into mate! For making Xbox Indie Games all you need is a retail Xbox 360, and Xbox LIVE Gold Account (£40 per year) and a subscription to the Creator's Club (£60 per year IIRC). After that you can use Visual C# Express for free to do your programming, and whatever tools you normally do for your asset creation. XNA is a pretty powerful platform for developing but it's also really easy to use as programming APIs go. Getting your games published on the indie games marketplace is as easy as passing through a peer review system, and provided you do you then get 70% of any sales that your game makes. It's still a bit too small a market to reliably make good money off - most games sell between 100 at the most disappointing and 10,000 if they do well (the top sellers are around 100,000) - but it's definitely one of the more interesting markets around at the moment.
dux: I had to look up Wetrix, looks fun though, so who knows
We've a few projects up our sleeves that we'd like to work on, but for the time being we're taking a wee break as one of the team has just gotten married and is off on his honeymoon. I'll be sure to let you guys know what's next when it's nearly done ![]()
Thanks for the kind words guys, hope anybody who tries it out likes it, though let me know if you have any thoughts as we're always happy for some constructive criticism!