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  3. ReNo

Posts by ReNo

  • Question about Level Design...

    • ReNo
    • July 24, 2006 at 9:11 PM

    You'll be glad to hear there's plenty to choose from! Most people around mapcore build levels for Source Engine games (Half-Life 2, CS:S, DoD:S, etc...), but there are also people who work with the Doom 3 engine (Doom 3, Quake 4), Cry Engine (Far Cry), BF2 Engine, or Unreal Engine. If you want to go a bit more retro then its perfectly possible for you to make custom levels for Doom, or Quake, or Half-Life, or whatever too.

    Are there any games you tend to play more than others? I tend to think its best to get stuck in with something you are familiar with already, as its not really all that important where you make your first steps. If you don't care, I'd probably encourage you to try out the Unreal Engine simply because its next iteration is coming out soon and is going to be huge, but the Source engine is also a good one to learn with due to the vast number of tutorials and active community.

    Choose a game and people will be able to give more specific advice

  • Next gen Star Wars Game

    • ReNo
    • July 24, 2006 at 9:03 PM

    Certainly looks real time, and not particularly impressive real time at that. I'm not saying its gameplay or anything, but doesn't look like anything pre-rendered.

    Somebody in the comments page there mentioned it looks just like a PS2/Xbox game called Psi-Ops. That person is very wise. Psi-Ops wasn't the most fabulous of games but it was really underrated, at least commercially. If you want some telekinetic fun, its worth hunting down. I bagged a copy for £3 brand new, and those are 3 of the hardest working pounds I've ever spent

  • Warning Signs. What would it take for you to know?

    • ReNo
    • July 22, 2006 at 10:30 AM

    Well, you won't be very likely to get picked up if ALL you map for is the classics - I think that was thrik's point. Sure, you can play around with them, release maps for them, whatever, but if you are only putting out maps for abandoned engines, you aren't likely to be proving your ability in making levels fit for today's engines.

    But hey, if you aren't looking to score a job, then there's nothing wrong with it.

  • Cloning Clyde

    • ReNo
    • July 21, 2006 at 12:43 AM

    Dunno about in the US but it is really cheap in the UK at the minute - I picked it up for £12 brand new, and for me its one of my happiest PSP purchases. Gameplay suits the portable format perfectly due to the fairly short scenarios - normally 2-5 minutes per level...though with a fair few (quick loading - hurrah!) restarts since you can screw up and have to reload. Its also one game that seems to remain playable even with lots of screen glare - best weather the UK has seen for years at the minute yet I've been playing while sat with just some measly shade at bus stops. You ever play that old Quavers sponsered domino style game "Pushover"? Well it reminds me of that style of game. Mix Flashback/Abe's Oddysee and something like Lemmings, and you come up with Exit

    Not perfect by any means but well worth picking up.

  • Cloning Clyde

    • ReNo
    • July 20, 2006 at 11:46 PM

    Reminds me a lot of the PSP game "Exit", which I just bought actually, mostly due to the floating around character select ability, admittedly. Really liking Exit, though I'm not so impressed with Cloning Clyde from the training level and first level of the demo. Those security machines with the exploding chickens are really awkward to take out, mostly due to the movement speed seeming way too high despite the game not really feeling like a fast platformer (a la Sonic).

    I think it seems like it has some potential, and I'll probably give the other demo levels a shot before I pass judgement, but for now I'll keep playing Exit

  • Cloning Clyde

    • ReNo
    • July 20, 2006 at 9:36 PM

    I'm grabbing the demo just now actually - will maybe check it out later this evening.

  • Best. Game. Ever.

    • ReNo
    • July 20, 2006 at 9:57 AM

    Whoa. Last night I just skipped through the trailer and, as I'd seen gameplay footage before, didn't really bother watching it. After reading these posts I watched it properly with sound - OMFG! I had no idea you played as the President, how awesome is that! Busting outta the white house like that I need this game now.

  • Best. Game. Ever.

    • ReNo
    • July 20, 2006 at 1:53 AM

    I always wanted this, but it never made it out in the UK. Did it even make it out in the US? From Software mixing the mad "destroy everything in a shower of pretty effects" gameplay of their (awesome) Otogi games with mechs that they obviously have a huge history with sounded like an awesome idea to me!

  • Happy bday !

    • ReNo
    • July 19, 2006 at 9:52 AM

    Woohoo, the big two-one! Have a great day mate, and knock back a non-illegal drink not paid for by your good pals at mapcore Happy Birthday!

  • Video of Valve's Portal

    • ReNo
    • July 18, 2006 at 9:01 PM

    I think the guys who went to the VDC mentioned that this was originally developed by some uni students who Valve picked up, but I might be mistaken. The presentation videos finally arrived in the office yesterday so I'll maybe take a look and find out.

    Either way, it looks cool. Some really clever use of the portals shown there - love the fact your velocity is carried through so you can use your dropping speed as a launch speed

  • Mazy & Lynch. :)

    • ReNo
    • July 18, 2006 at 9:56 AM

    Sounds cool so far - hope it is as gritty and badass as the cover suggests

  • Team Fortress 2 still alive :o

    • ReNo
    • July 14, 2006 at 2:00 PM

    Some of my workmates saw it at the Valve Developer Conference a month back or so, and they said it looks gorgeous in a hugely unique way. I can't wait for some screenshots, style over realism for me most of the time

  • The Ship

    • ReNo
    • July 14, 2006 at 9:58 AM

    Sure there is - defaults to "p" I think but personally I rebound everything like that (needs, MFK table, etc...) to the buttons surrounding WASD. You need to look at options screens more often Frie

    Glad you are enjoying the game CJ, and I'll see what I can do

    Oh and by the way, apparently The Ship is reviewed in the new episode of Consolevania, that wierd Scottish games review show. I haven't watched it yet so dunno if I should be linking it or not - hope they liked it as they can be pretty brutal with reviews at times!

    http://www.consolevania.com/downloads.htm

  • The Ship

    • ReNo
    • July 13, 2006 at 5:43 PM

    There are a couple of reviews out, but none by the major sites as of yet. One was by a beta tester (obviously they are the people who have already spent a fair bit of time with the game) and the other...well I'm not sure who did that to be honest!

    http://www.pcfastlane.com/joomla/content/view/109/47/

    http://www.themadgamer.com/portal.php?topic_id=4237

    Other sites such as The Firing Squad and 1up have done previews for those of you who want some more info. Hopefully more reviews will pop up now the steam release has been made so you know what to expect

  • What would you pay for a book on leveldesign?

    • ReNo
    • July 12, 2006 at 4:30 PM

    I'm planning on picking up that very book at some point actually. I think about ~£30/$60 is the most I'd want to be paying, so I voted $50 as I wouldn't want to pay higher than 60

  • The Ship

    • ReNo
    • July 12, 2006 at 1:50 PM

    Well it came out last night, and much fun was had by all the people I was speaking to. Anybody here picked it up and given it a shot? We appreciate any comments and suggestions

  • Lost Planet demo

    • ReNo
    • July 12, 2006 at 12:51 AM

    I really enjoyed the demo personally. As you say, there are a lot of things it could improve upon, especially the rather awkward controls, but the game isn't due out for quite some time and so given how early the demo was released (perhaps that was the most standout thing about the demo!), I was mighty impressed. The graphics are great (particularly those jaw=droppingly beautiful explosions!), and the style and setting sat nicely with me. I'm just happy to see some original action game IP on the 360 really - don't you just love Capcom?

  • The World Cup 2006 thread

    • ReNo
    • July 10, 2006 at 12:51 AM

    Yeah it really would be very interesting to find out just what it was Materazzi said - as you say, it really must have been really pretty nasty to incite such a reaction under the circumstances. Like you I'm fed up with all the blatant diving that goes on, though personally I don't think Italy are really all that bad. I don't think I saw even one occasion in the final that I'd have called as a dive, though my attention was somewhat distracted at times so maybe I just missed them.

  • The World Cup 2006 thread

    • ReNo
    • July 9, 2006 at 11:40 PM

    Wow, you're clearly pretty biased Mojo. Surely you aren't trying to say Zidane didn't deserve to get sent off? I was sorry he ended up his career the way he did, but he deserved a red, no matter what it was that Materazzi said to him. Sure Materazzi also held him back a bit prior to the incident, but if you are trying to make out like that doesn't happen ALL THE TIME in football, then clearly you don't watch it very much.

    As for France being "robbed" - it wasn't like it was any sort of domination by them through the match, it was really pretty close all the way through. Neither team would have been "robbed" by penalties whoever had won.

  • Madden cover dude on how to improve the series

    • ReNo
    • July 8, 2006 at 7:31 PM

    Libero Grande did that some years ago on the PS1, but was only mildly popular. Probably due to the limitations of the platform really - playing as one person on the field while the rest of the game is determined by AI probably wasn't too fun an experience. With the increasing popularity of online gaming it is however becoming a far more feasible possibility - seeing other HUMAN players of your team in control is always going to be far more immersive than watching your AI teammates.

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