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  3. ReNo

Posts by ReNo

  • Pirates, Vikings & Knights II Released

    • ReNo
    • January 7, 2007 at 12:02 PM

    I can't decide whether I think it would be better with a lower radius or lower damage. I guess either would work well enough. I really agree it needs to be tweaked though.

    I decided to have a wee game last night and it ended up stealing a couple of hours from my life. I said before that I didn't think there was that much skill involved at the moment - it was just too crazy and hectic - but I take that back. Last night I was really getting to grips with how to play and the differences between the classes, and each really does take getting used to and learning how to use effectively. I love squarring off against a knight while playing as a pirate - by rights you should be pretty screwed in melee against a knight, but I love doing little joust style jumping-past attacks to get by their shields

    I do have a bit of a concern about some game modes though. Fort is fun as TDM but most of the map ends up redundant - all the action takes place in 3 rooms basically, and sometimes the corridors between them. There's this whole upper area that basically nobody uses right now, and it feels like their ought to be some objective to draw people around. The "hold the chest" game mode can also quickly be reduced to most players running around blindly due to their being no clues as to its location. The maps might not be HUGE but they aren't tiny either, and running around and checking all possible areas can take quite some time. If you're against out and out telling people where the chest currently is, you might want to consider something like The Ship's system of telling players were it WAS some time period ago (e.g. 30 seconds), or just giving an arrow pointing in its direction. I don't think you should rely on players using team chat to keep each other updated.

    Oh and the temple map is infuriating. Traps might sort of fit the theme of the mod (and certainly the map) but as far as I'm concerned, most of them (specifically the ones that require no enemy interaction) don't increase my enjoyment of the level. That section with the doors that open one at a time and you have to wait between each set for a while? NO NO NO. The wall spikes are kinda neat in theory, but it's absolute trial and error to learn how they work (and how to survive them), and you're gonna lose 2 or 3 lives doing that.

  • Post old maps/mods etc...

    • ReNo
    • January 6, 2007 at 5:27 PM

    insta: I remember being amazed by that Q3-style HLDM map at the time - shame you never released it, even if only for the spectacle. It really felt unique in its day (for HLDM that is). I totally understand your blind pride in your DoD map too - I used to think Elixir was the mutt's nuts when I was making it

    teeluu: You had some nice work in there, don't be so hard on yourself!

    Sorta chronological (but nothing more recent than 2004, you cheating Ferret )...

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/264_2.jpg]

    OBSOLETE: Yay, my first release!

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/445_2.jpg]

    ELIXIR: How on earth did I ever think those light flares were a good idea?!

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/446_1.jpg]

    REBELLION: Back when I used to idolise Peter Manson's vertical cliff maps...

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/447_2.jpg]

    CM_ARENA: Inexplicable air vent into a cliff - logical design decisions abound!

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/300_3.jpg]

    ECHO: Was actually quite good. Quite.

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/448_3.jpg]

    OUTLAND: This was my first non-DM map, and was for AGCTF. I was fond of that rock texture wasn't I?

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/294_3.jpg]

    FORSAKEN: It actually bordered on obsession apparently

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/449_3.jpg]

    TORRENT: Was meant to be a CTF map, but I opportunistically turned it into a DM level instead to enter it into a competition

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/450_3.jpg]

    SENECA: This turned into a floating space church arena because the r_speeds wouldn't allow for adding walls. True story!

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/512_2.jpg]

    VANGUARD: Eeek, that water is a mapping CRIME. There were other crimes here too. So much crime!

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/534_3.jpg]

    PX_SELFLESS: Was a shame about Paroxysm, it really was I'd never really done much "metal sci-fi" style work before as I had tended to go for generic DM or industrial settings, so I was pleased with how this was turning out. Probably the best work I did in the HL engine.

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/880_3.jpg]

    FLATSHADED: So rushed that in the end I never even gave it a proper name. Still, it stands out, so for that I'm happy with it.

    Excuse the rubbish compression BTW - damn Snarkpit auto-compression thing!

  • Pirates, Vikings & Knights II Released

    • ReNo
    • January 5, 2007 at 10:26 AM

    I played it yesterday on my lunch break and had a total laugh with it. Very good fun, congratulations A little too hectic perhaps, which added to the appeal initially, but began to get a bit annoying after a few maps. The server I was on was just too crowded, really. I did get to have some nice duels on a couple of occasions though, which felt really rather special

  • The Elements of Video Game Level Design

    • ReNo
    • January 3, 2007 at 5:50 PM

    I haven't read through it so I can't comment on its overall quality, but that thing badly needs to be proof-read and tidied up. There are so many typos and grammatical errors in there I was instantly put off. I find it quite important that articles are written with care and attention, as otherwise I tend to doubt the author put much effort into any aspect of it.

  • Happy Birthday, Hessi

    • ReNo
    • January 3, 2007 at 1:37 PM

    Hessi Birthday!

    Well I tried...

  • Pirates, Vikings & Knights II Released

    • ReNo
    • January 2, 2007 at 10:07 PM

    Oooh, might give this a shot during my lunch break tomorrow Good job on getting a first public release out Skalg (and any other slinking PVK team members)!

  • Happy 2007!!!

    • ReNo
    • January 2, 2007 at 7:27 PM

    Ah, I guess in that case she musta been called Jenny

  • Final Fantasy players here?

    • ReNo
    • January 2, 2007 at 7:25 PM

    I played on and off for a couple of months, but only reach level 18 or something. As I was a low-level thief most groups didn't seem all that interested in letting me party with them - I think that class was only really of great use when at higher levels. Anyway, for the most part I just ended up going solo, and due to that I was kind of stuck at around level 18. When you die you lose experience points, which can make it possible to actually LOSE progress while you play. There were several times I'd get taken down by something and go down a level, and due to that give up for the day. After several days of being a lower level than I had been a few days earlier, I decided to call and end to it.

    Its the only MMO I've really played, so I can't really give any comparisons to others, only to say that I really wasn't keen on the losing experience element. If it hadn't been for that I almost certainly would have given it more of a chance.

  • Happy 2007!!!

    • ReNo
    • January 2, 2007 at 12:17 PM

    Mine was great and shit at the same time. Met a lovely young lady at a gig a bunch of us went to, and after a little whirlwind romance I took her number and said I'd give her a call. Sadly, I also lost my phone. And her name. And most of my memories of the night. Serves me right for being a drunken mess really

  • Happy 2007!!!

    • ReNo
    • January 1, 2007 at 7:26 PM

    Hope everybody had a lovely New Year! I feel sick...

  • Does anyone know anyone from Neversoft?

    • ReNo
    • December 31, 2006 at 11:54 AM

    I don't see any harm in trying to go for companies that interest you. If you don't try, you'll never know Best of luck vivi!

  • Post your new years resolutions

    • ReNo
    • December 30, 2006 at 10:35 PM

    I'm going with...

    1. Move out

    2. Learn Japanese (obviously not ALL of it, but make a decent start)

    3. Learn to handle mornings better

  • Internet Channel on the Wii

    • ReNo
    • December 30, 2006 at 4:41 PM

    Can be handy though Taylor - I quite often use it to check up on Eurogamer or something while cooking my dinner or using the toilet

  • Post your favorite amiga game back in time

    • ReNo
    • December 28, 2006 at 11:35 PM

    Christ, how could I dare to forget Another World and Flashback?! Prince of Persia too, for that matter. The Dizzy games, especially Treasure Island, were pretty ace, and Civilization and Colonization both deserve props too.

    I loved my Amiga 500+

  • Post your favorite amiga game back in time

    • ReNo
    • December 28, 2006 at 6:41 PM

    Aye, Moonstone was an absolute classic. Syndicate would have to be up there too, along with the first two Monkey Island games of course. Not to forget Dune 2 either...

  • RnL Trailer

    • ReNo
    • December 24, 2006 at 7:06 PM

    Wow, that was easily one of the most professional trailers I've ever seen put out by a mod team. I'm kind of fed up of WW2 FPS games, but from what I know of this one it is doing some very interesting things with its gameplay to make things more realistic. About time a game lost death messages and scoreboards, for example, and looked at the bigger team objectives to gauge performance and progress rather than kill counts.

  • 2006 Game of the Year

    • ReNo
    • December 22, 2006 at 12:36 AM

    PS2: Shadow of the Colossus (yeah, wasn't released until 2006 in Europe)

    Xbox: Psychonauts (yeah, wasn't released until 2006 in Europe)

    360: Gears of War

    PSP: Killzone: Liberation

  • Dice got a new homepage

    • ReNo
    • December 22, 2006 at 12:31 AM

    I was thinking the same thing - bad translation I guess? To be honest that entire little blurb thing in the top right is rather oddly worded; "in condition of doing so..." isn't a very natural sounding phrase.

    Liked the office photos though. We just moved office a few months ago but hot damn, it doesn't look anything like THAT

  • Dice got a new homepage

    • ReNo
    • December 21, 2006 at 10:42 AM

    Not exactly a hard site to find, but links are kinda standard in posts like this, so here you are folks...

    http://www.dice.se/

    As for the site, well it is rather underwhelming to be honest. Completely agree with you that the main image is a bit of a joke - not only is it just flat out badly done, but is it really that wise to show things blowing up your home city? Maybe not the most professional image to be putting forward for the company...

  • The random model thread!

    • ReNo
    • December 20, 2006 at 4:22 PM

    The 3rd one looks a lot more like wood than the other 2 to me.

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