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  2. Supernorn

Posts by Supernorn

  • Max Payne 3

    • Supernorn
    • September 14, 2011 at 6:08 PM

    So they stripped out all the comic book noir and now it's just another generic game with bullet time?

    This looks so much like Kayne & Lynch, this trailer has made me legitimately angry. They clumsily shoved the max payne soundtrack over it so people would have some sort of nostalgia attack, that's what is the most offensive thing about this.

  • Can it run Crysis?

    • Supernorn
    • September 11, 2011 at 1:16 AM
    Quote from Serenius

    Why are people shitting on this? Is the elite pc crowd feeling their collective manhood being challenged by a four year old game becoming more accessible?

    Well as some people in the thread thought they were completely different areas and the game primarily takes place in a jungle...I'd say it's a big deal that there's foliage missing, yes. I'm not saying it's their fault or anything, I think the screens are more of a commentary on just how limiting the consoles are these days. Especially when most games are made for consoles and ported to PC.

  • Can it run Crysis?

    • Supernorn
    • September 9, 2011 at 11:58 PM

    Kind of... but no, not really.

    [Blocked Image: http://www.imagehause.info/img199/1619/crysis2011090912510250.jpg]

    [Blocked Image: http://www.imagehause.info/img153/2958/unledwan.jpg]

  • Deus Ex 3

    • Supernorn
    • June 21, 2011 at 2:27 PM
    Quote from Rick_D

    sorry for all the guys who had their work leaked, trust the guys from crytek, we know how it feels and it feels fucking terrible.but god damn, i will be picking this up day 1, shit i think i am gonna go pre-order it right now.

    oh and the goulds apartment thing: pity 75% of that was outsourced and hence looks shit

    What's there to be sorry about? the preview leak probably earned Eidos more pre-orders than any other piece of recent marketing. It's not like Crysis 2 at all

  • Hitman: Absolution

    • Supernorn
    • June 19, 2011 at 12:32 AM

    That's pretty hilarious, considering the shitstorm regarding Kayne and Lynch's review on gamespot.

    Joking aside, I remain completely unconvinced that this game is going to live up to the Hitman legacy. Hitman was in no way 'too difficult', the hand holding instinct stuff wouldn't look out of place in the new Deus Ex and the lack of original voice work is unsettling at best.

  • Max Payne 3

    • Supernorn
    • April 3, 2011 at 7:56 PM

    Still looks pretty awful, i was hoping they'd gone back to the drawing board once pretty much everyone rejected the game when they announced it years ago.

  • Pointn'click Adventure Background Art - Style Test

    • Supernorn
    • November 1, 2008 at 11:04 PM

    Hey guys.

    I've been working on a style test for what could become a point n'click adventure game on the AGS engine. It's the standard "Detective's Office" but I've tried to bring in some influences from the LucasArts games, Most notable would probably be Day of the Tentacle (and it's surrealist tendancy to throw perspective out of the window) and Sam & Max.

    I'm trying to get a lot of feedback early on, and I've already taken lots of advice and fixed certain things. But it's easy to start losing perspective once you work on something for a length of time. So really, Im just trying to get some feedback right now on the style. What do you like/dislike, and what could I do to improve?

    [Blocked Image: http://img444.imageshack.us/img444/6625/office93bj9.jpg]

    And additional shot with protagonist. Does he suit this style?

    http://%7boption%7d

  • Chinese New Year, Sydney (that's a'lotta firecrackers!)

    • Supernorn
    • February 11, 2008 at 1:02 AM

    G'day, It's the year of the rat! these were taken yesterday during the Chinese new year celebrations in Sydney Central, Australia...

    [Blocked Image: http://aycu02.webshots.com/image/42001/2005398068994663609_rs.jpg]

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    Bonus photography of Sydney:

    [Blocked Image: http://aycu35.webshots.com/image/42994/2005351690654181713_rs.jpg]

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  • Photography across Hong Kong & Australia (Updated 27/11)

    • Supernorn
    • November 27, 2007 at 1:30 AM

    [Blocked Image: http://aycu05.webshots.com/image/36044/2001837124778692880_rs.jpg]

    [Blocked Image: http://aycu19.webshots.com/image/34618/2001843799883911051_rs.jpg]

  • ModDB v4

    • Supernorn
    • November 16, 2007 at 8:29 AM

    I think I just hate the colour scheme (black red and white?) and overall blockiness of the website. Everything is so chunky and huge. It could be a lot smoother looking and streamlined in my opinion, and would help navigation.

    Just my opinions though

  • Photography across Hong Kong & Australia (Updated 27/11)

    • Supernorn
    • November 14, 2007 at 12:54 PM

    No Idea, E-freak. But the "Record Week 51" text may have something to do with it :wink:

    More from Sydney Harbour:

    [Blocked Image: http://aycu03.webshots.com/image/35282/2001210036126875909_rs.jpg]

    [Blocked Image: http://aycu39.webshots.com/image/32638/2001298867216538164_rs.jpg]

    [Blocked Image: http://aycu38.webshots.com/image/34397/2001266671600472493_rs.jpg]

  • Photography across Hong Kong & Australia (Updated 27/11)

    • Supernorn
    • November 13, 2007 at 1:36 AM

    Yep, we did! As you can see though the weather was pretty abysmal that day, and soon afterwards our view of the blue mountains was completely engulfed in a storm cloud.

    Oh yeah, and I was very pleased to get the chance to see this last night. I very nearly missed the showing!

    [Blocked Image: http://aycu36.webshots.com/image/32035/2002268353524631975_rs.jpg]

  • ModDB v4

    • Supernorn
    • November 10, 2007 at 1:55 AM

    That's pretty impressive. I mean, Version 3 was quiet an eye-sore but they've really outdone themselves this time in making me never want to visit their site ever again.

  • Photography across Hong Kong & Australia (Updated 27/11)

    • Supernorn
    • November 2, 2007 at 12:52 PM

    Lots more to come....

    Hong Kong

    [Blocked Image: http://aycu10.webshots.com/image/31249/2004060338689391084_rs.jpg]

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    Australia (Blue Mountains)

    [Blocked Image: http://aycu38.webshots.com/image/31397/2004888714840244882_rs.jpg]

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    Sydney Aquarium

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    7 Mile Beach - Surf Camp

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  • Beginner Photography - When boredom kicks in

    • Supernorn
    • September 2, 2007 at 2:16 PM

    Fun with Lava Lamps:

    [Blocked Image: http://blackmage.org/supernorn/photos/photo/Lava3.jpg]

    [Blocked Image: http://blackmage.org/supernorn/photos/photo/Lava4.jpg]

    [Blocked Image: http://blackmage.org/supernorn/photos/photo/Lava1.jpg]

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  • WIP in WIP, post your level screenshots!

    • Supernorn
    • August 31, 2007 at 1:49 PM

    Looks like a Left 4 Dead map to me, Or possibly NMRiH.

  • WIP in WIP, post your level screenshots!

    • Supernorn
    • August 30, 2007 at 9:06 PM

    I've remade a lot of the geometry (most noteworthy is the curvier ceiling) and made it a bit more interesting in places. Overall things are generally more detailed and less blocky. I've also been tweaking the lighting, but it's been difficult trying to find a good balance between too bright and too dark.

    Let me know whether you think this is heading in the right direction or not. I'm going to probably add something more interesting to the ceiling and extend the area a bit further, but this is what I've got so far:

    [Blocked Image: http://blackmage.org/supernorn/SA/map/1.jpg]

    [Blocked Image: http://blackmage.org/supernorn/SA/map/2.jpg]

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    [Blocked Image: http://blackmage.org/supernorn/SA/map/4.jpg]

    [Blocked Image: http://blackmage.org/supernorn/SA/map/5.jpg]

  • WIP in WIP, post your level screenshots!

    • Supernorn
    • August 20, 2007 at 11:58 AM

    It's mostly orange and yellow lighting, with a few red/blue lights where appropriate. But i agree that there needs to be some contrasting colours. I'm not sure what would go well together though.

  • WIP in WIP, post your level screenshots!

    • Supernorn
    • August 19, 2007 at 7:17 PM

    A little something I'm experimenting with as Natural-Selection 2 draws closer:

    [Blocked Image: http://blackmage.org/supernorn/SA/rdy1.jpg]

    [Blocked Image: http://blackmage.org/supernorn/SA/rdy2.jpg]

    [Blocked Image: http://blackmage.org/supernorn/SA/rdy3.jpg]

  • Insurgency Trailer Release & Website Launch

    • Supernorn
    • July 26, 2007 at 8:54 PM

    The initial release was a total rush-job, which is what should have been avoided at all costs. After years of development there was some insane rush to polish up something that wasn't ready and throw it out of the door before deadline.

    Thankfully the mod still has actual potential, and the issues can be resolved with future patches. Fingers crossed they come early and often, although I'm going to take a big guess here and say that's exactly the opposite of what's going to happen. Sad to see it.

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