I know you can tile them, but afaik its a second normal map
I checked it with Epic people and gow uses normal mapped detail textures in some cases says my info, might be wrong, might be right but point is, they are not useless at all.
The textures are not blurry. They are simply tiled really big. How are you suppose to texture a giant rock when you cant scale the texture big ?
So no other option to scale it up which will result in a blurry tex which you then hide with detail texturing.
I applied another texture from my own pack, pretty sharp.
http://www.planetunreal.com/phalanx/tex ... igh/60.jpg
http://www.planetunreal.com/phalanx/hou ... iltex3.jpg
Better ? Not a lot...
If the detail tex makes the texture beneath too unrecognizable make the detail tex more grayish then. Less contrast.
I never said they are better than specularity or whatever else. I said it all has its own good and weak points and a combination of everything is best.
Making the combination only takes a couple of minutes, but even that seems to be asked too much.