Quote from senseeI guess the best way is to become someone whose imput can't be replaced by a noob that easily. Maybe aim for leading design position?Of course that takes a lot of perseverance & talent and also hoping that the producer or director isn't just some dickhead who got his position by a stupid business school degree, but someone who really acknowledges your skills.
That would work but you cant become that lead guy as a student so youd still have to survive all those other jobs.
In general youre better off when youre specialized in something imo, while it may be a little harder to find work companies will need you more.
I agree with klein about people who give in too much but on the other hand you cant blame them. They just want to make their dream come true, I was like that too when I started but after a while you do change. Its not about having a gamejob anymore, its about having a good one. Just as companies can find a lot of new artists to hire if youre too demanding you as an artist can also find lots of new work if the company is too crappy, it goes in two ways.
Gameindustry is really frustrating tho. Since people put in so many time and effort it often becomes very passionate stuff. Whatever goes wrong will hit you twice as hard if youre passionate about something.