Have you tried the studios in finland?
Remedy/Recoil games/Frostbyte etc.
Recoil is actively looking for a level designer right now: http://www.hourences.com/book/jobsindex.php#100
That ad is less than a week old.
Have you tried the studios in finland?
Remedy/Recoil games/Frostbyte etc.
Recoil is actively looking for a level designer right now: http://www.hourences.com/book/jobsindex.php#100
That ad is less than a week old.
Problem with companies like Valve and also Epic and iD is that you might get overexited and expect them to do everything super perfect, and then end up disappointed when reality slaps you in the face. I think thats what Hessi is saying.
The thing is, theres something wrong in any company. Starting out smaller is not neccy the way to not get frustrated. Plenty of small studios also completely mess it up, usually because of inexperience. It is worse when it happens to a small studio than to a studio like Valve, as the studio might go bankrupt fairly quickly...adding to your stress.
Sorry to hear that you didn't got the job, but if they flew you in and all, that definitly means you are on the right track ![]()
I am sure they, or someone else, will hire you at one point or another.
Nop, I do not plan to update it at all for the time being. I think it is good as it is. May try and get a publisher interested in it though, to try and reach a bigger audience.
Je parle un peu de francais, but not much more than that:P
Nice Punky, ik ben eigenlijk van Hoogstraten, ma ik kwam vaak in Turnhout. Ik ben ondertussen naar Zweden verhuisd tho, dus ge zult mij daar voorlopig niet meer tegenkomen ![]()
This is not an all new version fyi, but a touch up of the original book.
Changelist:
QuoteDisplay MoreAn all new introduction chapter covering the history and future of level design, and common problems in the profession of a level designerNew In-depth sections covering composition and floorplans.
A few dozen small additions on a wide range of subjects such as pacing in singleplayer gameplay, checkpoints, and so on.
Dozens of all new or updated example screenshots.
The level Krodan added as a third example level.
An all new layout and much improved visual style.
The book is now printed on A4 paper size.
All the text throughout the entire book was touched up and improved significantly, and certain parts were clarified.
Ik ben belg en van de kanten van turnhout.
[Blocked Image: http://www.hourences.com/book/bookimages/book4.jpg]
Second Edition.
I will see if I find him next week.
New idea: How about placing our linkedin profiles on the first page? Great for expanding our networks as well.
He one of the new guys starting next week? What will he do?
Neat!
So:
Hourences
Drevlin
Peris
Sabrewulf (the belgian/french guy)
Sa74n
Insta
Robert (not confirmed yet?)
Voodoochopsticks
Evert
Olof (maybe - my texture artist colleague here)
Lionel (french char artist here, worked at grin barcelona before - kleinlukas ex roommate:)
Someone pick an easy to find location, a not too huge crowded place so you cant miss each other.
I liked the level, it was cool and looked decent. The puzzles were of enjoyable difficulty to me.
I always find these kinds of decisions weird, but I wish you a lot of good luck nonetheless ![]()
And being a student is nice:)
I dropped out of school when I was 18 as I found it really boring and inefficient, and started focusing on level design for UT1 full time. Got into ONP and Xidia, and modded my portfolio together. I applied to a number of studios but I was always out of luck. Either the studio was really interested but in the USA, or it was some really small studio, or they didn’t offer me a job. In the end I managed to get hold of a simple freelance job at Streamline Studios for like 3 months modeling very low poly buildings for a race game. Things got interesting after that. Streamline got in touch with Psyonix who got in touch with Epic. They showcased ONS to Epic, and Epic wanted to see a demo, so they asked Streamline to create the demo level. Streamline in turn asked me to create the level as I was just done modeling the houses. The whole thing got rolling pretty quickly after that and I ended up working for Epic on an individual basis after that first level. Entirely unrelated, at the same time Tonnberry, an old mapping colleague from UT1 and ONP, got in touch with Epic and asked if they weren’t interested in an official 1on1 map pack for UT2003 and they said yes. So we teamed up with a few long time mapping friends and made a number of levels for that pack. Epic liked it and figured they wanted to add those levels to upcoming UT2004 instead. Rankin was one of those levels.
Once the UT2004 contract was over, it landed me a job at Sony’s Guerrilla Games studio, my first onsite job. Stuff really kicked off at that point and I never had to struggle for a job anymore since. Getting hold of your very first job is definitely one of the most difficult steps, and the sheer luck you sometimes need can be extraordinary frustrating.
Now working at Starbreeze. Fifth or sixth year in the industry.
Someone who works with him should ask him:)
Would be nice to have him in.
We were thinking of meeting somewhere in the early afternoon at some easy to find place, cityhall perhaps?
I don't know stockholm that well, so if anyone has a better suggestion ![]()
Voodoochopsticks from grin will also join.
Great some more interest:)
So the current list:
Hourences
Drevlin
Peris
Sabrewulf (the belgian/french guy)
Sa74n (right?)
Insta
Robert (don't whine about the amount of beer, just join:P)
Doesnt look that interesting to me yet, but its a very early build. The vehicle vid gives me a Huxley/UT3 feeling in style.
A Belgian guy I know who works in the french gamesindustry will come to Stockholm the 23rd of august (sat), and we are arranging a little meeting that day with me and him, and prolly 1 or 2 guys from Grin, and one from Dice, all active in the Unreal community.
Now I was thinking, what if we expand this a bit and make it a Unreal/Source level design community meeting? We got plenty of community people who live and work in Stockholm. Anyone interested?
I think it looks awesome, and looking way more Fallout than fallout itself:)