That could make for some interesting levels... ![]()
Posts by sk3tch
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...So it's like using the HalfLife engine to play dodgeball?
I could see where it would be entertaining to only have one object to hurt eachother with...and restrict weapons to only gravity guns.
...seems like somebody's trying to make the equivalent of the next fy_iceworld?
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I can always change the map name.
Quote...and I know I'm not very original with the "mill/brick" theme...but I figureI want to walk before I can run.
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I'm nub as far as modeling goes...but that looks sweet to me!
What program are you using for that and what mod is it for?
I've never heard of Malvon LP.
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Ok...believe it or not...I've always heard of texture lighting...just never used it. I can't believe this was something I could've used right along...Jeez am I new :roll: .
As far as lighting and sky...Is this what is up to par?:
[Blocked Image: http://badger74.recongamer.com/de_millraid.jpg]
[Blocked Image: http://badger74.recongamer.com/de_millraid2.jpg]
[Blocked Image: http://badger74.recongamer.com/de_millraid3.jpg]
I notice CS players like brighter environments...by no means am I really trying to make a CPL map. This is my 2nd attempt at a de_map...using an older engine.
...and I know I'm not very original with the "mill/brick" theme...but I figure
I want to walk before I can run.
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[Blocked Image: http://badger74.recongamer.com/fybadger.jpg]
fy_badger (second map made after the whole skybox phase)
[Blocked Image: http://badger74.recongamer.com/awpmapteam74.jpg]
awp_map-team74 (5th map ever made for clan server rotation)
-sorry for pics being so small..it's better that way any way. :roll:
...and I'm still learning
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doh!...look down...misspost....
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Well...I know now it was all about something else. :roll:
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Quote from MinotauroDisplay More
The map needs:* Better textures
* Better lighting
* More thematic elements
* Better Skybox
* Trims on the edges
thats it

textures - Ok...got some ideas/textures I can use? I only have 2 gig of hd spaceleft off 10 gigs...and I thought blaz's textures were really good.
lighting - more shadows? darker? HELP!
thematic elements - You mean like barells? I'm going to add pipework and
electrical lines later on...is that what you mean>?
skybox - I'll work on getting a better one
trim - the part I save for last and TAKES SO DAMN LONG.
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Oh...wow...
I remeber the original way back when....It'll prolly do good just 'cause Tom Cruise is in it.
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HEY, THATS MY MAP!!!
....just kidding :wink:
It does look kinda "full-bright" doesn't it?
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Its very much alive, it is just this is the better place to be of course.
nonono... the forums...not the site.
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Until I scavange enough $$ to get a new computer...I'm still gonna map/play counterstrike 1.6.
I want to make one more map for HL1 engine before I go.
This map is nothing like some of the great works I've seen in these forums...I will listen to any criticisms and apply it to the map.
Textures by blazeeer mainly ( hope he don't hate me for abusing them :roll: ).
[Blocked Image: http://badger74.recongamer.com/bsfmap.jpg]
[Blocked Image: http://badger74.recongamer.com/bsfmap2.jpg]
[Blocked Image: http://badger74.recongamer.com/bsfmap3.jpg]
[Blocked Image: http://badger74.recongamer.com/bsfmap4.jpg]
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There's one thing I notice in HL2 maps...they're so gloomy and grey (except the sky).
Nice job on the map so far von*ferret ...Only thing I would complain about has more to do with the new engine than you. :wink:
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Palmer, Massachusetts USA