Will play this evening! Looks good ![]()
Posts by Drakeee
-
-
Man that is some comprehensive feedback! Thanks so much

I have about 3 pages of an a4 book just with bugs/suggestions/fixes already found - definitely have to add some more on now !
As regards the dead end street, yes I've forgotten to block it off, most people have mentioned that! Added to list!
I know there are a lot of nav issues, thats something I need to do quite a bit of work on I reckon! I'm mostly aiming this at versus too so maybe I'm missing the more obvious things from a campaign point of view (infected ladders, etc) - Added to list!
The boxes got into the stairwell as the office workers were trying to block themselves in upstairs? I dunno
I'll have a revisit of this areaThat is one heck of a spot for a tank battle :E How did it go? You said it basically couldnt get to you?
Hole in the wall, yes I think breaking out the whole wall would be a good idea, don't want such a massive margin for a charger out the wall to downstairs though.. Will give it thought
The first ammo supply you found is indeed the first ammo supply. Will look into adding more shotgun ammo but I think uzi ammo is pretty ok so far. I kinda want the player to be close to running dry when they find a new ammo spawn.
Agree the basement area is really empty, I guess I neglected it in the rush to get something out and playable

Agree there needs a sound on the gate panic event, also a far longer wait for the elevator doors to open, these are on the list!

Thanks so much for taking the time to reply with screenshots and everything, really helps a lot!
-
-
-
Looking for beta testers for the first map - add me on steam if you're interested: xlan
thanks!
-
http://www.l4dmaps.com/details.php?file=23478
six screenshots above, 20 here http://imgur.com/a/k2A8p
[Blocked Image: http://i.imgur.com/6ilt5Qz.jpg]
[Blocked Image: http://i.imgur.com/CH8rHbw.jpg]
[Blocked Image: http://i.imgur.com/Yafg5Bm.jpg]
[Blocked Image: http://i.imgur.com/4rRAdRh.jpg]
[Blocked Image: http://i.imgur.com/Eb8Tk1b.jpg]
[Blocked Image: http://i.imgur.com/76crnnr.jpg]
[Blocked Image: http://i.imgur.com/16PgUGc.jpg]
My first real campaign for L4D2 - I'm about 90% done on the first map. Been working on it for about 2 months when ever I get a chance. Been trying to get the lighting sorted, it's still far too bright for my liking. I've followed the ideal angles and brightness etc on the L4D2 skies page but its not coming out as dark as I'd hoped. Anyone any lighting ideas?
Anyway, any ideas or constructive crits I welcome!
Thanks for reading!
-
Quote from Al Anselmo
I saved this one as wallpaper:
http://xgamedesign.com/xgamedesign/wp…10-10_00002.jpg
we should schedule a mapcore CS:GO match and play all these maps that we are creating!
I love that screenshot

-
I really like that.. reminds me of that CS map with the 3 bombsites, I forget the name of it now

edit:de_foption! that was gonna drive me mad I had to go searching

-
posted in the other thread but heres my demo http://www.15eleven.com/playthrough.rar

-
Hi man, played through today
Fun! Good work! Seemed very easy at some points but I was playing on Normal. There wasn't enough enemies at most rooms to provide a challenge, there usually seemed to be a max of about 3-4. For the airship battle there should be a wave per rocket i reckon. I wiped the two hunters no problem because of the rockets too so no challenge there. Some stuff could be worked on but I still enjoyed it for a quick belt around

I recorded a demo too, can't hurt to watch my playback!
http://www.15eleven.com/playthrough.rar
edit: I only decided to start recording after about a minute so the first min is missing

-
With the summer coming up and me playing a whole lot of Left 4 Dead 2 I've decided to make a campaign with my friend.
Here's some images of what I've got so far:
[Blocked Image: http://i56.tinypic.com/fa0vg6.png]
[Blocked Image: http://db.tt/xuYQeQZ]
[Blocked Image: http://dl.dropbox.com/u/22614178/l4d2/l4d_10001.jpg]
[Blocked Image: http://dl.dropbox.com/u/22614178/l4d2/l4d_10002.jpg]
[Blocked Image: http://dl.dropbox.com/u/22614178/l4d2/l4d_10003.jpg]
Decided to switch it to night-time then, but I got a problem with some props going translucent? You can see it in the last pic here I think
[Blocked Image: http://dl.dropbox.com/u/22614178/l4d2/l4d_10005.jpg]
[Blocked Image: http://dl.dropbox.com/u/22614178/l4d2/l4d_10006.jpg]
[Blocked Image: http://dl.dropbox.com/u/22614178/l4d2/l4d_10008.jpg]
I'm aware the screenshot quality is a bit poor, i'll try and get some decent ones this evening. Thanks for any replies!
-
-
that looks absolutely fantastic
-
ok i'm not gonna bother with a 3d skybox yet as i'm still very early in development..
turns out that the problem was that i have to set my shader detail to HIGH at least in order to render the skybox
madness but it works!
thanks for all the help
edit: [Blocked Image: http://i56.tinypic.com/2mnljdd.jpg]
-
Quote
There's a single sky_camera in every map with a 2D skybox (all of them). A L4D2 map without a 3D Skybox will give graphical glitches in the skybox, visually similar to a leaked map.
just read that, do I need a sky_camera yes?
-
-
yeah I complied with HRD enabled and disabled, to the same effect.
Can't change anything til I get home now (after 6.30) cos I can't seem to login to STeam at work

https://rapidshare.com/files/461519275/bowl.rar is a small rar with the vmf, bsp and all that stuff in it if anyone fancies having a look at it, thanks again. <1MB
-
I'll try that at lunch time (at work now) and post the results
thanks for the help guys
-
its only a small square at the moment so i just threw a hollow sskybox around it

-
i can check for sure at lunch time, but i think the problem in teh 2nd one was that there was no sky with that name so it did a hall of mirrors effect...
i'm sure you're right, something with the fog in the first pic but i've no real experience with that stuff, last time i used hammer was for cs 1.6
surely the valve example ents wouldn't be giving me a problem? 