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Posts by marque_pierre

  • New XBox 360 screens?

    • marque_pierre
    • May 6, 2005 at 4:15 PM

    Considering the first XBox dev kit controller was white, this could be a new devkit controller for 360.

  • Game Development Camp

    • marque_pierre
    • May 6, 2005 at 4:07 PM
    Quote from Zacker

    Aalborg's university is the coolest one:)

    Really? :roll:

  • Game Development Camp

    • marque_pierre
    • May 6, 2005 at 7:26 AM

    More of that please! That can only be good. One wonders, why Aalborg? Why not København?

  • Gameplay Experiments

    • marque_pierre
    • May 6, 2005 at 7:25 AM

    Failing experience with everything, having a little knowledge of a good authoring tool like Director or Virtools could also do the trick...

  • New XBox 360 screens?

    • marque_pierre
    • May 6, 2005 at 7:23 AM

    XBox controller shot for those interested...

    http://%7boption%7d

  • You figure it out...

    • marque_pierre
    • May 3, 2005 at 11:38 PM

    Ubisoft hires Klein and next thing you have this...

    http://%7boption%7d :roll:

  • New XBox 360 screens?

    • marque_pierre
    • April 25, 2005 at 6:04 PM

    Leaked truth, or beleivable fakes? Who cares, it is geek rumour heaven!

    http://%7boption%7d

  • Texturing books

    • marque_pierre
    • April 18, 2005 at 4:33 PM
    Quote from kleinluka

    Things are changing really rapidly in this industry, its quite amazing. If you don't adapt and stick to old skool game art, you'll be left behind VERY FAST.

    So Klein, can you give us some examples of the info+techniques you need to master now and in the future, compared to the traditional low poly old school games art stuff?

  • Texturing books

    • marque_pierre
    • April 18, 2005 at 2:02 AM

    Aaaarrrgggghh! I wanted advice! Since we are on the topic - wishful thinking. What would a perfect texturing book be like for you?

  • Texturing books

    • marque_pierre
    • April 17, 2005 at 11:03 PM

    How come there are no good texturing books?

    Or do you know of any I haven't bumped into?

    This one http://%7boption%7d gives a good overview I think, but I still feel like something was missing, and it is certainly not very games specific.

    This one http://%7boption%7d was more about mapping coordinates and projection math than anything else...

    According to the author, this one http://%7boption%7d will not benefit you outside Lightwave 3D...

    This could have been good http://%7boption%7d but as it happens, it is a total ripoff of amateur work (in my humble opinion).

    This one deserves more praise http://%7boption%7d but as it also serves as an intro to Photoshop, then it is limited what the advanced Photoshop user gets out of it.

    Even though this one has only 2 texturing specific chapters, I still feel it is the one I have learned the most from http://%7boption%7d

    Any takers?

  • Cartoony forest/jungle environment

    • marque_pierre
    • April 17, 2005 at 10:36 PM

    Not pulling your leg here. This is university work, so everything needs to be documented, written up and so on. Sadly there doesn't seem to be an awfully big market for cartoony games textures at the moment, and I am not an expert yet by a long shot, but everybody I have shown these docs to, go like, 'Man, I wish this kind of stuff was available on the net...' You know what they say, in the kingdom of the blind, the one-eyed man is king!

  • Cartoony forest/jungle environment

    • marque_pierre
    • April 17, 2005 at 9:06 PM
    Quote from spine

    Yeah some nice stuff you've done here marque, but I find it very hard togive critics on something with cartoon looks, suddenly every rule

    gets tossed out the window, well almost...

    All I can say is it looks nice and cartoony!

    Anyways GJ!

    Actually that is not true. I used to think so. And so I dived into it head first, and my first forays looked horrible. So I had to go back to the drawing table and carefully analyze cartoony games art. Then I discovered that cartoony art is not just cartoony art, there are several different categories which don't necessarily use the same methods and effects artistically speaking. So I analysed it, drew up the laws governing them, and with that at the forefront of my mind, the job became as easy as I thought it would be at first!

    So I wrote two documents on cartoony art as well as structuring your layers in Photoshop for optimum effect, which I have gotten decent feedback on. Maybe a book on cartoony games texturing, somewhere down the lines...?

  • Cartoony forest/jungle environment

    • marque_pierre
    • April 17, 2005 at 9:01 PM
    Quote from ReNo

    That was odd, was just flicking through this months Develop and noticed a face that looked familiar - Marque Pierre's avatar photo in the footnote of an article about some Teeside event Good job getting a mention, though if you helped organise such an event then it was well deserved!

    Thanks. I invited 3 speakers and did some other stuff. This was my second time in Develop http://%7boption%7d and of course it is always good to get some press, but let's just say. this was not exactly my finest hour, writing wise...

  • Cartoony forest/jungle environment

    • marque_pierre
    • March 31, 2005 at 5:43 PM
    Quote from DaanO

    Yes i demand screenshots of the level.

    NEVER! I say NEVER! Mwuahahahaha! I am keeping them all to myself! I will NEVER show any of the final stuff!

  • Cartoony forest/jungle environment

    • marque_pierre
    • March 30, 2005 at 8:14 AM

    Thanks... If you knew how quickly and simply these were made you wouldn't be so impressed. But at least, everything is handpainted. :roll:

  • Cartoony forest/jungle environment

    • marque_pierre
    • March 30, 2005 at 6:58 AM

    Here is a... wooden bucket! And a variation.

    C&C will be appreciated, as always.

    [Blocked Image: http://www.marquepierre.com/images/buckets.jpg]

  • Cartoony forest/jungle environment

    • marque_pierre
    • March 26, 2005 at 5:59 AM

    A land based hut. Very simple shape. Yes the modelling is quick, but this type of hut is meant to be duplicated, so too many unique features will not do.

    [Blocked Image: http://www.allstylenohype.com/hut1.jpg]

    C&C, pleae.

  • EA looses 200 million dollars

    • marque_pierre
    • March 24, 2005 at 9:14 AM

    What is loosing 200 millions? Well, because of this, their shareprice will drop, which means their credit rating will drop, which means it will be more expensive for them to finance daily operations or take overs. Their creditability towards outside partners such as the NFL will drop. Furthermore their own shares are one of the key things they use payment to take over other studios, which means that they will be in a worse position to do so.

    Boxes that were made but never sold, well they still have to be paid for, even more so than if so, since I can imagine EA have to suck up costs incurred for shipping them back from the retail points.

    So, yes this is money they were expecting on getting, but believe me, they lost this money, and they felt it.

  • The Eidos buyout...

    • marque_pierre
    • March 23, 2005 at 11:47 PM
    Quote from Minotauro

    I have to agree with frie on this one, Bono recently refused to be the boss at the IMF, clearly showing that he had other plans in mind!!!

    What the f#ck does a musician know about economy?

  • EA looses 200 million dollars

    • marque_pierre
    • March 23, 2005 at 10:36 PM

    ... and I feel fine.

    http://%7boption%7d

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