Posts by Uncle Ho
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Sorry, wasn't too far down the list when I got to it. Besides, he might still read it... Maybe...

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Quote from Fletch
DoD was originally shit, cubed. When they got better coders on board, better mappers and artists came on board as well. Proving my model posted above.If writing or coming up with good ideas is your talent, then you need to take up writing, not mod making. If you're truely interested in modding you need to pick one of the four basic categories (coding, mapping, 2d art, modeling) and make an attempt to learn. No mod will ever survive if the team members have to take commands from somebody who doesn't contribute anything beyond the storyline. First off because most people invovled will be between 15-25 year in age and have giant egos. Secondly because it's insulting to put 40+ hours into a map and have your leader spend 2 hours writing the plot. In the actual industry, all of the writers have a stable background in other aspects, usually level design since you can write and produce your own basic single player story once you get some skills in place.
Yeah, they got better over time, because people joined.Don't act that way about writing. A lot of mods and games have very little work put into writing, but a truly well thought out story takes time, especially if you want that plot to be remembered.
Also, what were Mark Laidlaw's gaming credentials? (seriously, I'm curious). Ok, anyway then, I guess I have to go prove you wrong on this one. I'm a writer/concept artist who's running a mod. Nobody on my team thinks I have a big ego.
Btw, I don't think we're talking about "the industry", we're talking about mods, amateur developement. Stuff made for fun.
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Quote from Fletch
Oh, and Valve wasn't a bunch of Newbs. They were formed with former game developers that had worked across many platforms and had some damn good resumes going in.
Ok, bad example. What about Counter-strike though, or DOD. Also, what kind of experience did Sam Raimi have when he made Evil Dead. I understand what you're saying, and I'll be honest, this particular project doesn't sound all that interesting to me. But what if writing is your area of expertise? What if concepts and story line are what you're into. I realize how arrogent it seems to have a n00b give you orders. I'll be honest, I'm probably not one to talk, all I've done are a few cruddy reskins for HL and MOH, anything else I ever tried to do was killed by viruses killing my hard drive.
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You guys should consider going source
I'd love to see what you could do with it! -
Quote from Fletch
I wasn't trying to be a dick or anything with my previous line of questioning. Mapcore is full of very talented artists, many of them currently or previously working in the game industry. Nobody is going to join any mod team without there being some sort of core team established. If you don't have EXPERIENCED coders and modelers on board, the mod will in all likelyhood fail. Sorry. That's a fact of life.Again, not trying to be a dick, just asking reasonable questions if you want help.
Well, out of curiosity, where do experienced team members come from? Don't you need to start somewhere? I've noticed that people don't want to help n00bs, but as n00bs stay n00bs, the numbers of them will only increase. You need to be able to help beginners out. I mean, think about Half-life, Valve was just some 3rd rate Washington game studio, what right did they have to do anything.
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Anyway, seriously consider the source. The HL1 engine simply doesn't do it justice. I can just see it with bumpmaps and all that wondeful stuff!
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I'd love to see these with normal maps

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Anyway, can som1 put these in a full pack? I'd really like to put some of these in.
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I love the layout, but I'd like some less cartoony textures. That's just me though.
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Hey, I was wondering, is it possible to mod Bloodlines? Me and some friends were thinking of adding some npc's and quests to the existing hubs. I just thought I'd ask an inside source

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Make it on the source, I love snowy places, not enough games have snowy forests.