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  3. Nazul

Posts by Nazul

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • Nazul
    • January 7, 2005 at 3:25 PM

    aight !

    can you tell me how many models / props you have used ?

    cuz I say 20% of the map excists of models/props

    teh Nub4life says 75%

    who's right , me ? or the wanker :roll:

  • Doom3 can produce larger environments than Source?

    • Nazul
    • January 6, 2005 at 12:58 AM

    doom3 sux

    source rocks

    any additions ?

  • dm_platform

    • Nazul
    • January 6, 2005 at 12:40 AM

    woot , thought it was something from 3dmax or something looks might fine !

    teleporters and railgun would pwn

  • its my birthday!

    • Nazul
    • January 5, 2005 at 10:21 PM

    uh-huh , so ?

    we're supposed to say : CONGRATULATIONS or som'inn? huh ? dun think so u mafuck , i dont even like u , i think i even hate u .. grrr

    but oh well ; happy dirthday

    PS : 92% of the content in this post is NOT TRUE :!:

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • Nazul
    • January 4, 2005 at 12:55 PM

    mike , why are you better than me

    you're like the 86th person that's better. and ur on nr.1

    good thing teh Best are Dutch though

  • TS & CS_normandin

    • Nazul
    • January 2, 2005 at 12:51 PM

    i saw this map when u only had the outside part with the trees / bushes on cs.net , i think that's the best part of it ,nice and clean

  • n64

    • Nazul
    • January 1, 2005 at 1:42 PM

    hha ,i had a N64, with a Doctor64 , all the games on CD . that was pwn 50 games on 1 CD for 25€ ( 50 flr. those days )

    it was beutifull then but its but ugly and the games suck when i play it @ my friends` place cuz he beught it from me

  • WIP: VTOL model for HL2 mod Badge of Blood

    • Nazul
    • December 30, 2004 at 10:13 AM

    aaaaaw ,dont make ik go Vertical ! just go horizontal and it's supah fast , that way it can't be in any game but that's not the point

    i love it btw.. kinda of an HALO plane ,never played halo though... :roll:

  • super crazy idea

    • Nazul
    • December 28, 2004 at 12:09 PM

    good idea !!

  • its amazing

    • Nazul
    • December 15, 2004 at 10:16 PM

    wif mai lietness I discuverd en ERROR !

    lets call it a bug

    when you have a map.... lightning doesnt work ( or just isnt placed )

    hl2 goes like thise : matt_fullbright 1....

    load another map and its still on , u have to disconnect ,set it to 0 and then reconnct to get it , but its cheating cuz its same as lambert

  • dm_rebar

    • Nazul
    • December 15, 2004 at 2:29 PM

    wow , that's cool

  • First try...

    • Nazul
    • December 13, 2004 at 11:38 PM

    hmm , someone who can model make the MapcOre logo in .mdl ...

    i'd place it all the maps i make

  • q3_trueblue [Cellshaded Q3 DM]

    • Nazul
    • December 8, 2004 at 9:49 PM

    haha

    this si teh pwn looks so cool

  • Bounce (remake for HL2DM)

    • Nazul
    • December 5, 2004 at 5:21 PM

    omg

    /me closes hl2dm_contest.vmf

    /me opens FUnboxorznubshitmap.vmf

    haha

  • de_shapingcity

    • Nazul
    • December 4, 2004 at 8:59 PM
    Quote from von*ferret

    nice screenshot of model props.

    hehe yeah , well that's "hip" nowadays

    what we can see her is like 80% props. but they do get the job done though

  • you all realize right?

    • Nazul
    • December 4, 2004 at 8:57 PM
    Quote from Marcos

    I dont see how a big open feild with some big boxes for cover can be so much fun..

    it's not , that's why my map isn't a "big open field" and doesnt have 3v0l crates in em

    i'm doing a final version now ,gonna name the maps i make ( the nublars ) : nz_"insertNUBmapNAMEhere" so you know where to look

    oh, the final includes Cubemapping

  • you all realize right?

    • Nazul
    • December 3, 2004 at 10:42 PM

    whaha pwnd;)

    nah ,i dlled the map from some arsch on a server ,had ping 900 so couldnt really see the map , so i made my own server and "kiddo" joined

    but i got A question , ive run through about 9 ent's prop_phys etc. etc.

    but i can't get my watermelons to do what i want ..

    and that is ,stay on my gravity gun and get shot away , they just fade back to their old spot when i pick em up !??!?

  • you all realize right?

    • Nazul
    • December 3, 2004 at 7:06 PM

    curman , i made deathbox7b ...

    i can tell you , 10b was NOTHING like thise it was just for testing but people kinda liked it ,so

    it's on this server btw : 24.132.135.252:27015

  • you all realize right?

    • Nazul
    • December 3, 2004 at 6:41 PM

    euhm :$ i made that map

    /me fleeeeeeeeees

    edit : oh and btw , i created it , because NOONE creates maps ... so i thought : hmm , if i made a map and threw it online ,everyone would join ( and they do ) , but the map is extremeley fun aint it duff

    map was called "Deathbox7b"

  • Wasteland HL2 website Mockup (56k maybe)

    • Nazul
    • November 27, 2004 at 10:09 AM

    1st time i see Bullets in a menu that's the same size looks strange but cool

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