1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Nazul

Posts by Nazul

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • Nazul
    • January 7, 2005 at 3:25 PM

    aight !

    can you tell me how many models / props you have used ?

    cuz I say 20% of the map excists of models/props

    teh Nub4life says 75%

    who's right , me ? or the wanker :roll:

  • Doom3 can produce larger environments than Source?

    • Nazul
    • January 6, 2005 at 12:58 AM

    doom3 sux

    source rocks

    any additions ?

  • dm_platform

    • Nazul
    • January 6, 2005 at 12:40 AM

    woot , thought it was something from 3dmax or something looks might fine !

    teleporters and railgun would pwn

  • its my birthday!

    • Nazul
    • January 5, 2005 at 10:21 PM

    uh-huh , so ?

    we're supposed to say : CONGRATULATIONS or som'inn? huh ? dun think so u mafuck , i dont even like u , i think i even hate u .. grrr

    but oh well ; happy dirthday

    PS : 92% of the content in this post is NOT TRUE :!:

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • Nazul
    • January 4, 2005 at 12:55 PM

    mike , why are you better than me

    you're like the 86th person that's better. and ur on nr.1

    good thing teh Best are Dutch though

  • TS & CS_normandin

    • Nazul
    • January 2, 2005 at 12:51 PM

    i saw this map when u only had the outside part with the trees / bushes on cs.net , i think that's the best part of it ,nice and clean

  • n64

    • Nazul
    • January 1, 2005 at 1:42 PM

    hha ,i had a N64, with a Doctor64 , all the games on CD . that was pwn 50 games on 1 CD for 25€ ( 50 flr. those days )

    it was beutifull then but its but ugly and the games suck when i play it @ my friends` place cuz he beught it from me

  • WIP: VTOL model for HL2 mod Badge of Blood

    • Nazul
    • December 30, 2004 at 10:13 AM

    aaaaaw ,dont make ik go Vertical ! just go horizontal and it's supah fast , that way it can't be in any game but that's not the point

    i love it btw.. kinda of an HALO plane ,never played halo though... :roll:

  • super crazy idea

    • Nazul
    • December 28, 2004 at 12:09 PM

    good idea !!

  • its amazing

    • Nazul
    • December 15, 2004 at 10:16 PM

    wif mai lietness I discuverd en ERROR !

    lets call it a bug

    when you have a map.... lightning doesnt work ( or just isnt placed )

    hl2 goes like thise : matt_fullbright 1....

    load another map and its still on , u have to disconnect ,set it to 0 and then reconnct to get it , but its cheating cuz its same as lambert

  • dm_rebar

    • Nazul
    • December 15, 2004 at 2:29 PM

    wow , that's cool

  • First try...

    • Nazul
    • December 13, 2004 at 11:38 PM

    hmm , someone who can model make the MapcOre logo in .mdl ...

    i'd place it all the maps i make

  • q3_trueblue [Cellshaded Q3 DM]

    • Nazul
    • December 8, 2004 at 9:49 PM

    haha

    this si teh pwn looks so cool

  • Bounce (remake for HL2DM)

    • Nazul
    • December 5, 2004 at 5:21 PM

    omg

    /me closes hl2dm_contest.vmf

    /me opens FUnboxorznubshitmap.vmf

    haha

  • de_shapingcity

    • Nazul
    • December 4, 2004 at 8:59 PM
    Quote from von*ferret

    nice screenshot of model props.

    hehe yeah , well that's "hip" nowadays

    what we can see her is like 80% props. but they do get the job done though

  • you all realize right?

    • Nazul
    • December 4, 2004 at 8:57 PM
    Quote from Marcos

    I dont see how a big open feild with some big boxes for cover can be so much fun..

    it's not , that's why my map isn't a "big open field" and doesnt have 3v0l crates in em

    i'm doing a final version now ,gonna name the maps i make ( the nublars ) : nz_"insertNUBmapNAMEhere" so you know where to look

    oh, the final includes Cubemapping

  • you all realize right?

    • Nazul
    • December 3, 2004 at 10:42 PM

    whaha pwnd;)

    nah ,i dlled the map from some arsch on a server ,had ping 900 so couldnt really see the map , so i made my own server and "kiddo" joined

    but i got A question , ive run through about 9 ent's prop_phys etc. etc.

    but i can't get my watermelons to do what i want ..

    and that is ,stay on my gravity gun and get shot away , they just fade back to their old spot when i pick em up !??!?

  • you all realize right?

    • Nazul
    • December 3, 2004 at 7:06 PM

    curman , i made deathbox7b ...

    i can tell you , 10b was NOTHING like thise it was just for testing but people kinda liked it ,so

    it's on this server btw : 24.132.135.252:27015

  • you all realize right?

    • Nazul
    • December 3, 2004 at 6:41 PM

    euhm :$ i made that map

    /me fleeeeeeeeees

    edit : oh and btw , i created it , because NOONE creates maps ... so i thought : hmm , if i made a map and threw it online ,everyone would join ( and they do ) , but the map is extremeley fun aint it duff

    map was called "Deathbox7b"

  • Wasteland HL2 website Mockup (56k maybe)

    • Nazul
    • November 27, 2004 at 10:09 AM

    1st time i see Bullets in a menu that's the same size looks strange but cool

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™