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  3. ginsengavenger

Posts by ginsengavenger

  • What pc specs do you have?

    • ginsengavenger
    • March 14, 2006 at 4:53 AM

    cripes I use a samsung with 20ms response and it's just fine. wimps ;P

  • what music are you listening 2 atm?

    • ginsengavenger
    • March 13, 2006 at 4:38 AM

    http://www.myspace.com/dragonforceofficial

    http://www.myspace.com/wolfparade

    http://www.myspace.com/deathfromabove1979

    http://www.myspace.com/mstrkrft

    btw this has been around a long time but it's still an awesome way to find new bands you might like, in case you haven't seen it:

    http://www.liveplasma.com

  • Post Your Pic Extravaganza 2006 ~~!

    • ginsengavenger
    • March 13, 2006 at 4:32 AM

    /me goes to brazil

    this is up overlooking the SF bay:

    [Blocked Image: http://junx.home.comcast.net/meh_overlook.jpg]

  • Back to the darkroom!

    • ginsengavenger
    • March 12, 2006 at 12:48 PM
    Quote from dissonance

    I think the grain adds to it.

    Agreed. (I can't tell what it is either, other than thoroughly rusted)

  • View From the Bottom

    • ginsengavenger
    • March 11, 2006 at 6:50 PM

    three words: $2000 Revolution devkit ^^

  • View From the Bottom

    • ginsengavenger
    • March 11, 2006 at 4:40 PM

    pretty bleak

  • The Simpsons

    • ginsengavenger
    • March 8, 2006 at 8:50 AM

    .......nice

  • 2 screenshots from BIA 3

    • ginsengavenger
    • March 8, 2006 at 8:47 AM
    Quote from mikezilla

    Just to clear it up, the new game takes place in HOLLAND (so no french villages) and takes place after the events of the first two games.Continuity ftw.

    come on guy you're american just like the rest of us... europe == europe == europe

    I do like the game mechanics but honestly I throw my hat in with the rest of the "Enough of the goddamn WWII" crowd.

  • The Great Photography... off?

    • ginsengavenger
    • March 6, 2006 at 6:54 AM

    We went to Alcatraz today. Didn't get much good; kinna bleh day and I'm shooting on a little point-n-click these days. Some really minor post in these.

    [Blocked Image: http://junx.home.comcast.net/alcatraz1.jpg]

    [Blocked Image: http://junx.home.comcast.net/alcatraz2.jpg]

    [Blocked Image: http://junx.home.comcast.net/alcatraz3.jpg]

  • Pls post a mailbox!

    • ginsengavenger
    • March 2, 2006 at 4:35 AM

    In all my years living here I have no idea what she's talking about [Blocked Image: http://www.forumplanet.com/iconcommon/counter-strikeforums/sets/smile/58_100_117_110_110_111_58.gif]

  • another tale of danger and excitement

    • ginsengavenger
    • March 1, 2006 at 7:18 AM

    Awesome dude, grats and respect.

    [Blocked Image: http://www.cctexas.com/images/g23/mcgruff.gif]

  • Got a new lense!

    • ginsengavenger
    • February 26, 2006 at 9:47 PM

    I like how we can see your reflection in the water droplets ^^

  • What Games are you playing?

    • ginsengavenger
    • February 22, 2006 at 4:58 AM

    finally I'm playing RE4 (gc). Very cool. I never played the earlier games, they didn't really appeal to me, but this one I'm having a good time with. Some of the design decisions feel kind of odd but I think they relate to the earlier games and I can see what they're going for and it's alright.

    Bust-a-Move DS, Tony Hawk DS, Advance Wars DS, gonna pick up AoE DS in a day or two.

  • Insurgency Media Update

    • ginsengavenger
    • February 21, 2006 at 4:03 AM
    Quote from Phatsniper

    Looking truly amazing guys, but it's the gameplay I want to see

  • Funky 3D room painting

    • ginsengavenger
    • February 17, 2006 at 4:32 AM

    If you carefully inspect the placement of the lines and shapes you'll see that they're perfectly consistent between shots. You simply couldn't fake the distortion as convincingly as this without modeling the entire scene, projecting it virtually and doing an overlay, which is an inaccurate process anyway. It really would be easier to just do it than to try to fake it. The photo quality is ass but they are real.

    The aliasing is an ugly artifact of the browser resizing the photos - right click -> View Image to see them larger and cleaner.

    Izuno the monitor you mention is simply outside of the shot, you can see that it is mounted to a nearer wall than the one that the overhead pipe goes into in the second shot.

  • Funky 3D room painting

    • ginsengavenger
    • February 16, 2006 at 6:23 AM

    On close inspection I do believe they're real. It just wouldn't be worth it to try to fake them as accurately and consistently as they appear. The photo quality just sucks ass

  • Funky 3D room painting

    • ginsengavenger
    • February 15, 2006 at 4:47 AM

    totally. I'm not convinced they're real, but I'd like to believe it. The pictures themselves look quite photoshopped but I think it'd be easier to just do it than try to fake it. Anyway, this might be pretty doable in a map.....

  • Forest Temple Corridor

    • ginsengavenger
    • February 15, 2006 at 4:41 AM

    You could conceivably fake it by building a corridor which would rotate in increments as you walked through a long row of triggers |||||||||||||||||||||||||||||||||||||||||

    but it would be a real pain in the ass and would probably look pretty choppy depending on how many triggers you built. You'd also probably want to move a clipping box along with the player so he couldn't turn around, or else you get into some really muddy territory with him going back the other way but the corridor keeps turning the wrong direction; deactivating or repurposing the triggers to turn it the other direction, ugh.....

    I wouldn't even attempt it that way, just a way of halfassing it without coder support. Oh yeah and no way could this ever work in multiplayer without being coded into the mod.

  • Interview with John Gibson about Red Orchestra and Tripwire

    • ginsengavenger
    • February 14, 2006 at 6:38 AM

    You haven't seen millions of other games for sale on Steam yet because it's just starting to catch on as a publication platform. You do see a lot of non-Valve games in the list and that number is only growing

    You want to know *how* they got the deal, well either they approached Valve or Valve approached them, and neither case surprises me.

  • Hey ginsengavenger:

    • ginsengavenger
    • February 13, 2006 at 1:29 AM

    heh, yeah guilty as charged. Most of my behavior on that forum has been pretty unbecoming of a moderator. It's difficult to maintain composure there with the unending torrent of crap posts~ that's not an excuse, just a reason.

    I'm glad you've stuck with it and we didn't discourage you

    ps I'm particularly surprised that all the pictures in that thread are still online, it's good to have the context ^^

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