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  3. ginsengavenger

Posts by ginsengavenger

  • Quake IV

    • ginsengavenger
    • March 23, 2005 at 6:47 PM

    yeah tbh that looks rather ass to me. :/

  • Central Park Gates

    • ginsengavenger
    • March 23, 2005 at 2:53 AM

    twenty million

  • HL2DM Comp. Winners

    • ginsengavenger
    • March 19, 2005 at 12:26 PM

    yeah there wasn't even mentioned an honorable mention /category/... but something like that can't go without mention can it? gg valve

  • HL2DM Comp. Winners

    • ginsengavenger
    • March 19, 2005 at 11:53 AM

    i'm actually kind of disappointed that inevitableconflict didn't make it... not gorgeous but i had a lot of fun playing it :/

  • dm_underpass *download beta 3*

    • ginsengavenger
    • March 19, 2005 at 11:11 AM

    good on ye sir [Blocked Image: http://www.forumplanet.com/iconcommon/counter-strikeforums/sets/reply/thumbs_up.gif]

  • Uni project buildings

    • ginsengavenger
    • March 19, 2005 at 2:46 AM

    looks cool, i dig it. smoothing issues in the first one, and don't use the roof tiles tex on the underside of the roof throw on a wooden plank tex or something. i believe the wooden siding you're using on the second one is meant to be a door tex

  • TEXTURE CONTEST: ASIAN TEMPLE

    • ginsengavenger
    • March 18, 2005 at 11:05 AM

    zintis still wins~

  • I'm scared of razor blades

    • ginsengavenger
    • March 18, 2005 at 10:03 AM

    remember kids, it's "down the road" not "across the street"...

    [Blocked Image: http://www.knifecenter.com/knifecenter/dovo/images/j65web.jpg]

  • Quake IV

    • ginsengavenger
    • March 15, 2005 at 9:45 AM

    i can see where you're coming from and i understand but dude it sounds like you're kidding yourself...

    Quote from D3adlode

    this unique alien world of rusty metal, red flags, barren rocks and flashing red screens populated with creatures made from dead humans and other species, the sky was a dark brooding red informing the player that this place is anything but friendly and you're going to get fucked-up pretty bad unless you keep your alert on at all times.

    this passage reads a lot like you're describing doom3 ;X

    i don't blame them for porting d3 shit to q4 but i don't expect it to be any good. if they pull off a solid MP game i'll be duly impressed. d3 is a steaming heap (albeit bump & spec'd) D:

  • Forums

    • ginsengavenger
    • March 11, 2005 at 3:31 AM

    [Blocked Image: http://www.forumplanet.com/iconcommon/counter-strikeforums/sets/reply/thumbs_up.gif][Blocked Image: http://www.forumplanet.com/iconcommon/counter-strikeforums/sets/reply/thumbs_up.gif]

  • Acteon, character model

    • ginsengavenger
    • December 6, 2004 at 10:53 PM

    put a backpack on and pay attention to how the straps fall. they don't curve inward like that. gw

  • Fantasy carousel

    • ginsengavenger
    • December 2, 2004 at 7:07 PM

    carousels spin around and around and around... so how come there's a 'front' and a 'back'?

  • Cartoony forest/jungle environment

    • ginsengavenger
    • November 29, 2004 at 11:51 PM

    the UV stretching is worse imo :/

    i don't mind the bend provided EVERY tree in the scene doesn't look like that. i'm not a fan of the grass at all i'm afraid. i really like the style of the tree and that other plant though, the fronds particularly look cool. try to reduce their intersecting.

  • tercel!

    • ginsengavenger
    • November 24, 2004 at 8:52 AM

    gw but i wouldn't take pics wif the camera so close to the subject, the projection distorts it quite a bit :/

    gogo skin it

  • It's SNOWING!!!!!!

    • ginsengavenger
    • November 24, 2004 at 8:26 AM

    jebus i'm glad to be back in cali, three winters were enough.

    incidentally today i read an AP article about some postpartum depressed woman in Plano who cut the arms off her baby... ;________;

  • Wasteland HL2 website Mockup (56k maybe)

    • ginsengavenger
    • November 24, 2004 at 8:23 AM

    keen, yeah. i think it's laid out poorly though, you've got a lot of wasted space (GET IT, HAW HAW ...meh)

    i also think you need a bit more distance and less size on those dropshadows. you've got a shadow seam on the left, too.

    if you want to have that much empty space in the background you really need to do something with it. instead the first thing i'd do is just take that plug thing on the PDA, shrink it and put it on top (reroute the wires), so you can trim that whole left side of the page.

    if you want to go with that kind of techno theme you really need a lot more of it imo.

  • Oh man... well, here's one of my first attempts at mapping

    • ginsengavenger
    • November 24, 2004 at 8:11 AM

    bad practices? i think that point is debatable :/

  • "Rebellion" looking for mappers and coders

    • ginsengavenger
    • November 23, 2004 at 6:53 PM

    you don't even need new maps, just use levels from sp with some entity chicanery.

  • Post pics of you and your HL2 box! (if you have one)

    • ginsengavenger
    • November 23, 2004 at 6:34 AM
    Quote from Marcos

    Nexus!I havent bought HL2 yet i want to get a box~

    don't buy a box.

    Quote from ferret

    No. You cannot "upgrade" HL2 packages. Somethings to know:

    Retail:

    -You are ALWAYS required to have the CD or DVD in your disk drive. This is a requirement Vivendi made VALVe implement.

    -VALVe, also as a requirement from Vivendi, is banning accounts detected with "no-cd" cracks.

    -The disks are protected with SecuROM V5, which not all drives are capable of reading.

    -The games work in "offline" mode indefinately. This means with retail, you don't have to connect to STEAM to play.

    -It can NOT be converted to a "steam purchased" cd key. (Vivendi, again)

    Steam:

    -You never have to have a CD in the drive.

    -You can burn backups easily using STEAM's built in backup system

    -You get a lot more for your money. (Back catalog, DoD:S, HL1:S, etc)

    Buy the silver package. Its the best thing to do.

    Display More

    well, that's what i hear at least [Blocked Image: http://www.forumplanet.com/iconcommon/counter-strikeforums/sets/smile/58_100_117_110_110_111_58.gif]

    gogo hearsay

  • What Gabe did...

    • ginsengavenger
    • November 23, 2004 at 6:30 AM

    heh.

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