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Posts by ginsengavenger

  • compact flash problem

    • ginsengavenger
    • April 16, 2005 at 6:21 PM

    buy or borrow a reader.

  • Funniest movie ever in your opinion

    • ginsengavenger
    • April 15, 2005 at 11:42 PM

    How I Learned to Stop Worrying and Love the Bomb

    good choice~

  • Funniest movie ever in your opinion

    • ginsengavenger
    • April 15, 2005 at 11:02 PM

    Half Baked.

    and Airplane.

    and Animal House.

  • Unnamed Office Themed Map

    • ginsengavenger
    • April 15, 2005 at 5:14 PM
    Quote from Kosmo

    This is what I don't understand, why office maps are always trashed? Is it like a regular rumbling ground for terrorists and swat? That is just stupid!Why not make a map where everything is in place, that would make it look way more like office, and less like WTH is that.

    because real offices suck balls. they could hardly be engineered any better to suck the living spirit from the people who toil in them.

    don't work in one i guess?

  • The latest High-school massacre

    • ginsengavenger
    • April 13, 2005 at 9:43 PM

    oh boo hoo life is so hard. life is hard no matter where you live because people are all the same and we treat each other so miserably. some people can't suck it up so they break and take it out on those around them.

  • Dragon Character - wip

    • ginsengavenger
    • April 13, 2005 at 8:25 PM

    hmmm those teeth. i think you could get away with just an alpha tex, and save a LOT of polies. also they're so thin and sparse.. that's not really how teeth grow, even when they are sharp and nasty and interleave when the mouth is closed, they tend to be pretty closely grouped and densely packed at the gum. if you really want to individually articulate the teeth like that i would 1) use fewer polies ;x and 2) expand the bases so they come closer to meeting each other. right now they look more like a comb.

    the texture is good. i would work on making the various regions of skin and flesh more distinct and interesting. as it is now it's so consistent, when you can look at a good dragon illustration or pictures of real wildlife and see all kinds of local variation.. you know, differing kinds of scales or flesh. (not just lava splotches

  • New Unreal 3 Screenshot O_O

    • ginsengavenger
    • April 13, 2005 at 6:33 PM
    Quote from Izuno

    Finally, does the sky ever really look that blah vomit pink?

    never been to detroit i see ;x

  • Dragon Character - wip

    • ginsengavenger
    • April 12, 2005 at 5:18 PM

    well before the shoulder was fine because it had a cartoony look and the anatomy was forgivable. now it just looks messy and the uv mapping makes it worse ://

    the texturing is getting better all the time though.

  • Psychonauts Demo....

    • ginsengavenger
    • April 12, 2005 at 5:07 PM

    tim schafer~pwn

  • Best. Video. Ever.

    • ginsengavenger
    • April 11, 2005 at 6:18 AM

    it's 100% naked woman but it's definitely not porn

    but it's nsfw either

    http://www.davidlachapelle.com/videos/mac.html

    click at your own risk

  • Post your desktop!

    • ginsengavenger
    • April 10, 2005 at 7:38 AM

    holy jesusfcuk

  • The 'Core Sketch Thread!?

    • ginsengavenger
    • April 10, 2005 at 7:28 AM

    can i post something that's not a hat~

    [Blocked Image: http://ginneh.home.comcast.net/heron01.480.jpg]

    was just messing around while i was waiting for thrik's nintendo vid to load.. i find these birds so graceful, i might try to do some modeling or something. i'm sure it's very wrong anatomically, i was uh... "winging it"

  • Best. Video. Ever.

    • ginsengavenger
    • April 10, 2005 at 3:27 AM

    omg ROFLlofffls.

    FINISH HIM

  • Best. Video. Ever.

    • ginsengavenger
    • April 10, 2005 at 3:05 AM

    slow like molasses

  • Reality engine

    • ginsengavenger
    • April 10, 2005 at 2:43 AM

    six people pulling the same vertex in different directions

  • co_galvanise

    • ginsengavenger
    • April 10, 2005 at 12:58 AM

    afraid i'm with nexus, all the gray and red and white make me think "eew, salty candy cane"

  • Now playing

    • ginsengavenger
    • April 9, 2005 at 11:21 PM
    Quote from ctswin

    i don't agree with arguments that 10 hours for a game is too short (not just BG&E, max payne games etc)i just don't get it, maybe it's because i'm older and have a full time job, to put 10 hours into a game is pretty big ¬¬

    agreed. when a game is good but doesn't drag on forever it really feels like a mercy to me.

  • Reality engine

    • ginsengavenger
    • April 9, 2005 at 7:35 PM
    Quote from jayrabbit

    http://www.artificialstudios.com/compare.phpVery impressive game engine!

    I guess Source is the weakest of all these engines, but HL2 is the probably the best looking game so far...

    Indeed; I think it's been shown time and again that no matter the technical capabilities of an engine, strong art is much more important. Can't wait for metronome~~

    And of course they're going to neglect their weaknesses in their marketing material We've yet to see how scalable or efficient it could be. Considering they're putting themselves on par with unreal3 I'm guessing not very, but who knows.

    I chuckled at this point: "Significant Ongoing Development" ... that just means "It's not shippable yet" ;p

  • Reality engine

    • ginsengavenger
    • April 9, 2005 at 6:31 PM

    damn those bumps are gritty. well, let's see what people do with it. this is behind metronome yeah?

  • Unnamed Office Themed Map

    • ginsengavenger
    • April 9, 2005 at 6:39 AM

    i would just use a light_spot with a very wide outer cone.

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