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Posts by ginsengavenger
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How I Learned to Stop Worrying and Love the Bomb
good choice~
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Half Baked.
and Airplane.
and Animal House.
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Quote from Kosmo
This is what I don't understand, why office maps are always trashed? Is it like a regular rumbling ground for terrorists and swat? That is just stupid!Why not make a map where everything is in place, that would make it look way more like office, and less like WTH is that.
because real offices suck balls. they could hardly be engineered any better to suck the living spirit from the people who toil in them.
don't work in one i guess?

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oh boo hoo life is so hard. life is hard no matter where you live because people are all the same and we treat each other so miserably. some people can't suck it up so they break and take it out on those around them.
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hmmm those teeth. i think you could get away with just an alpha tex, and save a LOT of polies. also they're so thin and sparse.. that's not really how teeth grow, even when they are sharp and nasty and interleave when the mouth is closed, they tend to be pretty closely grouped and densely packed at the gum. if you really want to individually articulate the teeth like that i would 1) use fewer polies ;x and 2) expand the bases so they come closer to meeting each other. right now they look more like a comb.
the texture is good. i would work on making the various regions of skin and flesh more distinct and interesting. as it is now it's so consistent, when you can look at a good dragon illustration or pictures of real wildlife and see all kinds of local variation.. you know, differing kinds of scales or flesh. (not just lava splotches

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well before the shoulder was fine because it had a cartoony look and the anatomy was forgivable. now it just looks messy and the uv mapping makes it worse ://
the texturing is getting better all the time though.
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tim schafer~pwn
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it's 100% naked woman but it's definitely not porn
but it's nsfw either
http://www.davidlachapelle.com/videos/mac.html
click at your own risk
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holy jesusfcuk

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can i post something that's not a hat~
[Blocked Image: http://ginneh.home.comcast.net/heron01.480.jpg]
was just messing around while i was waiting for thrik's nintendo vid to load.. i find these birds so graceful, i might try to do some modeling or something. i'm sure it's very wrong anatomically, i was uh... "winging it"
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omg ROFLlofffls.
FINISH HIM
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slow like molasses

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six people pulling the same vertex in different directions

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afraid i'm with nexus, all the gray and red and white make me think "eew, salty candy cane"
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Quote from ctswin
i don't agree with arguments that 10 hours for a game is too short (not just BG&E, max payne games etc)i just don't get it, maybe it's because i'm older and have a full time job, to put 10 hours into a game is pretty big ¬¬
agreed. when a game is good but doesn't drag on forever it really feels like a mercy to me.
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Quote from jayrabbit
http://www.artificialstudios.com/compare.phpVery impressive game engine!
I guess Source is the weakest of all these engines, but HL2 is the probably the best looking game so far...
Indeed; I think it's been shown time and again that no matter the technical capabilities of an engine, strong art is much more important. Can't wait for metronome~~
And of course they're going to neglect their weaknesses in their marketing material
We've yet to see how scalable or efficient it could be. Considering they're putting themselves on par with unreal3 I'm guessing not very, but who knows.I chuckled at this point: "Significant Ongoing Development" ... that just means "It's not shippable yet" ;p
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damn those bumps are gritty. well, let's see what people do with it. this is behind metronome yeah?
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i would just use a light_spot with a very wide outer cone.