hey dude, I know the corner in the first picture. I spent three years in East Lansing. The second pic is familiar but I can't place it directly. ![]()
You have to realize that cameras have a hard time white balancing in lighting conditions like that, and it seems to come out exaggerated in photos. Color temperature is very subjective - even if the "reality" were exactly like that, when you're walking around under street lamp lighting you really don't perceive the colors so harshly. Your eyes or your brain try to do a sort of white balancing so that you can distinguish colors and make out details.
By imposing that lighting on an immersive environment you're confusing people's brains. Lighting like that does make for neat pictures but it simply doesn't work in a game environment. In a realistic environment I think a lot of the lighting in a map should be pretty close to white, to keep people comfortable with their perception of it. Actually I look again and a lot of the lighting in your map is pretty white, which makes the yellow light cones stand out even more starkly.
I'm tired, I hope this makes sense.