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  3. ginsengavenger

Posts by ginsengavenger

  • de_metro

    • ginsengavenger
    • August 20, 2005 at 8:23 PM

    hey dude, I know the corner in the first picture. I spent three years in East Lansing. The second pic is familiar but I can't place it directly. ^^

    You have to realize that cameras have a hard time white balancing in lighting conditions like that, and it seems to come out exaggerated in photos. Color temperature is very subjective - even if the "reality" were exactly like that, when you're walking around under street lamp lighting you really don't perceive the colors so harshly. Your eyes or your brain try to do a sort of white balancing so that you can distinguish colors and make out details.

    By imposing that lighting on an immersive environment you're confusing people's brains. Lighting like that does make for neat pictures but it simply doesn't work in a game environment. In a realistic environment I think a lot of the lighting in a map should be pretty close to white, to keep people comfortable with their perception of it. Actually I look again and a lot of the lighting in your map is pretty white, which makes the yellow light cones stand out even more starkly.

    I'm tired, I hope this makes sense.

  • Guess the map!

    • ginsengavenger
    • August 19, 2005 at 6:29 AM
    Quote from Fullauto

    Painkiller has some damn good level design. Nice art overall actually. Playing through Battle Out Of Hell now.

    oh no - Painkiller had friggin awesome art. but the level design sucked BALLS. some of the worst flow and forced backtracking ever - but maybe that's just part of its oldschool flavor.

    loved the game altogether though, had a solid feel to it and lots of it was absolutely gorgeous.

  • Firefox!

    • ginsengavenger
    • August 19, 2005 at 6:27 AM

    Yeah but it's not like there's a price break or something. They're both free. It's just that most people don't know any better or care.

    Firefox is of course not perfect, I actually hate the in-process deal... if you crash one window you lose them all :/

  • What is going on with the planes?

    • ginsengavenger
    • August 19, 2005 at 6:26 AM

    Last night I saw on the news, a small plane crashed in a field over the university two miles from my parents' house where I'm at right now.. two people died and one survived.

  • Just a few drawings :)

    • ginsengavenger
    • August 17, 2005 at 1:24 AM

    holy bumppery, Batman!

    (the drawings are still awesome though, glad to see em again~)

  • help - max's 'render to texture'

    • ginsengavenger
    • August 15, 2005 at 6:26 AM

    yep, well what i've done in the past at least is render out just the lighting data so it can be layered up in PS.

  • Cliff textures. (DL and screens (alot))

    • ginsengavenger
    • August 15, 2005 at 6:15 AM

    awesome first post.

  • help - max's 'render to texture'

    • ginsengavenger
    • August 15, 2005 at 6:12 AM

    you can set up lighting in max, and have the shadows "baked" directly onto the model's skin. really nice trick for nifty lighting ingame.

  • Steam problems

    • ginsengavenger
    • August 15, 2005 at 6:07 AM

    and don't claim you're poor either. today i bought an unused linksys router for $30. gogo craigslist.

  • help - max's 'render to texture'

    • ginsengavenger
    • August 15, 2005 at 4:46 AM

    awesome first post.

  • Everyone Once in a While

    • ginsengavenger
    • August 15, 2005 at 4:01 AM

    that's a dev xbox. the white ones that the coders get are kewler tho :x

    the parallel overpasses and the xbox shot are pretty cool.

  • schoolage

    • ginsengavenger
    • August 14, 2005 at 8:05 PM

    DD's got a very good point I think. I'd like to add that depending on what you want to do, at this point in the industry you are probably still better off getting a real, related degree over a games-design specific degree. If you can't get games work you can use a degree in CS, or art, or architecture or something to get a real job, whereas a games degree won't get you work in the rest of the world.

  • Quake IV MP videos

    • ginsengavenger
    • August 13, 2005 at 12:15 PM

    if it's about gameplay, why bother updating it at all? just to bring attention back i guess? and if it doesn't look much better but inherently has more computational overhead, isn't it just providing a laggier game and thus less value for the paying customer? if it's the same game, why should someone buy this instead of a discounted earlier generation SKU with better functionality?

    seems to me they're just trying to sell you nostalgia.

  • schoolage

    • ginsengavenger
    • August 13, 2005 at 8:52 AM

    if you could get some old arizona clunker like an 86 GMC truck and live in like, Cottonwood and commute to school... that would be the shit.

  • Quake IV MP videos

    • ginsengavenger
    • August 13, 2005 at 6:58 AM

    I was going to comment on the neat depth of field/blur effect going on. and then i realized it was a camcorder movie. meh.

    regardless i won't be buying or otherwise playing this.

  • schoolage

    • ginsengavenger
    • August 13, 2005 at 6:49 AM

    good on ye.

    i like central arizona.

    but the phoenix basin sux. you have my sympathy

    ed: if you're moving there from MA..... well, it'll be... different :x

  • Laptops

    • ginsengavenger
    • August 13, 2005 at 6:39 AM

    i recall a year or two ago some brit scientist type had his member burned by a laptop. that is all.

    hey, i've got a link even:

    http://www.theregister.co.uk/2002/11/22 ... th_laptop/

  • Memories.

    • ginsengavenger
    • August 13, 2005 at 6:25 AM

    lol the memories.

    Quote

    /pets slepbiner

  • whoa, when did I get 'promoted'?

    • ginsengavenger
    • August 12, 2005 at 6:08 AM

    as they say, gratz~

  • R.I.P. Peter Jennings

    • ginsengavenger
    • August 10, 2005 at 8:08 AM

    ;_____________________;

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