no shit dude gamera is a worldwide threat
Posts by ginsengavenger
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my money is on tsunami.
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Quote from MJ
Forgot Pre-rendered Stuff!

do you have eyes? can you not call bullshit? this is not ingame, this is not seeing the gold game. that isn't due for antoher year ffs. this is another scripted sequence. come on.
in case you didn't notice the whole cell-processor angle is exactly that - pandering bullshit. all hail sony.
Quote from mikeWHOOPS! :Razz:
hi miek
now where is my gin and tonic...
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swat4 made me want to stab myself!

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i think it's the texture maps that could use more work

i know mike can do more than that, it's obvious he hasn't spent too much time on it which is totally understandable.
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Quote from |FRITZ|
wtf. Bricks should always be normal mapped
very nice hsyou're insane. texture maps just aren't detailed enough yet to make it worthwhile or even convincing. go out and look at a brick wall. there isn't a 1/2" bevel on every brick nor is every brick waxed up to make it shine.
parallax mapping on the other hand would do any brick wall justice.
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pass the buck pass the buck pass the buck
i love the american dream but america sucks.
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that skin looks awfully detailed, does it really need so much resolution?
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For once I agree with you in that last sentiment ferret - complacency and misdirected effort will be the end of us. I believe our decline will be rooted in our abysmally undersupported public education system. Compound that with the young poor dropping out of school to take jobs to support their families and it becomes very difficult to work one's way out of poverty.
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to be perfectly honest I don't feel the bump&spec improves the bricks or the archway, it just makes the whole scene feel plastic. in most situations the lighting on bricks will be pretty predictable and might as well be done directly in the texture. the concrete on the other hand looks good, though it could be subtler with less depth.
h2 i like your textures a lot. maybe some shading under the broken plaster in the first one and some less aggressive darkening at the bottom of the next two?
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it's for use on HINT brushes... except that it tells the compiler to skip that face and not build a portal along it. be aware though that that edge of the brush will still split faces.
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that would be Colin
He should have married Semicolin Powell
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well if it just won't boot it could be just the boot sector is corrupted. have him install an OS on a second drive and boot from that, and try to mount the first drive as a slave to the new one and do some data recovery.
I've had two drives crash or burn up on me in the past. after that i built my current system with a mirrored raid array. it's not a perfect solution but i figure it'll keep me out of hot water in maybe half the catastrophes i'll experience.
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so is it based on the ESRB ratings, or something else? if it passes will minors not be able to purchase M games? because there'd be a bit of a disconnect between the ESRB's 17+ rating and CA's 18+ regulation. oh well.
EDIT: durr, I guess I could have actually read the bill itself before posting.
It lays out very specifically what it considers "violent". This is completely dissociated from the ESRB. And the qualifications are really brutal, the game basically has to let you torture or kill your victim in a terribly cruel and heinous way. CS would not fit the bill but Manhunt would. And games sold in California have to be specially packaged with a 2"x2" 18 in bold, outlined.
Incidentally Manhunt is the only game that has made me physically ill from the deeds I was committing. I had to quit after a few levels.
Something I find a bit more disturbing is this declaration:
QuoteDisplay MoreSECTION 1. The Legislature finds and declares all of thefollowing:
(a) Exposing minors to depictions of violence in video games,
including sexual and heinous violence, makes those minors more likely
to experience feelings of aggression, to experience a reduction of
activity in the frontal lobes of the brain, and to exhibit violent
antisocial or aggressive behavior.
(b) Even minors who do not commit acts of violence suffer
psychological harm from prolonged exposure to violent video games.
I don't think there is any scientific evidence to back that up.
Then again, I don't think nine-year-olds need to be playing Manhunt. As far as I'm concerned the bill is more or less well-intended and fair; I honestly wouldn't argue too hard against it.
I'm assuming this is meant to be self-regulated. We're not about to set up a commission to review games before they hit the press - a publisher would determine on their own whether their games fit the qualifications and package them appropriately. The maximum penalty is just $1000, and salesclerks are not liable for it like they are for alcohol sales. Violations can only be reported by parents/guardians and can only be prosecuted by a city attorney, county counsel, or district attorney so I don't *think* we need to worry about people suing game publishers or retailers over this legislation, but I'm no lawyer.
Of course, if a game has been out for a few weeks without the label, and a parent complains and eventually it's found the company was liable for not labeling it appropriately... I guess that opens the door for everyone else who has rented or bought it to have them fined another $1000 for each infraction, and that would add up real fast.
damn i edited this post a lot.
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yeah you do need something to make the labels immediately visible and stand out. i mean i saw them pretty soon but even as i'm looking at it over, i'm still kind of subconsciously hunting to see if i missed any more of them.
if the whole scene is going to be static except for the halos you could use a bit of movement, like if they slowly scrolled back and forth within their little bubbles. move to one side, pause, move back, pause, so on.
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pretty sweet. i really wanna see those animated.
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more than anything you need signs of life - litter in the gutters, graffiti, steaming manholes, more powerlines, so on. i'm getting a chilly autumn evening vibe, i'd like to see plastic bags tumbling by in the breeze.
what makes the map feel so empty is that you've designed it with these huge open spaces that need to be filled, and i think that at this scale source isn't quite capable of the level of detail you really need to make it convincing.
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PC gamer from the very start

Tetris, Adventure, DigDug, Hard Hat Mack, Ys, had a bunch of them old 5¼ floppies.
On the 2600 it was all about Asteroids and Combat. Anyone play Yars Revenge?
To this day I consider Tetris the best game ever on any platform including board games and sports. I remember playing it on one of my dad's old portable computers, the kind that had a one-bit display at about 480x128. The vertical column had to *scroll* lol. Later when we had a Mac LC my dad would play Super Tetris two-handed (two games at once). Not terribly well but it was pretty hard core.