what they said, it's a nice map.
to me the thing that is jarring about it is the way you've handled the broken buildings; it's like you just threw in some holes in random walls without considering how those holes would be made and the kinds of damage you'd see in the surrounding structure. think about how the buildings are built and how they would actually fall apart. what blew those holes in the wall, artillery? how come most of the walls and the lower floors are undamaged? was it a grenade? how come there's so little damage to the interiors? where did the rubble go? there are some displacements on the roof but it's kind of lame-duck rubble.
anyway lookin good, let's see it wrapped up ![]()