thing is, the people in gitmo aren't going home. that's another problem.
torture is wrong.
thing is, the people in gitmo aren't going home. that's another problem.
torture is wrong.
nice. the ribbing on the verticals feels really out of place though, carvings would be better imo.
nice. wallpaper'd
I know exactly what you're talking about and like 'ourences, I never figured a good way to do it besides splitting the face manually with a new edge -- there are some maya gurus at work though, i'll ask tomorrow.
AFAIK it's to do with maya's (sometimes) smart procedural means of triangulating faces, so it's unlikely there's a proper tool for it. I think I've seen it retriangulate quads based on vertex positioning so as ignorant as he is mike-0 is not that far off. I think it's also possible that your exporter is going to triangulate your quads differently from how maya does it. I could be off base here.
Dear You is like, the inbetween album between jawbreaker and jets. i liek it~
DAAN::::: http://www.morrisseydance.com/
PC gaming has gained a lot of ground lately in large part, I think, due to MMOs (and WoW specifically). The big concern with PC games has always been the ease of piracy - but it's a funny thing. One of the guys from work just spent two weeks in China (where everyone knows piracy is rampant). He says the only games people play are PC MMOs, and game companies can make money because you can't properly pirate an MMO.
OMG. that's hilarious.
Not a lot to see. What's the big idea for the map? Is it just Generic Mine XYZ? What's going to set it apart?
i really like the concept. i'll check it out once i install ut now that i /can/.
Finns kill themselves, a lot. They also have good phones. Their climate and natural landscape closely resembles Minnesota.
hehe i like the nick mangling. i was Gnsenavennge on azjol-nerub but that's history ![]()
When the SDK was initially released I seem to recall reading about distributed compiling being supported by Valve's tools. I haven't looked into it or tried setting it up but I believe the functionality is there already (clearly Valve is already using it
).
you build treehouses in the woods so you can sit in them, drink beer and shoot at deer. you eat cheese with every meal.
this is fun. california!
so it takes a server farm of 32 machines 40 minutes to compile Lost Coast with all the HDR shiznitz and such. http://arstechnica.com/articles/culture/lostcoast.ars/4
our compile times are about to take a jump ![]()
you drive a pickup truck with a shotgun rack. you drink cheap domestic beer and holler belligerently at homosexuals.
californian.
couldn't you just take them off the wall and put them somewhere with good lighting if you're taking pictures? better yet, scan them if they aren't too big?
You have a neat way of exaggerating proportions. It works really well sometimes, others less so. You definitely have trouble framing your photos though ;P
thanks for putting california off the map ![]()
I just played through God of War. Really satisfying ending.