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  3. Skybex

Posts by Skybex

  • De_ruins

    • Skybex
    • May 7, 2013 at 11:07 AM

    I really like the first two images. The buildings look a lot more like living spaces since they are a bit more standalone with foliage and rocks around, and much less of the temple style in other images.

  • MapCore CS:GO Playtesting 2.0

    • Skybex
    • May 6, 2013 at 1:15 AM

    Sorry for such a late reply, been away for a bit.

    Got some valuable feedback from the test on Wed, in the next version I will tweak the timing some more. On such a small map its quite hard to get the timings right so the testing really helped.

    Quote from Puddy

    This is in no ways a traditional counter strike defusal map. It plays more like a demolition map (smaller, faster engagement times, more interconnected routes etc). If this is a problem, then you should probably do something about it. But the map itself is fun as it is and if you're not concerned about following tradition then it's all good!

    The intention is to not be very traditional, just a small map somewhat similar to demolition but allows for most of the tactics from a proper de_map that cs players are used to. And something that can be fully enjoyed with quite low numbers without having to switch to an fy_map or something similar.

    Also in the next build I will close off some of the windows and make it a little bit more predictable where players will appear from.

    Will try and get a new build ready as soon as possible.

  • de_chinatown

    • Skybex
    • May 1, 2013 at 12:53 AM

    Thanks for the comment guys.

    Squad. Currently everything is placeholder, What you see is 2 weeks of work since I got the layout down, that includes the lighting. Initially I was going in the direction of the image you posted, but it was too much like one of those maps that might look good in screens, but no one would play because it is either too gloomy, or too dark. So I have been trying with every compile to find a nice balance between friendliness and atmosphere where the lights and lanterns can show through.

    and the rail thing will eventually look something like this.

    [Blocked Image: http://10000solutions.org/sites/default/…ons/railway.jpg]

    Will take some time to model it so I want to make sure I have the final dimensions/scale before getting to work on it.

    RaVaGe. Doing a US version of Chinatown means I can use a lot of the stock content to get results like in the images below. Setting it in China would mean so much more custom content, making the download size massive, and turning it into a year long project.

    [Blocked Image: http://farm3.staticflickr.com/2472/3978442581_d2e80e871f_o.jpg]

    [Blocked Image: http://www.destination360.com/north-america/…s/chinatown.jpg]

    http://www.new-york-chinatown.info/photos/chinatown-3.jpg

    http://farm8.staticflickr.com/7063/6795379236_7c49204165_z.jpg

    blackdog. I didn't think of the lanterns in that way, only added them to add shadow over the bare road, but that's a good idea

  • de_chinatown

    • Skybex
    • April 29, 2013 at 8:26 PM

    Hello all

    Seeing all these awesome CSGO maps coming out of Mapcore inspired me to start my own one, so here i am with a Chinatown themed map. Originally it was going to be set in China, but that would probably have meant near 100% custom assets, so I decided on making it a Chinatown in an American city.

    Its a small, aggressive DE map designed specifically for the smaller player amounts in CSGO. But I will also prepare a Demolition version of the map.

    Still a lot of work to do as the map is only at its first pass stage. Feedback is appreciated, or ideas for the type of things that could be added to help the theme.

    [Blocked Image: http://www.skybex.com/images2/chinatown01.jpg][Blocked Image: http://www.skybex.com/images2/chinatown02.jpg][Blocked Image: http://www.skybex.com/images2/chinatown03.jpg][Blocked Image: http://www.skybex.com/images2/chinatown04.jpg][Blocked Image: http://www.skybex.com/images2/chinatown05.jpg][Blocked Image: http://www.skybex.com/images2/chinatown06.jpg]

  • The Natural Selection 2 Thread

    • Skybex
    • October 2, 2012 at 6:02 PM

    As have I if anyone wants it

  • Nuclear Dawn

    • Skybex
    • August 14, 2011 at 5:37 PM

    Interview on RPS

    http://www.rockpapershotgun.com/2011/08 ... lear-dawn/

  • MapCore Job Census

    • Skybex
    • February 20, 2010 at 3:05 AM

    Didn't realize Stepp added me to the list, can you update my info at Interwave.

    Douglas "Skybex" Hamilton - Level Designer - [Blocked Image: http://www.linkedin.com/img/webpromo/btn_liprofile_blue_80x15.gif]

  • Meeting?

    • Skybex
    • August 9, 2008 at 4:32 PM
    Quote from Evert

    this place should always be the very last option

    isnt that the place we got kicked out of because evert wasnt old enough?

    Cause I lacked proper (any) ID yes

    Ahh the memories

  • MapCore Job Census

    • Skybex
    • July 23, 2008 at 10:53 PM

    http://www.linkedin.com/in/douglashamilton

  • Meeting?

    • Skybex
    • July 23, 2008 at 6:16 PM

    Damn, this sounds like a good meet, even Lionel is going. Make sure you get him drunk and leave him naked somewhere

    and medevil bar is cool

  • Bionic Commando

    • Skybex
    • July 17, 2008 at 2:51 PM

    Nice work guys. Trailer is looking sweet

    http://www.gametrailers.com/player/user ... 40065.html Slightly different trailer

  • Guess whos working on the Wanted movie game

    • Skybex
    • July 16, 2008 at 10:13 PM

  • Epic "steals" user created map!?

    • Skybex
    • April 22, 2008 at 11:15 AM

    Image of the Unreal99 map

    [Blocked Image: http://img214.imageshack.us/img214/259/galeonly6.jpg]

  • attn: GRIN

    • Skybex
    • April 2, 2008 at 11:49 AM

    Maybe the BCR guy?

  • Mod of the Year Award 2007 - The Winners

    • Skybex
    • January 30, 2008 at 9:10 AM

    Yeah baby

  • MapCore Job Census

    • Skybex
    • December 16, 2007 at 2:08 PM
    Quote from Furyo

    Remember guys, give as much info as you want for the listing:

    Douglas Hamilton

    http://www.skybex.com/

    Quote

    snow is better then cold and wet piss weather imo.

    Definitely. Im really hoping to see some snow while I am in Sweden. Sure beats the rainy days of the UK.

  • MapCore Job Census

    • Skybex
    • December 15, 2007 at 3:52 PM

    Probably my turn to post here

    GRIN Barcelona - Level designer

  • [Source]Black shadowed player models in some zones.

    • Skybex
    • December 14, 2007 at 2:44 PM

    I had an issue like this recently. The cause was because the player model was taking lighting from a face that was underneath the displacements. Was fixed by lowering the brushes all the way down to the no draw material underneath.

  • Blending textures of different sizes in Source

    • Skybex
    • November 15, 2007 at 3:34 PM
    Quote from Erratic

    but I think I recall someone on the INS team doing this

    It was me. I couldn't get it to work properly using the $basetexturetransform command. It almost seemed like it would randomly decide if it wanted to work or not. I managed to get some to work but not others and didn't really spend the time trying to figure out what was wrong, so i just resized my textures instead.

  • Post old maps/mods etc...

    • Skybex
    • January 6, 2007 at 7:25 PM

    My first released map. de_coldshell

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_00.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_01.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_02.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_03.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_04.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_05.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_06.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_07.gif]

    And another i finnished but didnt bother to release

    [Blocked Image: http://www.skybex.com/afyon001.jpg]

    [Blocked Image: http://www.skybex.com/afyon002.jpg]

    [Blocked Image: http://www.skybex.com/afyon003.jpg]

    [Blocked Image: http://www.skybex.com/afyon004.jpg]

    [Blocked Image: http://www.skybex.com/afyon006.jpg]

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