I really like the first two images. The buildings look a lot more like living spaces since they are a bit more standalone with foliage and rocks around, and much less of the temple style in other images.
Posts by Skybex
-
-
Sorry for such a late reply, been away for a bit.
Got some valuable feedback from the test on Wed, in the next version I will tweak the timing some more. On such a small map its quite hard to get the timings right so the testing really helped.
Quote from PuddyThis is in no ways a traditional counter strike defusal map. It plays more like a demolition map (smaller, faster engagement times, more interconnected routes etc). If this is a problem, then you should probably do something about it. But the map itself is fun as it is and if you're not concerned about following tradition then it's all good!

The intention is to not be very traditional, just a small map somewhat similar to demolition but allows for most of the tactics from a proper de_map that cs players are used to. And something that can be fully enjoyed with quite low numbers without having to switch to an fy_map or something similar.
Also in the next build I will close off some of the windows and make it a little bit more predictable where players will appear from.
Will try and get a new build ready as soon as possible.
-
Thanks for the comment guys.
Squad. Currently everything is placeholder, What you see is 2 weeks of work since I got the layout down, that includes the lighting. Initially I was going in the direction of the image you posted, but it was too much like one of those maps that might look good in screens, but no one would play because it is either too gloomy, or too dark. So I have been trying with every compile to find a nice balance between friendliness and atmosphere where the lights and lanterns can show through.
and the rail thing will eventually look something like this.
[Blocked Image: http://10000solutions.org/sites/default/…ons/railway.jpg]
Will take some time to model it so I want to make sure I have the final dimensions/scale before getting to work on it.
RaVaGe. Doing a US version of Chinatown means I can use a lot of the stock content to get results like in the images below. Setting it in China would mean so much more custom content, making the download size massive, and turning it into a year long project.
[Blocked Image: http://farm3.staticflickr.com/2472/3978442581_d2e80e871f_o.jpg]
[Blocked Image: http://www.destination360.com/north-america/…s/chinatown.jpg]
http://www.new-york-chinatown.info/photos/chinatown-3.jpg
http://farm8.staticflickr.com/7063/6795379236_7c49204165_z.jpg
blackdog. I didn't think of the lanterns in that way, only added them to add shadow over the bare road, but that's a good idea
-
Hello all
Seeing all these awesome CSGO maps coming out of Mapcore inspired me to start my own one, so here i am with a Chinatown themed map. Originally it was going to be set in China, but that would probably have meant near 100% custom assets, so I decided on making it a Chinatown in an American city.
Its a small, aggressive DE map designed specifically for the smaller player amounts in CSGO. But I will also prepare a Demolition version of the map.
Still a lot of work to do as the map is only at its first pass stage. Feedback is appreciated, or ideas for the type of things that could be added to help the theme.
[Blocked Image: http://www.skybex.com/images2/chinatown01.jpg][Blocked Image: http://www.skybex.com/images2/chinatown02.jpg][Blocked Image: http://www.skybex.com/images2/chinatown03.jpg][Blocked Image: http://www.skybex.com/images2/chinatown04.jpg][Blocked Image: http://www.skybex.com/images2/chinatown05.jpg][Blocked Image: http://www.skybex.com/images2/chinatown06.jpg]
-
As have I if anyone wants it
-
-
Didn't realize Stepp added me to the list, can you update my info at Interwave.

Douglas "Skybex" Hamilton - Level Designer - [Blocked Image: http://www.linkedin.com/img/webpromo/btn_liprofile_blue_80x15.gif]
-
-
-
Damn, this sounds like a good meet, even Lionel is going. Make sure you get him drunk and leave him naked somewhere

and medevil bar is cool
-
Nice work guys. Trailer is looking sweet
http://www.gametrailers.com/player/user ... 40065.html Slightly different trailer
-
-
Image of the Unreal99 map
[Blocked Image: http://img214.imageshack.us/img214/259/galeonly6.jpg]
-
Maybe the BCR guy?

-
-
Quote from Furyo
Remember guys, give as much info as you want for the listing:
Douglas Hamilton
Quotesnow is better then cold and wet piss weather imo.
Definitely. Im really hoping to see some snow while I am in Sweden. Sure beats the rainy days of the UK.
-
Probably my turn to post here

GRIN Barcelona - Level designer
-
I had an issue like this recently. The cause was because the player model was taking lighting from a face that was underneath the displacements. Was fixed by lowering the brushes all the way down to the no draw material underneath.
-
Quote from Erratic
but I think I recall someone on the INS team doing this
It was me. I couldn't get it to work properly using the $basetexturetransform command. It almost seemed like it would randomly decide if it wanted to work or not. I managed to get some to work but not others and didn't really spend the time trying to figure out what was wrong, so i just resized my textures instead.
-
My first released map. de_coldshell
[Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_00.gif]
[Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_01.gif]
[Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_02.gif]
[Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_03.gif]
[Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_04.gif]
[Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_05.gif]
[Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_06.gif]
[Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_07.gif]
And another i finnished but didnt bother to release
[Blocked Image: http://www.skybex.com/afyon001.jpg]
[Blocked Image: http://www.skybex.com/afyon002.jpg]
[Blocked Image: http://www.skybex.com/afyon003.jpg]
[Blocked Image: http://www.skybex.com/afyon004.jpg]
[Blocked Image: http://www.skybex.com/afyon006.jpg]