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  3. Skybex

Posts by Skybex

  • cs_workout

    • Skybex
    • August 11, 2014 at 12:51 PM

    Sorry for late reply, been away for a bit.


    Thanks for posting all the bugs, I'll get a new version out soonish with them all fixed.


    @Moroes, I will attempt to make the kids section fit more, probably the weakest area theme wise in the map but easy to solve.

  • cs_workout

    • Skybex
    • July 30, 2014 at 9:46 PM

    I looked into some solutions suggested about that Puddy, your one and a few others.


    Problem is because the court is an instance, combined with the roof in the same instance, making even small adjustments to anything that effects the sides of the court would literally require adjusting large parts of the rest of the map. For example making the seats higher so its obviously inaccessible would require the roof to be slightly higher, making me have to edit all the exterior walls where the dome roof touches.


    So although I am aware the current implementation of it isn't perfect, I decided to keep it as it is for the first release.

  • cs_workout

    • Skybex
    • July 30, 2014 at 9:19 PM

    Hey guys, most of you have probably already seen the the map in the tests. I finally decided to release a version on the workshop (with its shiny new name)


    You can view the workshop page here


    Any comments or crits are more than welcome.


    [Blocked Image: http://www.skybex.com/images2/workout_01.jpg]

    [Blocked Image: http://www.skybex.com/images2/workout_02.jpg]

    [Blocked Image: http://www.skybex.com/images2/workout_03.jpg][Blocked Image: http://www.skybex.com/images2/workout_overview.jpg]

  • MapCore CS:GO Playtesting 4.0

    • Skybex
    • July 14, 2014 at 3:18 PM

    I agree with Baboon JP, Map was solid, just the fog and post made some long distance fights harder than it should be. I look forward to seeing the map progress.


    And ill have a look into your's and Puddy's comments about workout and see what I can do.

  • [CSGO] cs_sportscentre

    • Skybex
    • July 8, 2014 at 12:14 AM

    Air balloon already moves, the wheel also rotates. and yeah the buildings right now are just cubes, will work properly on them at some point.


    And not getting into the seating area, when testing there wasn't really any issue. It read right away that you couldn't get there and I don't think I even saw anyone trying after the warmup. I'll keep an eye on it in further testing though.

  • [CSGO] cs_sportscentre

    • Skybex
    • July 7, 2014 at 11:04 PM

    The skybox and tiles were indeed too noisy, especially in the more open area where a lot is going on. so have simplified it a little. Tiles are now a plain colour and the skybox has been pulled a lot further back.


    Here are some images of how things look now taken from similar angles as before. The difference in brightness is due to the HDR


    [Blocked Image: http://www.skybex.com/images2/sports_06.jpg]

    [Blocked Image: http://www.skybex.com/images2/sports_07.jpg]


    Closer image of the new tiles.

    [Blocked Image: http://www.skybex.com/images2/sports_tile.jpg]


    Better shot of the 3d sky

    [Blocked Image: http://www.skybex.com/images2/sports_sky.jpg]

  • [CSGO] cs_sportscentre

    • Skybex
    • June 27, 2014 at 4:46 PM

    Yeah I have already spoke to rzl about getting it tested, but I keep doing things to break the build so haven't managed to send him a testable build yet. Expect to see it very soon.


    Also I did some tests with the tiles and there was very little difference between all the versions. I think some of the problem might be because they look too much like kitchen floor tiles so I decided to replace them entirely for a new texture.

  • [CSGO] cs_sportscentre

    • Skybex
    • June 26, 2014 at 11:24 PM

    Might be the grout as text_fish mentions as the tile textures are the same size as most of the stock ones. Is it just the black and white tiles that look off or do the pool ones also look off? I will reduce the grout thickness on them as a test and post comparison shots

  • [CSGO] cs_sportscentre

    • Skybex
    • June 26, 2014 at 8:00 PM

    Thanks for the comments guys.


    Pampers. Where exactly do you feel the textures are overscaled? Nothing looks off to me.


    El_Exodus. Stadium was the first name I went for, but since its not really a stadium I changed it. Will probably return to that name though as although its not entirely accurate, its far better than cs_sportscentre

  • [CSGO] cs_sportscentre

    • Skybex
    • June 26, 2014 at 4:34 PM

    Hi guys. Started working on this after me and rzl got bagra released. Its a fairly large hostage rescue map with the hostages quite spread out so you cant camp the one spot and guard them all. It functions a bit more like a de_map where you have to protect the 2 sites so you need to be aware of what's going on with your team mates.


    Also looking for suggestions on what to call the map. cs_sportscentre is too long a name to use.


    [Blocked Image: http://www.skybex.com/images2/sports_01.jpg][Blocked Image: http://www.skybex.com/images2/sports_02.jpg][Blocked Image: http://www.skybex.com/images2/sports_03.jpg]T spawn

    [Blocked Image: http://www.skybex.com/images2/sports_04.jpg]

    CT spawn

    [Blocked Image: http://www.skybex.com/images2/sports_05.jpg]


    Will get an overview soon, the roof and stadium part causes havoc with taking an overview screenshot so will probably have to manually paint most of it.

  • [CS:GO] de_season

    • Skybex
    • February 12, 2014 at 9:29 AM

    Personally I think you need to decide if you want the map to be more comp focused or not. What I mean is, it seems like you are trying to retain the very tested elements and strict sight lines for gameplay from the earlier version while trying to making it visually appealing, and because of that, both areas are suffering.


    I had a run around it last night and the had I not read previously what the theme was supposed to be, I wouldn't have picked up on it. So I think you should decide if you want this version to still be a comp map, or keep the old one for comp players and then go all out with the visual theme on a new version.

  • [CSGO] de_pakistan

    • Skybex
    • February 7, 2014 at 12:01 AM

    Workshop build finally up


    http://steamcommunity.com/sharedfiles/fi…s/?id=225151817


    Comments/crits/suggestions as always is welcome


    And 5€?? Last time I was harassed by one of them it was 1€

  • MapCore CS:GO Playtesting 3.0

    • Skybex
    • February 3, 2014 at 8:20 PM

    Hey RZL, can I book a slot for tomorrows test for Pakistan please.

  • MapCore CS:GO Playtesting 3.0

    • Skybex
    • January 28, 2014 at 7:56 PM

    Is paypal the only way to contribute?

  • Source 2 Left 4 Dead 2 Prototype Screenshots Leaked

    • Skybex
    • January 27, 2014 at 9:04 PM

    I just hope that Source2 has an in editor model/texture importer and sticks with using BSP.


    Also there isn't anything in that image that couldn't be done in the current CSGO engine, it just wouldn't run very well. Still, I'm really happy if this is true.

  • [CSGO] de_pakistan

    • Skybex
    • January 27, 2014 at 5:55 PM

    Thanks for the kind words guys. Download link can be found here. Build is still WIP so its not a workshop version but direct download.


    And the Minaret probably wont play the Azan Spherix, the mosque used here is a dilapidated one so no one prays there.


    And I have no idea what the connection between Pakistan and roses are Ravage

  • MapCore CS:GO Playtesting 3.0

    • Skybex
    • January 26, 2014 at 6:10 PM

    Sorry RZL, its at the last moment, but maybe I can sneak Pakistan in for tonight's test? If not then the next available slot will be fine.


    http://www.skybex.com/images2/de_pakistan_b1.rar

  • MapCore CS:GO Playtesting 3.0

    • Skybex
    • January 23, 2014 at 5:05 PM

    I got that thing in the screenshot, but not always. depended on the angle I looked at the wall.


    All max settings except aa at x4, tex filtering x4. Multicore on, vsync and motion blur off. 1600 x 900 windowed mode

  • [CSGO] de_pakistan

    • Skybex
    • January 23, 2014 at 3:04 AM

    Hi guys, been working on this on and off since finishing up Chinatown and its now at a stage where I can show it off and get some comments/crits and for people to post playtest feedback.


    The map aims to be a more traditional Counterstrike map, both competitively and publicly viable. Good for a 5v5 match up but also fun with much more unorganised players. It also attempts to emulate some of the play styles of cs1.6 with wallbanging being an option throughout the map as well as newer CSGO tactics like sky smoking/flashing.


    [Blocked Image: http://www.skybex.com/images2/pakistan_02.jpg]

    [Blocked Image: http://www.skybex.com/images2/pakistan_04.jpg][Blocked Image: http://www.skybex.com/images2/pakistan_03.jpg][Blocked Image: http://www.skybex.com/images2/pakistan_05.jpg][Blocked Image: http://www.skybex.com/images2/pakistan_01.jpg][Blocked Image: http://www.skybex.com/images2/pakistan_overview.jpg]

  • MapCore CS:GO Playtesting 3.0

    • Skybex
    • December 12, 2013 at 6:01 PM

    Download link for the map


    http://www.skybex.com/images2/de_pakistan_alpha33.rar

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