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  3. Skybex

Posts by Skybex

  • Insurgnecy Mod, New Screens/Interview

    • Skybex
    • November 16, 2006 at 9:33 PM

    We <3 hurg

    [Blocked Image: http://ftp.insmod.net/users/Skybex/hurg.jpg]

    I'll probably remove it for the final

  • warby presents: de_wanda 100% custom map for cs-source

    • Skybex
    • October 26, 2006 at 10:36 PM

    Would love to see Colossus and that other thing towering over the buildings like this

    [Blocked Image: http://home.nau.edu/images/userimages/nau_boles/5445/KingKong_1933_01.jpg]

  • Questions about Hammer Editor possibilities

    • Skybex
    • October 26, 2006 at 10:19 PM

    You should probably read up on soundscapes

    http://developer.valvesoftware.com/wiki/Env_soundscape

  • The 'Core Sketch Thread!?

    • Skybex
    • October 15, 2006 at 7:16 PM

    Something I did while practising

    [Blocked Image: http://www.skybex.com/landscape.jpg]

  • Female warrior (Alex)

    • Skybex
    • August 4, 2006 at 9:36 PM

    Comments and crits please

    [Blocked Image: http://www.skybex.com/alex.jpg]

  • The random model thread!

    • Skybex
    • July 31, 2006 at 10:44 PM

    Still wip

    [Blocked Image: http://www.skybex.com/wip11.jpg]

  • de_trading for CS:Source

    • Skybex
    • June 12, 2006 at 2:27 PM

    To be honest, this still looks to me like it should be WIP. It has all the ingredients of being a good map but too many areas that look unfinished.

    Especially some of the areas where you have made brushwork railings and ladders, as well as the support beams in the warehouse and underground hallway. I don’t think anything but a model can cut it these days. as well as that, the de-railed train just doesn’t look right, there is nothing to signify what made the train fall off the tracks.

    Also, there is quite a few other things I noticed but are too had to explain without posting screenies. I might post them later.

    Other than that though, there theme is good and the map has all the makings of a good one, i just think it needs more work.

  • Publisher Interested in Brutal (HL2 mod) - Help needed!

    • Skybex
    • June 8, 2006 at 7:54 PM

    I thought it worthwhile to add this

    http://www.halflife2.net/forums/showthread.php?t=106358

  • hessi's tree thread

    • Skybex
    • May 7, 2006 at 3:17 PM

    Raises hand

  • So who else is waiting for DoD:S

    • Skybex
    • September 27, 2005 at 10:46 PM

    I was playing it yesterday and really enjoyed it. Maps look really nice (only 4 of them though ) Didnt really play the first one though so i cant compare between the two.

  • CS Source: de_arcticbase

    • Skybex
    • September 27, 2005 at 10:35 PM

    What are thoes faces doing Nazul.

    Beta soon hopefully. Tried a full compile the other day but cos we still have a skybox around

    the level (i know, i know) the texture memory is too high. Should have a beta once either one of

    us can be bothered to put a proper sky on the map.

  • WIP in WIP, post your level screenshots!

    • Skybex
    • September 27, 2005 at 10:26 PM
    Quote from ginsengavenger

    considering there's so much bulk of industrial machinery and crap in the hl2 assets it's surprising how difficult it is to take it all and make a convincing factory setting

    I know all too well

    The light env is nice, did you lower the lightmap scale on the floor? Has good shadows

  • Hell just frooze over

    • Skybex
    • September 24, 2005 at 9:21 PM

    Phew!!! MTV has enough shit on it already

  • dm_grale (updated on 15-08-09)

    • Skybex
    • September 24, 2005 at 6:36 PM

    He might mean adding smoke.

    Also, is that blue light in the 2nd pic? looks good with the texture whatever it is

  • Hell just frooze over

    • Skybex
    • September 24, 2005 at 6:20 PM

    Is it a joke???

    The rapper is said to be convinced that the 51-year-old for Knight Rider and Baywatch actor can take on the biggest names in rap, reports The Sun.

    "The Sun", gotta be a load of rubbish

  • F.E.A.R Level Design Article

    • Skybex
    • September 24, 2005 at 6:18 PM

    niiice

  • O...M...G...

    • Skybex
    • September 24, 2005 at 6:17 PM

    Some people have too much money to spend. I wish i had the same prob

  • The random model thread!

    • Skybex
    • September 24, 2005 at 11:53 AM

    I agree with peri. Looking nice though

  • Duck Doom

    • Skybex
    • September 23, 2005 at 7:49 PM

  • CS Source: de_arcticbase

    • Skybex
    • September 16, 2005 at 8:52 PM

    Here are some new images. Lighting is looking a bit rough but thought we would show some of the more

    complete inside areas. most of the sign decals are placeholder until i can be bothered to look for some tuts

    on how to make them myself. ( Hint ) More work has been done on most of the areas that we have already

    shown you but not worth new screenies. There are a few other almost done inside areas ( Brushwork wise )

    but lighting is so bad its not worh showing them. Enjoy

    [Blocked Image: http://www.skybex.com/insidenew001.jpg]

    [Blocked Image: http://www.skybex.com/insidenew002.jpg]

    [Blocked Image: http://www.skybex.com/insidenew003.jpg]

    [Blocked Image: http://www.skybex.com/insidenew004.JPG]

    [Blocked Image: http://www.skybex.com/insidenew005.JPG]

    [Blocked Image: http://www.skybex.com/insidenew006.JPG]

    [Blocked Image: http://www.skybex.com/insidenew007.JPG]

    [Blocked Image: http://www.skybex.com/insidenew008.JPG]

    [Blocked Image: http://www.skybex.com/insidenew009.JPG]

    [Blocked Image: http://www.skybex.com/insidenew010.JPG]

    [Blocked Image: http://www.skybex.com/insidenew011.jpg]

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