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  3. mike-0

Posts by mike-0

  • Who have tried Source Racer?

    • mike-0
    • January 17, 2005 at 5:10 PM

    The game would be incomplete without the turtle.

  • dm factory

    • mike-0
    • January 17, 2005 at 5:10 PM

    right now it looks like it's on an island, work on a 3d skybox with buildings and stuff.

  • mapcore logo

    • mike-0
    • January 17, 2005 at 4:57 PM

    I was wondering if someone would send me the mapcore logo .psd so i could make wallpapers and all that cool stuff. Could somebody hook me up?

    pimp my ride ngrs

  • so, a new CS:S map from valve

    • mike-0
    • January 17, 2005 at 4:55 PM

    Have they announced nuke yet?

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • January 17, 2005 at 4:54 PM

    There is no "best" sky, you have to find one that fits your maps. Clix!

    http://%7boption%7d

    There was an article on interlopers with the sky names that shows them in-game, but interlopers is down right now so whatever.

  • so, a new CS:S map from valve

    • mike-0
    • January 17, 2005 at 4:50 PM
    Quote from Algor

    To quote Arnold, "STOP IT! STOP WHINING!"

    You are getting FREE. QUALITY. CONTENT.

    The gameplay is not going to get better with more player models.

    Thats true to some extent. Everything is so repetitive, so that brings down the level of gameplay. What time does this map come out, anyways?

  • RELEASE: dm_scorpius BETA 1

    • mike-0
    • January 17, 2005 at 4:48 PM

    secks

  • low poly Bank of China building

    • mike-0
    • January 16, 2005 at 7:45 PM

    I do. Look, im in the model forum kkekeke!

  • ANY BOTS PLEASE

    • mike-0
    • January 16, 2005 at 7:42 PM

    Spellbinder, i've come used to your level of retardedness. Bots tomorrow. Apparently, they'll be better than the CZ ones.

    Leave it to the guy with naked chicks on his site and pot shirts to tell you that there are bots in the warez version, lol.

  • [HL2] dm_CombineArena

    • mike-0
    • January 16, 2005 at 6:19 PM

    1. Retexture the center thing, those textures just don't look right.

    2. Get rid of that orange flowerpot.

    3. Get rid of the blue bookshelf thing. That belongs indoors.

    4. Get rid of the lambda.

    It'll look way cooler after that.

  • HL2DM - Scorpius

    • mike-0
    • January 16, 2005 at 6:17 PM

    /me wants to watch buttsechks

  • Bioshock

    • mike-0
    • January 16, 2005 at 4:53 AM

    looks like a mix of combine hl2 stuff and doom 3

  • so, a new CS:S map from valve

    • mike-0
    • January 15, 2005 at 11:14 PM

    i hate train.

  • dm factory

    • mike-0
    • January 15, 2005 at 7:59 PM

    Looking much better.

  • so, a new CS:S map from valve

    • mike-0
    • January 15, 2005 at 7:56 PM

    NOLF was the first FPS game i ever owned.

    Im getting sick of leafless trees, too.

    Also, i dont think it's germany. I think its italy (flag colors). Make a goddam ireland map, valve or turtlerock!

  • so, a new CS:S map from valve

    • mike-0
    • January 15, 2005 at 4:38 PM

    Just logged on to steam, and they said theyre working on a new map...

    [Blocked Image: http://www.steampowered.com/Steam/Marketing/Jan15.2005/img/tides1.jpg]

    Discuss.

    i think they should be making the other player models, not new maps.

  • obj_mq_revolters

    • mike-0
    • January 15, 2005 at 3:31 PM

    The first pic is awesome. I noticed there's no download link... here we go, this was on the front page of snarkpit.

    http://%7boption%7d

  • dm_Island17. Playtesters requested.

    • mike-0
    • January 15, 2005 at 12:53 AM

    omg its mazemaster

    that is sweeet lookin

  • dm_ultracore

    • mike-0
    • January 15, 2005 at 12:52 AM

    i dig

  • Dm_Threshold

    • mike-0
    • January 15, 2005 at 12:51 AM
    Quote from FrieChamp

    Yea, but I think in each room/area should be a way to kill your opponent with a physicalized prop

    Physics objects can balance out a map, for gravgunners. Me, i use the gravgun as my primary (or secondary if i get a crossbow/shotgun/357/whatever) weapon. If i haul ass to get away from some dude with an SMG or something into another room to pick up objects for a shield or to shoot at him, it's very depressing when theres nothing there. But an overkill of physics objects (especially red exploding barrels) really sucks.

    As for the map, its very nice.

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