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  3. mike-0

Posts by mike-0

  • [HL1] Graffiti textures

    • mike-0
    • January 20, 2005 at 2:20 AM

    http://%7boption%7d

    You gotta register, but it's worth the two minutes.

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • January 20, 2005 at 12:59 AM

    For the life of me, i cant think of a way to get the two sides to come together so it looks realistic. help me.

    [Blocked Image: http://img2.uploadimages.net/220671dm_splash0000.jpg]

  • so, a new CS:S map from valve

    • mike-0
    • January 19, 2005 at 10:45 PM

    [Blocked Image: http://img2.uploadimages.net/672840de_tides0000.jpg]

    [Blocked Image: http://img2.uploadimages.net/545225de_tides0001.jpg]

    [Blocked Image: http://img2.uploadimages.net/606501de_tides0002.jpg]

    [Blocked Image: http://img2.uploadimages.net/198491de_tides0004.jpg]

    [Blocked Image: http://img2.uploadimages.net/114812de_tides0003.jpg]

    [Blocked Image: http://img2.uploadimages.net/560275de_tides0005.jpg]

    [Blocked Image: http://img2.uploadimages.net/653674de_tides0006.jpg]

    These are the best lookin spots.

  • New Splinter Cell: Chaos Theory trailer

    • mike-0
    • January 19, 2005 at 10:17 PM

    cool

  • Lookey what I can do!

    • mike-0
    • January 19, 2005 at 10:13 PM
    Quote from ReNo

    (unless it was smart enough to split four sided faces into triangles itself that is).

    it isnt.

    what are some r_speeds on that stuff?

  • Post your screenshots

    • mike-0
    • January 19, 2005 at 10:11 PM

    jezpuh map looks good

  • TEXTURE CONTEST: ASIAN TEMPLE

    • mike-0
    • January 19, 2005 at 10:09 PM

    slicky wins

  • Fishy el Dewm

    • mike-0
    • January 19, 2005 at 2:53 AM

    hey pal

  • Pub sign

    • mike-0
    • January 19, 2005 at 2:32 AM

    Valve doesnt have a milkshape exporter right now and they dont plan on making an exporter for any other 3d modeling tools than xsi, 3dsmax, and maya. Of course, a third party exporter could be on its way but that could take a while. I think i read that on the source sdk doc.

  • So zilla, any news on those mapcore tshirts?

    • mike-0
    • January 19, 2005 at 2:07 AM

    I just looked on cafepress and the only colors i could find were white, yellow, and mint-green. mint green only looks good on guitars.

  • Post your screenshots

    • mike-0
    • January 19, 2005 at 2:04 AM

    well bump it idiot king. be cool like me and bump old shit and have people call you dumbass. everyone luvs me.

  • Fishy el Dewm

    • mike-0
    • January 19, 2005 at 2:01 AM

    thats your first model? Mine was a box and i couldnt bevel it right. kick ass!

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • January 18, 2005 at 12:28 PM

    nevermind, i got it to work.

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • January 18, 2005 at 12:51 AM

    aha! thanks.

    Well, i cant use the paint alpha tool for some reason. Im using textures with "blend" in the name. I think i read somewhere its a bug, but i wanna know what the deal is.

  • so, a new CS:S map from valve

    • mike-0
    • January 17, 2005 at 11:56 PM
    Quote from RD

    u stupid nubs arent listening. They didnt buy nuke. If u want nuke, someone besides valve is gonna have to make it and i think only the original author can sell it to be official

    a ton of nubs stole iceworld

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • January 17, 2005 at 9:13 PM

    Some of my displacements wont sew for some reason. I click the button and nothing happens.

    [Blocked Image: http://img2.uploadimages.net/249196dispproblem.jpg]

  • Sound Help

    • mike-0
    • January 17, 2005 at 9:13 PM

    Some sounds (like custom ones) need stop points and replay points (thats not what they're called, but that's what they are). If the sound doesn't play, then they need these. You can add them in goldwave.

    When putting in the file name for a sound, dont use "sounds/ambient/mefarting.wav", use "/ambient/mefarting.wav". It automatically adds the sound directory for some reason.

  • Kickass flash movie

    • mike-0
    • January 17, 2005 at 8:47 PM

    punk-o-matic roxorz

  • So zilla, any news on those mapcore tshirts?

    • mike-0
    • January 17, 2005 at 8:45 PM

    bump

  • mapcore logo

    • mike-0
    • January 17, 2005 at 7:46 PM

    mmmmhmmmmm

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