You gotta register, but it's worth the two minutes.
Posts by mike-0
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For the life of me, i cant think of a way to get the two sides to come together so it looks realistic. help me.
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These are the best lookin spots.
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jezpuh map looks good
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Valve doesnt have a milkshape exporter right now and they dont plan on making an exporter for any other 3d modeling tools than xsi, 3dsmax, and maya. Of course, a third party exporter could be on its way but that could take a while. I think i read that on the source sdk doc.
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I just looked on cafepress and the only colors i could find were white, yellow, and mint-green. mint green only looks good on guitars.
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well bump it idiot king. be cool like me and bump old shit and have people call you dumbass. everyone luvs me.
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thats your first model? Mine was a box and i couldnt bevel it right. kick ass!
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nevermind, i got it to work.
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aha! thanks.
Well, i cant use the paint alpha tool for some reason. Im using textures with "blend" in the name. I think i read somewhere its a bug, but i wanna know what the deal is.
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Some of my displacements wont sew for some reason. I click the button and nothing happens.
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Some sounds (like custom ones) need stop points and replay points (thats not what they're called, but that's what they are). If the sound doesn't play, then they need these. You can add them in goldwave.
When putting in the file name for a sound, dont use "sounds/ambient/mefarting.wav", use "/ambient/mefarting.wav". It automatically adds the sound directory for some reason.
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punk-o-matic roxorz
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mmmmhmmmmm