1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. mike-0

Posts by mike-0

  • Unnamed Office Themed Map

    • mike-0
    • April 10, 2005 at 5:03 PM
    Quote from von*ferret

    negative, keep the point lights but tone them down and use spotlights to hihglight the ground.

    oh yea, thats what i meant. heh~ :arrow:

  • dm_gits

    • mike-0
    • April 10, 2005 at 5:01 PM

    how does the rain come through the windows?

    otherwise i think its cool

  • co_galvanise

    • mike-0
    • April 10, 2005 at 5:00 PM

    It looks good. It would look better with light_spots instead of just light entities and some glow sprites would be rox.

  • Unnamed Office Themed Map

    • mike-0
    • April 9, 2005 at 5:09 AM

    Fix the fades in the second pic with glow sprites. Also, use light_spots instead of lights in the last pic.

  • "Gadget"

    • mike-0
    • April 9, 2005 at 2:46 AM

    yea, its dated. but that reviewer seems to look over the game and not really think about what it is. its a deep and intricate plot, but hes seeing just what the surface plot is. see what im saying?

  • The 'Core Sketch Thread!?

    • mike-0
    • April 9, 2005 at 2:44 AM

    stolve, dont listen to them, i think your shading style is cool

  • "Gadget"

    • mike-0
    • April 9, 2005 at 2:37 AM

    Did anyone ever play this back in the windows 95 era? It was excellent. Such an awesome plot. I admit, i never beat it, im looking for a download right now. Shit im bored. Now that review says the game lacks visually compelling stuff - my ass. it looked amazing. there was an art book, but i cant find it.

    http://www.gamerankings.com/itemranking ... wid=416739

  • Check this out

    • mike-0
    • April 9, 2005 at 2:32 AM

    very unique looking. is the game real time or like mist style?

  • Console texture maps

    • mike-0
    • April 9, 2005 at 2:31 AM

    go with the large size, definitely. you can scale down later.

  • Now playing

    • mike-0
    • April 9, 2005 at 2:29 AM

    HL2DM, hl2 sp, and cs:s. im a steam kid all the way i guess. delaz, ur so lucky that you can play insurgency... i want it so bad.

  • de_toledo

    • mike-0
    • April 7, 2005 at 3:03 AM

    very nice /pets

  • First Unreal 2004 Experience

    • mike-0
    • April 7, 2005 at 3:02 AM
    Quote from von*ferret

    of course it has brushes, however 90% of the level was built out of static meshes.

    is that just your map, or are all UT maps like that?

  • First Unreal 2004 Experience

    • mike-0
    • April 7, 2005 at 2:01 AM

    yea, uh... is unreal a brush based engine?

  • First Unreal 2004 Experience

    • mike-0
    • April 6, 2005 at 1:26 AM

    Is unreal a brush based engine?

  • DM_?

    • mike-0
    • April 3, 2005 at 9:25 PM

    I think its pretty cool, but id like to see some larger pictures so we know what the texturing really looks like.

  • Revamp a Girl

    • mike-0
    • April 3, 2005 at 8:53 PM

    you have low standards curman

  • a few pics that i made today

    • mike-0
    • April 2, 2005 at 4:27 PM

    nice

  • dm_abyss - Released *Screenshots*

    • mike-0
    • April 2, 2005 at 4:24 PM

    yea and c17 and dust are themes in my book.

  • Hostile Planet - a source engine mmo

    • mike-0
    • April 1, 2005 at 12:29 AM

    Yea, that looks awesome. I'll definetly be playing this upon release (which i know could be a while).

    How do you do MMORPG stuff in source? what keeps track of experience / level and that kind of thing? Is your coder making it do that on a server run by you guys or is the experience / level stuff run client side? Dear god i hope its not client side, there will be haxors.

  • Forum Suggestions/Problems

    • mike-0
    • March 31, 2005 at 1:28 AM

    i think there should still be seperate WIP threads and completed threads.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™