your lambda is backwords on the bottom screen
Posts by mike-0
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Dont waste your hard drive space, its counterstrike, but gayer. there is only one map, and the indoors to this map are overscaled.
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I need lights shining through these windows, projecting on to the wall behind it. I cannot do it using light_environment. Is there a way to make light_spot have sharp 90 degree corners so that it goes through said window?
[Blocked Image: http://img2.echo.cx/img2/4642/lightthroughwindow4dx.jpg]
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do you have to chose a server at the start of the game and stick with it or what? i dont know shit about mmorpgs, but i think i might get this one cause you dont have to pay monthly for it.
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how about a mod in which you play checkers, that would rock. and it could also have chinese checkers maps.
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emo fucking sucks
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i might get it, i think its extremely gay that there are monthly fees for mmorpgs but since this one doesnt have one, i might pick it up
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that looks awesome.
gotta love that doom 3 lighting engine. its secks.
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oh, shit, i got it. wow. it was just a setting in the entity properties under fx type
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The themes are cool, and the bases look nice. But those spawns are shit. Props and decals would make them so much better, and adding that crap takes about 30 seconds, its so easy. Also, there should be more than one way to get to the other base, maybe have to portals on opposite sides or something. What i really hate about tfc's 2fort is that there is one way to get to the other base and you usually walk into turret/sniper/etc trying to get to the other side. I can picture some guy standing at the front of those portals with his crossbow pointed right at it - two portals would make him picking the correct portal (obviously) less likely.
All in all, i hope this makes an official release. Some of the maps on that mod are total bleh
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It is an env_sprite, with normal properties and everything, the only things in options i changed are scale and fx color. There is an option that is "size of glow prox geometry" or something like that, ill try it when i get home.
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Yea, so ive got a lighthouse on top of a cliff. The players run around at the bottom of the cliff. In the light house is a big ass glow (env_sprite). In the map, the lighthouse is not accessible, so i turned on noclip to take this screen.
[Blocked Image: http://img186.echo.cx/img186/236/newnewlol00040nv.jpg]
Yea, thats cool.
But i back up a little bit, and FWAM its gone. Obviously, you cant see it when youre actually playing the map.
[Blocked Image: http://img186.echo.cx/img186/1941/newnewlol00054on.jpg]
How do i make it so i can see the glow from longer distances?
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yea
[Blocked Image: http://www.interlopers.net/images/hl2tutorials/rope/pic3.JPG]
from the interlopers tutorial
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how come when i add slack to a rope it doesnt show up in the editor?
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this is very inspiring, makes me wanna install 3.5

at first i was going to say, "i dont know, looks too hl1 style..."
link to the contest page please?
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well, the fourth one on that list has a buy it now option for 60 bucks.