its a girl! but its got a penis... we'll have to do something about that...
Posts by mike-0
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just because you and rd were with rust first off doesnt mean that mapcore wasnt first off
unless rust is first off
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lol nexus listens to sum 41
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zazi, that looks like one of dragonflies maps, lol
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that can be pulled off with the regular light rendering, too.
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Well who gives a fuck, i cant tell the difference so why dont they drop it til better computers come out.
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Yea, you dont catch my drift.
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well i have brush pipes in a hl2 map, so no AFAAAIAIK!
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when are the front page thumbnail things going to be fixed? mapcore should show off how leet it is on the front page
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yea, im really lookin forward to getting to hell. I havent played the game at all this week, maybe this weekend.
btw, when i play d3dm i crash to the map loading screen (yes im serious) every couple minutes. It stays on the screen for about one minute (without the load bar moving) and then it goes back to the game. What the hell is that?
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I looked at the quake 3 screens... i cannot tell a difference.
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i dont even have the d3 editor installed, but from running around i think its similar to souce in the aspect that most of it is brush based, like the walls and crap, but small details (like microscopes and those yellow crates) are models.
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I think making half life mods is more of a challenge than trying to make a graphically excellent game. Few mods for half life have good graphics - some mods for half life have excellent graphics, for the half life engine. Its hard to explain, catch my drift?
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When MI comes out it will be the best looking hl mod. period.
Anyways, i started playing TS again last weekend. After playing CS:S and HL2, the hl1 engine is repulsive. And since TS isnt going source, i think they should take every chance to enhance the HL engine.
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youre lucky youre taking level design classes instead of learning about shakespeare, the ottoman empire, and pig disection.
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http://www.wunderboy.org/blog/121
Its not perfect, but its better than dead bodies clipping through the walls. TS needs this for 2.2.