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  3. mike-0

Posts by mike-0

  • WIP in WIP, post your level screenshots!

    • mike-0
    • May 27, 2005 at 7:08 PM

    I think that'd be good for a ut map.

  • Community Death Match map project (HL2)

    • mike-0
    • May 27, 2005 at 7:06 PM

    my reputation is zero right now, rd. id hate for it to drop below. ive got no public released maps yet, and i havent even put any real effort into a source map.

  • Community Death Match map project (HL2)

    • mike-0
    • May 26, 2005 at 11:27 PM

    zacker, youre not a featured artist, in fact your maps are fugly. so take out your avatar.

    also, yea, im really worried about my reputation.

  • I'm Rick James bitch!

    • mike-0
    • May 26, 2005 at 6:49 PM

    you nggas take one more step, ill throw this mothafuckin ngga out the window!

  • ol builds a new computer what????

    • mike-0
    • May 26, 2005 at 6:46 PM

    oh, i wish i had two 6800's..... i only have one.

  • Physicprocessor video

    • mike-0
    • May 26, 2005 at 6:45 PM
    Quote from sensee

    you can't make models in source that have individual breakable parts. either the whole model is breakable or it's not.

    what about the plants in office? the leaves dont break, but the pot does.

  • Snarkpit 2005 mapping contest

    • mike-0
    • May 26, 2005 at 6:41 PM

    oooh, contests are great! This one looks good. If it was for hl1, fairytale would be perfect...

    Im probably not going to even bother thinking about joining, though. I've got no ideas, and even if i did have one id get my ass kicked by CJ and those dudes.

  • Dm_Threshold

    • mike-0
    • May 26, 2005 at 6:38 PM

    I hope you release it soon, i always need reference screens

  • totally random texture thread

    • mike-0
    • May 26, 2005 at 6:35 PM

    looks good, but the bricks on top look like theyre at an angle. so if you have other textures of the same theme, they have to tile with it.

  • Community Death Match map project (HL2)

    • mike-0
    • May 26, 2005 at 2:08 AM

    Well, i dont want to jump in and show them how its done because i dont want my name on it. Thats why i cant beleive CJ did it. Not that im a good mapper or anything, i just dont think im horrible.

    What the fuck is that pillar in "habboi"'s map?

  • A gamer's manifesto

    • mike-0
    • May 26, 2005 at 12:25 AM

    do you think science fiction movies are stupid?

  • Dm_Threshold

    • mike-0
    • May 25, 2005 at 11:23 PM

    can we get a beta please?

  • Community Death Match map project (HL2)

    • mike-0
    • May 25, 2005 at 11:17 PM

    Yea, i looked at that, and i have to say 4/5 of those areas look like shit.

  • The 'Core Sketch Thread!?

    • mike-0
    • May 25, 2005 at 10:36 PM
    Quote from st0lve

    [Blocked Image: http://img155.echo.cx/img155/9903/banan1qk.jpg]1st time I actually used Painter.

    ~10min w\ watercolors.

    the first time i looked at that i thought it was an ass

  • A gamer's manifesto

    • mike-0
    • May 25, 2005 at 9:29 PM

    Pretty funny, i think. However, i got pissed when he was talking about how those quake4 crates have skulls on them, making fun of how ridiculous it was. Well guess what? Theres more shit that doesnt make sense in that game than crates with skulls on them, like the robot alien things. That shouldnt be viewed as a negative, because its just how the game is.

  • design classes

    • mike-0
    • May 25, 2005 at 1:38 AM

    I'm looking for summer game design classes (preferably modeling/mapping/texturing design) in the US (around virginia would be nice). I've googled all over the place, but couldnt really find anything. So, if youve got links or anything, post them.

  • 24

    • mike-0
    • May 24, 2005 at 10:49 PM

    my friend watches it religiously, but i cant say ive seen a single episode.

  • Texture creation

    • mike-0
    • May 24, 2005 at 10:48 PM

    ive never seen this error, but "frame 0"... sounds like something from an animated texture. Animated textures start with a +, so if youve got a plus in the texture name, something might fuck up.

    Either that, or you didnt copy-paste the wad into the game folder.

    i think youre best posting this in the engine discussion

  • Favorite grid size in Hammer?

    • mike-0
    • May 23, 2005 at 8:19 PM

    4-16, mostly.

  • WIP in WIP, post your level screenshots!

    • mike-0
    • May 22, 2005 at 3:50 PM

    this crazy shit

    http://www.mapcore.net/forums/viewtopic.php?t=2535

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