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  3. mike-0

Posts by mike-0

  • what are the best hl1 compile tools?

    • mike-0
    • July 20, 2005 at 9:07 PM

    new problem

    [Blocked Image: http://img306.imageshack.us/img306/1671/wtf3bb.jpg]

    I thought it meant that i had too many lights on one texture, so i clipped some brushes into two seperate brushes, but i got the same error.

  • what are the best hl1 compile tools?

    • mike-0
    • July 20, 2005 at 4:39 PM
    Quote from Zacker

    What about trying another compiler build? The many last releases of ZHLT have been more or less bugged. We want Merl or Sean back, they could code proper compilers:)

    did that.

    but i fixed that problem, it actually had to do with those point lights i had the original problem from being too bright.

    i plan on adding a window to the roof

    Quote from Evert

    Did you compile with -smooth?

    does that do what it sounds like?

  • what are the best hl1 compile tools?

    • mike-0
    • July 20, 2005 at 2:04 AM

    ok i fixed the face lighting splitting thing, new problem. fucked up lighting (i circled it). i was thinking maybe if i extended the upper floor to be wider towards the center of the room, but id really rather not do that.

    [Blocked Image: http://img29.imageshack.us/img29/8080/wtf0cc.jpg]

    by the way i dont akimbo uzi, auto is for nubs

  • what are the best hl1 compile tools?

    • mike-0
    • July 19, 2005 at 6:27 PM

    ok what the FUCK is this.

    [Blocked Image: http://img64.imageshack.us/img64/5648/godwtf7wc.jpg]

  • Ns_calamus

    • mike-0
    • July 19, 2005 at 3:29 PM

    The brushwork is very simple, but it doesnt look bad.

  • what are the best hl1 compile tools?

    • mike-0
    • July 19, 2005 at 3:18 AM

    that did the trick. but look at the side of the thing the plants come out on (far left of screen), notice how the lighting changes there. obviously i cant make that a func_illusionary. what am i supposed to do?

  • ctf_velouria

    • mike-0
    • July 19, 2005 at 3:05 AM

    looks alot like a ut2k4 map... very nice

  • what are the best hl1 compile tools?

    • mike-0
    • July 18, 2005 at 9:58 PM

    topic-

    my lighting is really gay. look at that blackness to the right of the middle light. wtf. the light entity is positioned at the same place on every light source. so im thinking it must be the rad compile tool im using.

    [Blocked Image: http://img315.imageshack.us/img315/8582/gaylighting0hy.jpg]

  • WIP in WIP, post your level screenshots!

    • mike-0
    • July 17, 2005 at 2:32 AM

    the yellow didnt really match the skybox

    [Blocked Image: http://img341.imageshack.us/img341/5581/newthingday00016xh.jpg]

  • Awsome crate action! [EDITED]

    • mike-0
    • July 16, 2005 at 2:35 AM

    i like the new texture but the old box

  • WIP in WIP, post your level screenshots!

    • mike-0
    • July 16, 2005 at 2:22 AM

    shit, that'd mean id have to do my curved road again.

  • my balls ^^

    • mike-0
    • July 16, 2005 at 1:52 AM

    The texture is nice.

  • WIP in WIP, post your level screenshots!

    • mike-0
    • July 15, 2005 at 11:02 PM

    I added a spiral thing to the house, and made the environment mid-day. I think my cliff needs a little more variation.

    [Blocked Image: http://img310.imageshack.us/img310/432/newthingday00001ha.jpg]

  • WIP in WIP, post your level screenshots!

    • mike-0
    • July 15, 2005 at 4:51 PM

    the cliffs look more like flat walls with a rock texture applied to them than rocky cliffs

  • zp_santeria

    • mike-0
    • July 15, 2005 at 3:23 PM

    Looks really nice, but that cliff is messed up, try using higher polys.

  • Game Dev outsourcing company from India. Totally awesome!

    • mike-0
    • July 15, 2005 at 12:09 AM

    dear god

    hopefully that game is for the ds

  • WIP in WIP, post your level screenshots!

    • mike-0
    • July 9, 2005 at 12:58 PM
    Quote from DaanO

    That's why there's gmax

    i dont think gmax has hl2 nor hl1 compile tools

  • first timer source css needs a little help map making

    • mike-0
    • July 9, 2005 at 1:58 AM

    trigger_multiple for the sound, but i dont know if the flashbang thing is possible. try messing around with env_fade, i think you can do that kind of thing with that entity.

  • Conservative Religious Right crosses the line in Florida.

    • mike-0
    • July 9, 2005 at 1:25 AM
    Quote from DaanO

    Well, i don't think it is a valid scientific theory, but who says things have to be scientifically proven to be true.

    If they're not proven, then there has to be another side to the arguement.

  • Block LOS material

    • mike-0
    • July 9, 2005 at 1:16 AM

    No, it doesnt block vis. I dont know the real purpose of it though, but im pretty sure it blocks the line of sight for npc's. The regular black texture blocks vis. Use that.

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