Looks kick ass, ill give it a go latter.
Posts by mike-0
-
-
-
Quote from Johnny
[Blocked Image: http://img67.imageshack.us/img67/9135/hurg7uh.jpg]

for the win
-
where do i get / how do i use said uvw map modifier
-
I decided to make a thread with my dumb modeling questions.
Dumb modeling question number one-
OK, i made a box texture thats 128x64 pixels. My model demensions for the side i applied the texture to are 128x64. However, when i apply the texture to the poly, i just get this
[Blocked Image: http://img63.imageshack.us/img63/3228/textureproblem8de.jpg]
-
Well, the majority of the parents in the states must suck at parenting, because every time i go to target or gamestop i see some mom buying her son a copy of doom3 or something.
not that i dont think this is a bunch of bullshit. i fucking hate hillary clinton and her evil plot to rid the world of video games.
-
how do i show my polycount in max?
anyone got some tutorials for texturing models?
-
i suck ass at modeling. ol can i have some of your skills?
-
hm, i dont have the add vertex option, but the divide edge option seemed to do what the add vertex option does.
-
um... these are the only options i have
[Blocked Image: http://img292.imageshack.us/img292/1903/verticesmax1rk.jpg]
-
where the fuck is the add vertex to edge tool in gmax
-
-
sweet. alot of height to it = very kickass.
-
I dont understand how it would be a drag on his system if the shadows were built into the textures.
-
He's at these boards... if you mean his site, its here
http://ginsengavenger.home.comcast.net/home.htm
and you can download the map here
-
woah that took you nine days? shit.
-
you could always edit it yourself to be one light.
i remember ginsengavenger having a nice office texture set, try that, it comes with his industrywest map.
-
woah, that looks cool. but it could use something to hide behind on the deck.
-
keke i just posted my map at snarkpit. i really like the way that system works over there
-
Much better with the added light sources. good job.