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  3. mike-0

Posts by mike-0

  • dm_torrent [FINISHED]

    • mike-0
    • August 2, 2005 at 3:31 PM

    Looks kick ass, ill give it a go latter.

  • CS Source: de_arcticbase

    • mike-0
    • August 2, 2005 at 3:30 PM

    sweet

  • ART CONTEST : CREATE YOUR OWN IPOD AD

    • mike-0
    • August 2, 2005 at 4:33 AM
    Quote from Johnny

    [Blocked Image: http://img67.imageshack.us/img67/9135/hurg7uh.jpg] 

    for the win

  • mike-o's max help thread

    • mike-0
    • August 2, 2005 at 4:01 AM

    where do i get / how do i use said uvw map modifier

  • mike-o's max help thread

    • mike-0
    • August 2, 2005 at 2:54 AM

    I decided to make a thread with my dumb modeling questions.

    Dumb modeling question number one-

    OK, i made a box texture thats 128x64 pixels. My model demensions for the side i applied the texture to are 128x64. However, when i apply the texture to the poly, i just get this

    [Blocked Image: http://img63.imageshack.us/img63/3228/textureproblem8de.jpg]

  • ESRB CONCLUDES INVESTIGATION INTO GTA: SAN ANDREAS

    • mike-0
    • August 2, 2005 at 1:55 AM

    Well, the majority of the parents in the states must suck at parenting, because every time i go to target or gamestop i see some mom buying her son a copy of doom3 or something.

    not that i dont think this is a bunch of bullshit. i fucking hate hillary clinton and her evil plot to rid the world of video games.

  • Cool Kids modeling contest, make a crate

    • mike-0
    • August 2, 2005 at 1:48 AM

    how do i show my polycount in max?

    anyone got some tutorials for texturing models?

  • hey guys theres a hot new modeling contest goin down

    • mike-0
    • August 2, 2005 at 1:47 AM

    i suck ass at modeling. ol can i have some of your skills?

  • Cool Kids modeling contest, make a crate

    • mike-0
    • August 2, 2005 at 12:53 AM

    hm, i dont have the add vertex option, but the divide edge option seemed to do what the add vertex option does.

  • Cool Kids modeling contest, make a crate

    • mike-0
    • August 2, 2005 at 12:15 AM

    um... these are the only options i have

    [Blocked Image: http://img292.imageshack.us/img292/1903/verticesmax1rk.jpg]

  • Cool Kids modeling contest, make a crate

    • mike-0
    • August 1, 2005 at 10:55 PM

    where the fuck is the add vertex to edge tool in gmax

  • Doom3 can produce larger environments than Source?

    • mike-0
    • August 1, 2005 at 3:01 PM

    bitch ive got 77

  • Arbogast

    • mike-0
    • August 1, 2005 at 12:07 AM

    sweet. alot of height to it = very kickass.

  • Pre rendered high resolution shadows

    • mike-0
    • July 31, 2005 at 5:22 PM

    I dont understand how it would be a drag on his system if the shadows were built into the textures.

  • Little help here people...

    • mike-0
    • July 31, 2005 at 2:01 AM

    He's at these boards... if you mean his site, its here

    http://ginsengavenger.home.comcast.net/home.htm

    and you can download the map here

    http://industrywest.home.comcast.net/cs ... rywest.zip

  • dm_bast

    • mike-0
    • July 31, 2005 at 12:42 AM

    woah that took you nine days? shit.

  • Little help here people...

    • mike-0
    • July 31, 2005 at 12:29 AM

    you could always edit it yourself to be one light.

    i remember ginsengavenger having a nice office texture set, try that, it comes with his industrywest map.

  • de_battleship

    • mike-0
    • July 30, 2005 at 2:09 PM

    woah, that looks cool. but it could use something to hide behind on the deck.

  • WIP in WIP, post your level screenshots!

    • mike-0
    • July 28, 2005 at 6:09 PM

    keke i just posted my map at snarkpit. i really like the way that system works over there

  • de_projects (cs1.6)

    • mike-0
    • July 28, 2005 at 6:09 PM

    Much better with the added light sources. good job.

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