aaaaaaahahahhaa
Posts by mike-0
-
-
-
ha, danzig is a giveaway... ill check those other ones out
-
his pensi looks wierd
-
does anyone know of a band like the misfits? im looking for something with that kind of upbeat-major tunes with the evil feel.
-
-
i dont know why i think this, but maybe it has some problems with some brushes in a vis group being tied to an entity and other brushes in the same visgroup tied to another entity or no entity.
-
I'm trying to write a texture shader for source. Cel shading, like in jet grind radio or xiii. ive been researching for about two days strait now and have only come up with cel shading theory and some source code for opengl cel shader (download here).
Im totally stuck.
-
-
looks cool insta, its a little long for a half track though
[Blocked Image: http://www.kompanie1.co.uk/Images/Vehicles/Vehicles_Photo_HalfTrack.jpg]
^from a wwii reanactment website
-
im learning, this is my third model ever. its supposed to be a futuristic flourescent light for a hl1 map. its sucks, its boring, i know.
[Blocked Image: http://img390.imageshack.us/img390/4903/flourescentwip9gp.jpg]
btw, anyone got a hl1 mdl (er smd) exporter for gmax?
-
i bet if enough people do this, the RIAA will have to stop sueing people and they'll find themselves in a hole again.
-
-
wait... you did this in one day? woah.
-
is that a vtf plugin for photoshop? whered u get it? ive been using that batch converter... no fun.
-
ok, im trying to import an OBJ into xsi so i can get it into hl2 and unreal, but when i select my obj to import, and try to import it, theres nothing there. help?
-
moddeled fire ftw
-
thats why they always slip through your fingers...
-
insta that is pure sex
-
opening hammer and adding props? ive modelled and done texture work for hl1, that didnt require writing this shit
and i copy-pasted the skybox shader from the source sdk, so i actually did do some searching.