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  3. mike-0

Posts by mike-0

  • ...beta apps

    • mike-0
    • December 1, 2005 at 10:15 PM

    wow, i just checked the thread, and the applications have tripled since i posted.

    *cough* It'd be cool if some of the INS developers here at mapcore could put in a good word for me *cough*

  • Blender's TS map needs crits please

    • mike-0
    • December 1, 2005 at 9:47 PM

    curman, i dont think you even realize how gay you are. so i'll tell you. you're very gay.

  • WIP in WIP, post your level screenshots!

    • mike-0
    • December 1, 2005 at 9:45 PM

    needs some decals and interesting light sources

  • ...beta apps

    • mike-0
    • December 1, 2005 at 1:38 AM

    I signed up. Hope I get in.

  • dm_fullhouse, dod_fullhouse, cs_fullhouse

    • mike-0
    • December 1, 2005 at 1:28 AM

    nice and clean.

    but, gameplay - how can you release the same map for three different games with totally different gameplay styles?

  • WIP in WIP, post your level screenshots!

    • mike-0
    • November 30, 2005 at 12:42 AM

    very nice hamster

  • Next-next-gen format

    • mike-0
    • November 28, 2005 at 10:30 PM

    1. why would you need 1.6 tb's

    2. whats it going to cost

  • WIP in WIP, post your level screenshots!

    • mike-0
    • November 28, 2005 at 10:29 PM

    the outside is good

  • Trees :)

    • mike-0
    • November 28, 2005 at 10:27 PM

    speedtree is slightly on the expensive side

  • Nothing works with gmax files?

    • mike-0
    • November 27, 2005 at 11:00 PM

    some of us use gmax because we dont steal 3ds max

  • What's beyond the universe?

    • mike-0
    • November 27, 2005 at 9:40 PM
    Quote from Pericolos0

    lol your imagining the concept of a 4dimensional sphere completely wrong. Our universe is probably like the surfcae of a sphere. There is no center and if you travel in 1 direction you will always end up where you started.

    I believe most scientists suggest its probably shaped like a 4dimensional saddle though

    thats not what im saying

  • [WIP] dod_omaha

    • mike-0
    • November 27, 2005 at 8:26 PM
    Quote from Bic-B@ll

    i dont get why there are hedgehogs everywhere. they arem mainly used to stop tanks, why do you have them on the tops of cliffs?

    to stop people? notice that they're barbed together

  • Blender's TS map needs crits please

    • mike-0
    • November 27, 2005 at 8:24 PM

    im pretty sure if he doesnt want to post it, then he doesnt want you to post it. something tells me that this is yours.

  • What's beyond the universe?

    • mike-0
    • November 27, 2005 at 6:03 PM

    The universe is a sphere. Once you reach the "end", you begin turning and following the the edge of the sphere, even though your mind tells you you're going straight.

  • Share yourself with your mapcorian friends

    • mike-0
    • November 27, 2005 at 3:31 AM

    i have had absolutely no inspiration or anything to do any productive work on my pc lately. maybe i'm gravitating away from it.

  • Oh my god, the combines are here

    • mike-0
    • November 27, 2005 at 3:28 AM

    theres some refinery near where i live run buy this company called NP and their symbol looks ridiculously similar to the combine symbol.

  • Red Orchestra goes retail....via Steam

    • mike-0
    • November 27, 2005 at 3:24 AM

    if ue3 is 1000000, i can see why people decide to write their game for torque.

  • Is the 360 worth the noose bleed?

    • mike-0
    • November 27, 2005 at 3:21 AM

    who gives a shit, i say, i can still play cod2 on my pc.

  • Cadogan

    • mike-0
    • November 27, 2005 at 3:20 AM

    awesome chopper. but that person - either its a guy looking kind of like a chick or a chick kind of looking like a guy. i dont know, maybe its just me.

  • de_apparts_b2

    • mike-0
    • November 27, 2005 at 3:17 AM

    why are the trees growing out of concrete

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