ooh, another aussie.
Very nice drawings.
Maybe it's just me, but it seems that in that drawings the perspective of the faces is slightly off compared to the rest of the head. Either way, it's a hell of a lot better than I could do.
ooh, another aussie.
Very nice drawings.
Maybe it's just me, but it seems that in that drawings the perspective of the faces is slightly off compared to the rest of the head. Either way, it's a hell of a lot better than I could do.
I've lost track of how many asians (no racism intended) have died after 'x0 hours at a lan cafe'
I spy ns_hydrosity.wad ![]()
I like the green walls btw.
Quote from ZackerYou are right, a mod is screwed if you can't find a coder. It is however possible to survive. After the first public release of Sands of War(http://www.sandsofwar.net) we also ran into the problem that our old coder left. We searched and searched but were unable to find another coder.
We could have stopped there, just as so many other mods have done before us, that however did just not fit in the SoW spirit. So we continued on and tried to add lots of great things in all the other divisions. SoW beta 1.1 and 1.2 were made completely without a coder.
We did not have a coder for those versions, but that did not hold us back from improving SoW a lot. We got better models, maps, sounds and everything else. People noticed that and in the end a good coder found us:)
We were so lucky that our first coder had completed the code base for the mod, so that we could just improve the content. If however a mod have not even been release, then I understand that it might be tougher to do what we did.
And thus we find the position my mod is in. Our coder left us for WoW.
Suprise suprise, I'm still mapping for NS
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and here I was thinking it was called magic squiggle
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Dear god Mazy, you're a genius!
*downloads*
If you look at them from a distance, you can pretend they're from a new engine.
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If you did a flipped version of this, thogether they'd make a very pro dual monitor wallpaper.
Haven't found anything on a new engine I want to map for yet.
Yar, I should move to a new engine
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It's nice to see you've gotten over your hash contrasty lighting fetish :wink:
Generally speaking, I bow down good sir.
Umm, our coder was kinda sorta devoured by WoW.. someone want to step up to replace him?
Twas the thought Reno. There seems to be a relatively common thought in game design that you have 15 seconds (or something to that effect) to get the player's attention; this struck me as a good way to go about it.
To satisfy my own curiousity I pose this question.
You're about to play this new game you bought. Having sat through the install and configured the grapic settings to your liking, you click 'New Game'. Upon starting the game, you're confonted with the first person view of someone pointing a pistol at your head; right between the eyes. You're sitting down. Thanks to depth of field blurring, you can't really tell who's holding the gun.
Now, what do you as the player, within the realms of this hypothetical situation, want to know?
Brisbane, Australia
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