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  3. PS_Mouse

Posts by PS_Mouse

  • Just a few drawings :)

    • PS_Mouse
    • August 16, 2005 at 3:30 PM

    ooh, another aussie.

    Very nice drawings.

    Maybe it's just me, but it seems that in that drawings the perspective of the faces is slightly off compared to the rest of the head. Either way, it's a hell of a lot better than I could do.

  • Man dies after playing 50 hours of video games

    • PS_Mouse
    • August 10, 2005 at 5:02 PM

    I've lost track of how many asians (no racism intended) have died after 'x0 hours at a lan cafe'

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • August 6, 2005 at 4:14 PM

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_lucid0017.jpg]

  • Ns_calamus

    • PS_Mouse
    • July 20, 2005 at 1:54 AM

    I spy ns_hydrosity.wad

    I like the green walls btw.

  • Finding a mod team worth your while 101

    • PS_Mouse
    • July 18, 2005 at 3:52 PM
    Quote from Zacker

    You are right, a mod is screwed if you can't find a coder. It is however possible to survive. After the first public release of Sands of War(http://www.sandsofwar.net) we also ran into the problem that our old coder left. We searched and searched but were unable to find another coder.

    We could have stopped there, just as so many other mods have done before us, that however did just not fit in the SoW spirit. So we continued on and tried to add lots of great things in all the other divisions. SoW beta 1.1 and 1.2 were made completely without a coder.

    We did not have a coder for those versions, but that did not hold us back from improving SoW a lot. We got better models, maps, sounds and everything else. People noticed that and in the end a good coder found us:)

    We were so lucky that our first coder had completed the code base for the mod, so that we could just improve the content. If however a mod have not even been release, then I understand that it might be tougher to do what we did.

    And thus we find the position my mod is in. Our coder left us for WoW.

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • July 14, 2005 at 2:17 AM

    Suprise suprise, I'm still mapping for NS

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0017.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0020.jpg]

  • Job ~~

    • PS_Mouse
    • July 3, 2005 at 3:45 AM

    and here I was thinking it was called magic squiggle

    ~~~~~

  • GTA sex game ?

    • PS_Mouse
    • June 21, 2005 at 3:26 PM

    Dear god Mazy, you're a genius!

    *downloads*

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • June 21, 2005 at 2:35 AM
    Quote from Zazi

    No you can't.

    Keep walking back until you can.

    @ferret They're actually part of a set of 6 shots, I was showing how it all connected up.

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • June 20, 2005 at 5:14 PM

    If you look at them from a distance, you can pretend they're from a new engine.

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0005.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0003.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0004.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0008.jpg]

  • Tears- Photomanipulation

    • PS_Mouse
    • June 19, 2005 at 2:40 AM

    If you did a flipped version of this, thogether they'd make a very pro dual monitor wallpaper.

  • Why I Both Love and Hate Taco Bell

    • PS_Mouse
    • June 17, 2005 at 10:48 PM
    Quote from Spellbinder

    I did one Thuesday

    And then my head exploded.

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • June 13, 2005 at 3:36 AM

    Haven't found anything on a new engine I want to map for yet.

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • June 13, 2005 at 1:32 AM

    Yar, I should move to a new engine

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0000.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0001.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0002.jpg]

  • Oh noes, ur map has teh been stoeled~~?!

    • PS_Mouse
    • May 29, 2005 at 3:04 AM
    Quote from ReNo

    Now the question that matters - do we allow the authors of the stolen maps to jump on this guy, or do we pile on straight away?

    I personally couldn't be fucked. You guys are welcome to though.

  • dm_subway b1

    • PS_Mouse
    • May 26, 2005 at 1:53 PM

    It's nice to see you've gotten over your hash contrasty lighting fetish :wink:

    Generally speaking, I bow down good sir.

  • Terminus Discord is Recruiting | Coders Skinners Animators

    • PS_Mouse
    • May 24, 2005 at 9:08 AM

    Umm, our coder was kinda sorta devoured by WoW.. someone want to step up to replace him?

  • A hypothetical situation containing a hypothetical game.

    • PS_Mouse
    • May 12, 2005 at 2:54 PM

    Twas the thought Reno. There seems to be a relatively common thought in game design that you have 15 seconds (or something to that effect) to get the player's attention; this struck me as a good way to go about it.

  • A hypothetical situation containing a hypothetical game.

    • PS_Mouse
    • May 12, 2005 at 6:39 AM

    To satisfy my own curiousity I pose this question.

    You're about to play this new game you bought. Having sat through the install and configured the grapic settings to your liking, you click 'New Game'. Upon starting the game, you're confonted with the first person view of someone pointing a pistol at your head; right between the eyes. You're sitting down. Thanks to depth of field blurring, you can't really tell who's holding the gun.

    Now, what do you as the player, within the realms of this hypothetical situation, want to know?

  • Post pics of your city

    • PS_Mouse
    • May 2, 2005 at 11:04 PM

    Brisbane, Australia

    [Blocked Image: http://www.terminus-discord.com/~mouse/upside-027.jpg]

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